March Mayhem 2010

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March Madness is definitely one of my favorite times of the year. As I await the NCAA Tournament Selection show, I thought I’d point out that for the third year in a row, Bethesda Softworks is in The Escapist’s March Mayhem Developer’s Showdown — a fan-voted tournament featuring 64 of the biggest developers in gaming.

Beginning March 17th, you can vote on each round’s matchups, but this year they’ve also added a bracket where you can try to predict all the matchups before they happen (just like with the NCAA Tournament). Just make sure you register to participate.

In our first round matchup, we take on Twisted Pixel — makers of popular XBLA hits like The Maw and ‘Splosion Man. Discuss the matchup here. Meanwhile, Obsidian Entertainment (our friends working on Fallout: New Vegas), have a first round matchup against Sucker Punch — the guys  known for creating inFamous and the Sly Cooper series.

Good luck to all the developers in this year’s bracket. We’ll keep you updated.

Todd Howard raps Live on Kotaku Talk Radio tomorrow

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Have you ever wanted to have a conversation with Bethesda’s own Todd Howard? To just hang out and really get to know the man? To chat long into the night about the most intimate of Fallout and Elder Scrolls details?

Well, we may not be able to help you there. However, we can offer you the chance to ask Todd a question on Kotaku Talk Radio. He’ll be making an appearance during tomorrow’s show, which kicks off at 1pm EST.

K-Talk is a live broadcast production, so a few lucky callers will get to query Todd in real-time. Be sure to ask him to bust a few rhymes — T-How’s got mad skills, but rarely gets the chance to flaunt.

Head on over to Kotaku for more details.

Update: You can now listen to a replay of the podcast or download it from iTunes.

2010: The Year We Make Games

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As the severe headaches indicate, 2010 is finally upon us, and there is no going back. What we can do, however, is reflect.

What were your favorite games and mods of the year? The decade? And what cool gaming stuff are you looking forward to in the new year? Let us know in the comments.

Plenty of other sites are running their own series of reflections. GamePro took a lengthy look back at 2009′s biggest gaming news, including a highlight of ZeniMax’s “surprise” acquisition of id Software. Examining the entire decade, Gamestooge has finished up its Top 50 feature, adding Fallout 3 to a list that already included Oblivion and Morrowind.

With an eye toward the future, two separate G4 staffers have named Fallout: New Vegas as one of their most anticipated 2010 titles. Shacknews is getting fired up about Brink, while The Sixth Axis is excited for both New Vegas and Brink.

We’re certainly looking forward to sharing more about both games this year. For now, a very Happy New Year to everyone. Enjoy today’s various sporting events — I have a feeling that a significant portion of the team is currently doing the same.

Around the Web: Post-holiday purging

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The trees are coming down, the family has left town, and the big ball will soon be dropping. This probably means that many of you are finally getting some time to enjoy that hot holiday loot. Outside of red picky sweaters, what sorts of stuff did you guys haul in this year?

Of course, since family members can’t often be relied on to buy anything cool, some of you are probably looking to treat yourselves with a little gift card action. Toward that end, UGO recently put up its “Things Every Gamer Should Own” feature. In a teasing gesture, the list’s number one slot was occupied by the unobtainable Fallout 3 Brotherhood of Steel statue (pictured above). Unfortunately, the editors there have since outfitted the imposing soldier with a dainty fanny pack. Perhaps it’s time for the other brothers to stage a rescue op.

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Bethidsoft Makes PCGamer’s Top 100

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The editors over at PCGamer put up their annual “Top 100 Games of All Time” list today.

The democratically-determined list features several games developed by Bethesda and id; Oblivion and Fallout 3 both made the top 10, while Quake III: Arena and DOOM II cracked the top 30. Check the whole deal out here.

Those interested in voting for the reader-selected top 100 can do so through this link. Luckily, you don’t need to put together your own 100-game list to participate.

OXM Top 100

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In the September issue of OXM, the magazine’s editors revealed The Top 100 Xbox Games of All-Time (that’s both Xbox and Xbox 360 titles). Three titles from Bethesda Games Studios made the list — Fallout at #7, The Elder Scrolls IV: Oblivion at #17, and The Elder Scrolls III: Morrowind at #89.

To check out the whole list, look for the September issue on newsstands now.

QuakeCon Details revealed

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Today a press release went out announcing the scheduled events for QuakeCon 2009 — set to begin on Thursday, August 13th (that’s next week!).

Those able to get to the Gaylord Texan Hotel on Thursday will have a chance to see id Software’s John Carmack deliver QuakeCon’s keynote address. Meanwhile, Bethesda Game Studios’ fans will be excited to know that on Friday, Todd Howard will talk about our process for making games like Oblivion and Fallout 3. Following the presentation, there will even be a Q&A. Also on Friday, Splash Damage’s CEO and game director, Paul Wedgwood, will deliver the first public demo of Brink. Meanwhile, folks will be able to see id Software’s Rage in action for the first time on Saturday.

For more on all the events taking place, hit the jump below…

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Inside the Vault: Nathan Purkeypile

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Today’s Inside the Vault explores the exploding mind (see what we did there?) of Artist Nathan Purkeypile. This pic is from Purkey’s desk, where he’s got a huge poster of a bomb test.

What’s your job at Bethesda?
I am a world artist. On Fallout 3, I was tasked with doing passes on most of the major locations in the game to make sure that they were all as polished as possible. I also created some of the cities, such as Little Lamplight and Tenpenny Tower. Besides that, I also created some of the kits for dungeons, such as the cave kit and the neoclassical kit. I also lit about half of the interior cells in the game. After we shipped Fallout 3, I was heavily involved in a lot of the DLC, especially Point Lookout. I was the Lead Artist and Co-Designer on that project, it was a ton of fun to work on and you can blame all of the crazy ideas on Joel Burgess and me.

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Inside the Vault: Jon Paul Duvall

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This week we chat with Designer Jon Paul Duvall.

What’s your job at Bethesda?
I’m privileged to be on the design team.  I create characters and quests, write dialog, script objects, enter data on a bagillion forms (NPCs, creatures, items, etc.), help balance game systems, run around poking programmers and artists in the eyes, etc. No day is the same. And I love it.

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