New Splash Damage Dev Interview

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AI Programmer Jonas ‘suctionlord’ Nelson is the latest Splash Damage developer to be profiled on their site. Prior to joining their team, Jonas worked for Avalanche Studios (makers of Just Cause). Below is an excerpt from his interview:

What do you do at Splash Damage?
I work as an AI Programmer, which means I get to write the code driving the computer-controlled characters in BRINK. I spend most of my time making them better and more fun to play with, be as an opponent in combat or as an ally helping you out.

Check out the rest of the interview at Splash Damage‘s site. As more details emerage on Brink, we’ll keep you posted.

Brink coverage roundup

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There are a few things you’ll want to check out on Brink — particularly if you’re in Europe.

There’s a five-page cover story on Brink in the August issue of PlayStation Official Magazine -UK — which hit newsstands this week. The issue has new art, screenshots, information, and the cool cover shown above.

While you’re at the newsstand, be on the lookout for two-page previews in OXM UK and PC Zone. Elsewhere, OXM Italy awarded Brink “Most Surprising Game at E3.”

Speaking of E3 awards, Strategy Informer named Brink Best First Person Shooter in their Best of E3 2009 feature. Meanwhile, PSM3 included the game in their Games of Show list at #2. And in the most recent PSM magazine, they named it Best New Game at E3.

As more news on Brink surfaces, we’ll keep you posted.

New dev profile on Splash Damage site

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Splash Damage have a new developer profile up this week profiling Brink Character Artist Linus ‘Lanyo’ Lidberg. Rather than sharing a bit from the interview, I’ve included a sneak peek at the intro written by Steve ‘badman’ Hessel. Amazing!

“Joining us from a clafoutis baked by the gods of Mmmmmm and Oooooh comes Linus “Lanyo” Lidberg. Constructed from cross-braced slipware transoms linked by stringers larded with goat pemmican, Linus can upon occasion be utilised as an atlatl, that is to say, woomera, even though he is himself pelekyphorous that is to say axe-bearing. Upon occasion, he imitates the fearsome abatis, or knapps flints to the applause of the watching, waiting, whistling Production Otters. After an hour-long eisteddfod, it has been established that he favours the chorabates over the groma. Phew. Close, huh?”

Linus’ interview is just as entertaining…read it here.

Around the web (Updated)

Here’s a look at new coverage for Point Lookout, WET, Rogue Warrior, and Brink.

New Point Lookout reviews have surfaced. Up first, you can check out Game Trailers’ video review above. Elsewhere, The Adrenaline Vault enjoyed visit  Point Lookout saying:

“Overall, Point Lookout is a great piece of DLC. It really delivers on the exploration; I almost felt like I was playing an Elder Scrolls game. There are multiple side quests, ranging from traveling the map in search of a secret spy bunker to making moonshine. If you have spent hours exploring the Wasteland, then this is a no-brainer. If you haven’t, what are you waiting for?”

For more reviews check out the following sites:

At CVG (the online site for PC Gamer UK), there’s a recap of the Games of E3 2009. Among the games they included on their “hit list” is Brink.

In WET news, TrueGameHeadz interviewed Creative Director Patrick Fortier, while new previews are up for the game at Xbox 360 Achievements and OXM UK.

Moving to Rogue Warrior, Gamasutra interviews Senior Producer Aeron Guy, while Shortlist.com asked questions with Demo Dick himself. Meanwhile, in preview coverage, Atomic Gamer put up a new preview for the game today.

That’s all the news for now.

Meet Brink’s Lead Animator

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Over at Splash Damage‘s site, they’ve got a new developer profile. This time around, they’re featuring Brink’s Lead Animator, Fabrice ‘faaab’ Bouvet. Fabrice went to school at Les Gobelins (an animation school in Paris), worked on Splinter Cell: Double Agent, and is a big fan of Quake. To learn more about him, read the full developer profile here.

As new developer profiles and information for Brink show, we’ll keep you in the know.

Around the web

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In addition to plenty of Point Lookout coverage, we’ve got web updates for Brink, Broken Steel, and WET.

Starting with Brink, there’s lots to share. With the help of Steve ‘Badman’ Hessel, we’ve got a Facebook page up for the game. Join the group here.

In news, PlayStation Insider put together their E3 Wrapup, where they included Brink among their list of titles they wish they could’ve played. Here’s what they said:

“The first thing I said to myself when I sat down and watched the demo of Brink is this: ‘this is the only other game to look as good as Uncharted 2.’  Yes, Brink really does look sharp and it stands out.”

