Bethesda Game Studios Leveling Up

While Bethesda Game Studios continues to work on Skyrim, the team is ramping up for their next major release. Visit our job website to find career opportunities for animators, artists, designers, and programmers — including our new programming position focusing on future generation consoles and PCs.

For more on BGS, be sure to follow the team on our newly-created Twitter and Facebook pages.

Win prizes and support our developers in the March Mayhem Developers’ Showdown

NCAA March Madness is still a few weeks away, but The Escapist is already kicking off their annual March Mayhem Developers’ Showdown. We’re excited to hear that we’ve got two studios representing — both Bethesda Game Studios (South Division) and id Software (East Division).

In Round 1, BGS faces off against Level-5 Inc (best known for the addictive Professor Layton Games), while id Software matches up against MMO studio Sony Online Entertainment. To support our developers, be sure to register an account on The Escapist and start voting on March 8th. You’ll also be able to cast an additional vote by tweeting your choice with the hashtag #MM12.

March Mayhem also gives you an opportunity to win some cool prizes, including a top-of-the-line Origin gaming computer or an iPad 2. Visit the instructions page for details, and be sure to fill out a bracket before March 7th to get 25 entries into the random prize giveaways.

Remembering Adam

Last week our dear friend and colleague, Adam Adamowicz, passed away. Adam touched the lives of everyone that knew him, and his spirit will live on in the games we create.

This week we put up a page so that everyone — family, friends and fans alike — can visit and remember him. The page includes memories and reflections from the team, plus a comprehensive collection of his work on Oblivion DLC, Fallout 3, and Skyrim. And as the introduction notes, you haven’t seen the last of his work.

We also encourage you to “squeeze the nun for service” by donating to the American Cancer Society.

With Adam’s passing, I’ve spent some time going back and looking at some of the stuff we’ve done with him — here on the blog, on The Bethesda Podcast, and elsewhere.

G4TV — Not long after Fallout 3’s release, G4TV learned about Adam’s work as a concept art. Watch the video above.

Fallout Official Site — Before Fallout 3 launched, we did several developer diaries. In Adam’s diary, he shared details on how his inspirations for the game’s vault suit, creatures, weapons, and more.

The Bethesda Podcast — A few weeks before Skyrim’s launch, Nick and I did a podcast interview with Adam and his longtime friend, concept artist Ray Lederer. No one at the office knew Adam better than Ray, and you can read his reflections on his personal blog.

Bethesda Blog — Adam did an early Inside the Vault interviews for Fallout 3. Even today, it’s a hilarious read. After I posted it, he emailed me and asked me to add this picture. I thought he was nuts, but I’m happy to add it again.

awesome.jpg

Rest in peace, Adam.

New Creation Kit Tutorial videos (Updated)

Update: Episode 7, covering traps, is now up.

Watch the sixth episode of our Creation Kit tutorial series as level designer Daryl Brigner demonstrates how to place enemy actors in the world and design their patrols.

Missed an earlier episode? Visit our BGS YouTube Channel and learn more.

Episode 1: Introduction to the Kit
Episode 2: Basic Layout
Episode 3: Basic Layout II
Episode 4: Clutter
Episode 5: Navmesh
Episode 6: Basic Encounters
Episode 7: Traps

Spending more time downloading mods than making them? The team at Valve has added new Workshop features, including a search function. If there’s more features you’d like to see, share your feedback in our Creation Kit forumsValve’s dedicated Workshop forums, or in the comments below.

AIAS Nominees Announced

Today on Gamespot, the nominees for this year’s Interactive Achievement Awards were announced. We’re excited to share news that Skyrim was nominated in six categories (including Game of the Year), while id Software’s RAGE is up for Outstanding Achievement in Visual Engineering.

Below is the full rundown of nominations…

Skyrim – Game of the Year, Outstanding Achievement in Story, Role-Playing/Massively Multiplayer Game of the Year, Outstanding Innovation in Gaming, Outstanding Achievement in Game Play Engineering, and Outstanding Achievement in Game Direction.

RAGE – Outstanding Achievement in Visual Engineering

Join us in congratulating the teams at Bethesda Game Studios and id Software on their well-deserved nominations.

VGA nominations announced

The full list of nominees for the 2011 VGAs have been announced and we’ve been honored with eight nominations in the following categories

Congrats to all the nominees! Winners will be announced on 12.10.11 — live in SPIKE.

Golden Mead for a Golden Game

It’s done!!!

We’re pleased to announce that after more than three years of hard work, the team at Bethesda Game Studios has completed over 20 versions of Skyrim — across multiple platforms, languages, and countries. That’s right, Skyrim is officially gold!

The team celebrated last night with sweet golden mead brewed by Kurt Kuhlmann, Ryan Jenkins, and Shane Liesegang.

For more pics, check out the slideshow below…

The Bethesda Game Studios Interviews: Brett Douville

Today, we talk with Brett Douville, who leads our systems group in the programming department.

What’s your job at Bethesda?

I’m the lead programmer of the systems group, which writes and maintains a lot of code that underlies the games we make. Some of the subsystems for which we’re responsible are resource loading and management, audio, animation, physics, scripting, and pathing, although there are tons of bits that fall under our purview. We’re also responsible for a fair amount of team infrastructure work, such as our exporters, platform-specific resource converters, nightly and continuous build systems, automated crash reporting, and no doubt other things that don’t leap immediately to mind. We cover a lot of ground, and it’s hard to remember it all.

If the team as a whole is a body, I guess we’re like the circulatory system. We keep everything moving around, hopefully bringing oxygen and caffeine everywhere we go, and we’re almost certainly the first to know if there’s blood and guts everywhere.

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