Inside the Vault: Rashad Redic

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Rashad Redic is the latest Inside the Vault participant.

What’s your job at Bethesda?
I’m an environment artist — not so much the landscaping but more of the physical structures and props, and textures you’ll see throughout your travels in the wasteland. I’ve also done a large amount of our dungeon lighting.
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Inside the Vault: Ricardo Gonzalez

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Ricardo Gonzalez, programmer, is today’s Inside the Vault profile.

What’s your job at Bethesda?
I’m almost positive that what they pay me for here is “interface programming”. That is, I create, maintain, and polish that thin, delicate membrane that resides between the game world and the real one. There’s a glut of information and goings-on in our games that I’m told is very important and it’s my job to see that it gets presented to the player in some semblance of order. I also get bonus points if it looks pretty and if it doesn’t crash the game. To date, I think I have 3 bonus points.

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Inside the Vault: Rafael Vargas

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After a long summer hiatus, Inside the Vault is back with artist, Rafael Vargas.

What’s your job at Bethesda?
I get to do what I love the most, which is building and designing environments. In my previous work experience, as well as much of my free time, I am devoted to creating spaces and architecture. So I guess that makes me by now a World Artist.
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Inside the Vault: Tony Greco

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On Inside the Vault today, our subject is Tony Greco, one of our world artists. During development, Tony’s test cells are among the best to visit. He makes lots of cool unique items and you can find them all in his test areas — you know, the amazing stuff that you get as rewards for quests or after fighting a tough boss or [Fallout 3 stuffs we can't talk about], imagine all that awesome loot in one place. Hmmm….

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Inside the Vault: Angela Browder

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Today’s Inside the Vault is about Angela Browder, associate producer. Angela is actually a lawyer who would rather work here — though her only legal experience was working with Robber Barons and Railroad Tycoons, which actually sounds pretty cool to me. Though, I bet if you asked most lawyers, they’d rather be working on videogames.

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Inside the Vault: Emil Pagliarulo (Redux)

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This week’s Inside the Vault revisits Fallout 3 Lead Designer, Emil Pagliarulo. I thought it would be fun to do a Q&A that was a bit different. So, before heading down past the break, gentle readers, let me know if this slight change of pace is a good one or not. We have lots more Q&A’s with developers on the team coming up, too.

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