Moving on, GameShark interviewed Creative Director Richard Ham and Senior Game Designer Ed Stern at E3 to find more about the game. Here’s a sample:

GS (B): So my question is, for every class is there one specific action, multiple actions or is it still being worked on?

RH: First of all, it’s very much an RPG-Lite. As you’re earning levels and leveling up there’s a lot of new abilities you can unlock. You can choose to focus only one one class or spread out amongst all of them, but at any given point, right now at any given point, there are way too many things you that could be doing depending on what class you are, and right now we’re kind of limiting it to six.

You can find the rest of GameShark’s interview here. Elsewhere, don’t miss AusGamers’ double dip of coverage —  they’ve got an interview with Richard, as well as a new preview.

For additional Brink news, GamersRoute has their E3 preview up, Gamasutra recapped Splash Damage CEO Paul Wedgwood’s speech at yesterday’s Game Horizon Summit, and Gamerzines included the game in their Best of E3 list.

Moving to other games, there’s a new review for Broken Steel up at Game Industry News. Speaking of DLC #3, Game Daily’s giving away Broken Steel codes for Games for Windows LIVE and Xbox LIVE. For a chance to win, join their Facebook page.

Wrapping up this “Around the Web,” the guys at Machinima have a new interview with WET Lead Designer Ash Ismail.

Until the next time…gstaff out.

Around the web… (Updated)

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Welcome back to another web update…shall we get started?

At The Escapist, we’ve got two things for you to check out. First, Emil shared a cool gaming anecdote with the site for a series called First-Person Gaming. To find out who pwn’d him in Call of Duty 4, click here. Also on the site, part-time mycologist Zach Miller has a column this week titled, “The Shrooms of Oblivion.” Here, he discusses the realism of Oblivion and how real-world plants (err mushrooms) add to the player immersion. Here’s a snippet of the column, where he talked with one of our artists, Noah Berry:

Noah Berry, an artist at Bethesda, said that using real-world plants was entirely in keeping with the Elder Scrolls series. “Personally, I’ve always found that some of the most vivid and absorbing fantasy worlds – in fiction, film or in games – have familiar elements operating as touchstones for the participant. Even if they only register on a subconscious level, the more realistic trappings can provide contextual grounding for the player.”

We’ll move along (since I hate mushrooms) to Bitmob, who have 21 Random Questions with Todd Howard. Learn about Todd’s favorite book and 20 other random things.

In other news, gaming site Pwn or Die has a feature on 11 of the Worst Virtual Jobs in Video Games. Check it out to see what Fallout 3 job was included (as well as two careers from Fallout 2).

There’s new coverage for WET and Brink too. Gamespot has a new interview with Ed Stern, Senior Lead Designer at Splash Damage. Elsewhere, a new preview for WET is up at Gamervision.

Gamervision also got a chance to see Brink at E3. Check out that preview here. For more on Brink head to Gaming Angels, Maximum PC, and finally Kotaku (AU) — who feature the game as one of The Top 10 Best Original Games of E3.

Update: MTV Multiplayer has an interview with Jeff Gardiner from E3 in which he gives a few details on Fallout 3’s final DLC, Mothership Zeta.

E3 Roundup: More Brink Coverage

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We hope you all had a great weekend. Here’s a catch up on some of the new coverage out for Brink.

We begin with Team Xbox, who announced their Best of E3 2009 Awards — naming Brink the Most Innovative title at the show. Below is a snippet from the feature:

“The innovation that really hit us where we live was the mission design of Brink, the shooter from Splash Damage that ever so subtly is blurring the lines between multiplayer and single player gameplay.”

Below are some more accolades the game received following E3…

  • Best New IP — 411 Mania
  • Most Likely to Succeed — Examiner
  • Post E3 Games to Watch — MSN UK Tech
  • Best Games of E3 (Selection) — Inc Gamers
  • E3 Hidden Gems — Guardian
  • Best Shooter (Runner Up) — Gamespot
  • Shooter of the Show (Runner Up), Multiplatform Game of Show (Runner Up), Best New IP (Runner Up) and Best Multiplayer Game (Runner Up) — GameSpy

There’s a few developer interviews from the show worth checking too. Inc Gamers has a new video interview with Richard Ham and Ed Stern — watch it here. Seems like Richard was pretty busy with interviews — you can hear more from him at Joystiq, Machinima (via YouTube), and Blast Magazine.

