VGA nominations announced

The full list of nominees for the 2011 VGAs have been announced and we’ve been honored with eight nominations in the following categories

Congrats to all the nominees! Winners will be announced on 12.10.11 — live in SPIKE.

Golden Mead for a Golden Game

It’s done!!!

We’re pleased to announce that after more than three years of hard work, the team at Bethesda Game Studios has completed over 20 versions of Skyrim — across multiple platforms, languages, and countries. That’s right, Skyrim is officially gold!

The team celebrated last night with sweet golden mead brewed by Kurt Kuhlmann, Ryan Jenkins, and Shane Liesegang.

For more pics, check out the slideshow below…

The Bethesda Game Studios Interviews: Brett Douville

Today, we talk with Brett Douville, who leads our systems group in the programming department.

What’s your job at Bethesda?

I’m the lead programmer of the systems group, which writes and maintains a lot of code that underlies the games we make. Some of the subsystems for which we’re responsible are resource loading and management, audio, animation, physics, scripting, and pathing, although there are tons of bits that fall under our purview. We’re also responsible for a fair amount of team infrastructure work, such as our exporters, platform-specific resource converters, nightly and continuous build systems, automated crash reporting, and no doubt other things that don’t leap immediately to mind. We cover a lot of ground, and it’s hard to remember it all.

If the team as a whole is a body, I guess we’re like the circulatory system. We keep everything moving around, hopefully bringing oxygen and caffeine everywhere we go, and we’re almost certainly the first to know if there’s blood and guts everywhere.

Continue reading full article ›

Shout out your Skyrim questions

Like fire in a dragon’s belly, we realize many of you have burning questions you want to ask about Skyrim. Now’s your chance, as today we’re kicking off our first fan interview for the game.

If there’s something you’re dying to know about the game, give us a shout on the forums, at The Elder Council, or here on the blog. Game Director Todd Howard and other members of Bethesda Game Studios will be answering your questions in a few weeks.

The Bethesda Game Studios Interviews: Jeff Lundin

With a new project coming out this year, we’d like to kick off another round of Q&A’s with Bethesda Game Studios developers. Today, meet Jeff Lundin, one of our systems programmers.

What is your job at BGS?

I am responsible for creating and maintaining Skyrim’s brand new scripting language. This usually involves not only creating new language features and functions, but also writing up a metric ton of wiki documentation, various external tools (which includes a full-blown compiler), editor additions, and on-the-spot support for other coders, designers and artists working with the new system.

Continue reading full article ›

The Bethesda Game Studios Interviews: Rick Vicens

Did you like the official Skyrim Trailer? Give today’s interview subject, Rick Vicens, a holla if you did.

What is your job at BGS?

I’m a character animator. Specifically, my focus has been on creature animation for Skyrim.

How did you break into the industry?

This is a two part answer for me. I broke into the animation industry with an internship at Nickelodeon while attending the School of Visual Arts. That internship then led me to working in Film and TV. After a few years of working as an animator in that industry, my friend Dennis Mejillones (character artist here at Bethesda), convinced me to make the jump to games. I put together a demo reel and just applied. Best decision I have made in my career so far.

Continue reading full article ›

Happy 5th Anniversary, Oblivion!

While many of you (and us) are looking ahead to Skyrim’s release (t-minus 236 days), today marks an opportunity to look back at its predecessor, Oblivion, which released five years ago today.

Have a favorite Oblivion memory? Whether it’s from pre-launch, launch day, or the countless hours you played and modded the game, share them with us in the comments section.

Another round of March Mayhem

It’s time to bust out the brackets again. No, not the hoops ones (Go Blue!) — we’re talking about The Escapists’ March Mayhem Developer Showdown. The annual affair pits popular game developers against each other — with registered members voting on which developer advances to the next round.

In addition to getting into the spirit of March Madness, they’re giving you a number of ways to win an awesome gaming laptop from Alienware. Find out the details by reading the contest rules.

In our first round matchup, BGS is paired up against Eve Online creators,CCP Games. To vote for us, register at The Escapist and head here.