In preview coverage, Xbox 360 Achievements has their E3 preview up. Here’s an excerpt:

“However, with the beautiful world you’re thrown into, who’d want to drive when you can walk everywhere and soak in the almost cel-shaded scenery – it’s a truly great art style. Everything visually about the game screams class; from the sparse virtual texturing, the detailed characters with high polygon count, to the large and vivid environments. Simply put, BRINK is a bloody beautiful sight to feast your eyes upon.”

Additional previews are up at HipHopGamerShow, Eurogamer, Worth Playing, CrispyGamer, and N-Philes.

E3 Roundup: Brink

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Behind closed doors at our E3 booth, Splash Damage’s Paul Wedgwood demoed the recently announced Brink. There’s been plenty of coverage on the game — here’s the rundown…

We begin at GameStooge, where after seeing the demonstration, it was declared their Best Game of Show. Here’s an excerpt from their preview:

“Finally, the look of the game is amazing, even in its pre-alpha state, using a proprietary engine Splash Damage dubbed “Virtual Texturing”. The Xbox 360 version featured detailed character models that looked like something Pixar or Dreamworks would release these days; CGI modelling with detailed features such as wrinkles and hairs, but stylistic and smooth.”

Several more accolades have already been announced for the game following E3.  Like WET, Brink was named as one of the Top 15 Original IPs to Debut at the Show by Crave Online. Additionally, PC Pro declared Brink one of the 10 Biggest PC Stories from E3 2009, Xbox 360 Achievements named it their Surprise of the Show, and NowGamer included the game in their Best of E3 list.

Like what you’ve heard about Brink? You can vote for it in the Best Shooter category in Voodoo Extreme’s E3 2009 Reader’s Choice Awards.

If you’d like to learn more about the game straight from the developers, Senior Game Designer Ed “BongoBoy” Stern has interviews up at both Gaming Nexus and the HipHopGamerShow.

Elsewhere, there’s plenty of new preview coverage from our theater presentations. At 1uP, Eric Neigher wrote:

“Brink looks like the next logical evolution of Splash Damage’s Quake Wars, with a bit of Mirror’s Edge thrown in. While the version we saw was pre-alpha, if the final version stays the course with its aesthetic and gameplay elements, Brink looks to be an innovative and exciting addition to the multiplayer combat-game genre.”

Additional previews links are listed after the break.

Continue reading full article ›

Around the web: Catching up edition

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It’s been a while since the last blog post — Pete and Ash were off at E3 while I was getting hitched and enjoying Costa Rica. With E3 in the rear view mirror, there’s plenty to catch up on. Shall we get started?

Last week on Late Night with Jimmy Fallon, SNL vet Jason Sudeikis reported on the events taking place at E3. The clip is pretty hilarious, and actually includes Eliza Dushku and Mickey Rourke, who were on hand signing posters and meeting fans for WET and Rogue Warrior, respectively. There’s even outtakes for both Eliza and Mickey.

Want more video coverage of E3? Revision 3’s Matt Chandronait discusses Brink and chats with Todd Howard about Fallout 3 DLC in one of their E3 specials.  Brink discussion starts at the 17:10 mark and is followed by Todd’s interview.

Elsewhere, Todd appeared on 1Up’s ListenUp podcast on the final day of E3 — joining a roundtable discussion about the show. Todd literally walks onto the podcast around the 24:10 mark — head there to get his thoughts on the show. In non-E3 news, a few weeks back Todd shared one of his laws of Gaming AI at Kotaku.

In other news, at the start of E3, Pete wrote a blog post for Edge discussing our plans for the show. Here’s a snippet:

“I guess key to that message is the reveal of a title we have been working on with the folks at Splash Damage for some time now, called Brink. We felt it was the right time to announce this game and start talking about some of the new and different things this game is bringing to the shooter space. I think folks will be impressed with what Paul Wedgewood and his team have come up with.”

Speaking of Pete, yesterday he sent me this fan video on YouTube, titled Oblivion in real life. Props to Wiggler for a hilarious video. If you enjoyed this video, you may also want to check out these posts: The Real World: Oblivion and Getting Dressed with Oblivion.

Finally, my Google Alerts brought me to some great a fan art — a papercraft version of the Fallout 3 Alien Blaster. I wonder if they’ve got plenty of papercraft ammo to share. :)