For the fourth year in a row, Jeremy Soule’s music to The Elder Scrolls series has made the Classic FM Hall of Fame top 300 – the world’s biggest poll of classical music tastes. Ranked 11th overall (just behind Beethoven’s Symphony No.6 in F major Op.68), it’s a huge honor for The Elder Scrolls franchise and a testament of the amazing fans of the series.
Recently in our official forums, member Darkelfguy reached out to me to let me know about a new Morrowind modding interview project he’s begun — in a similar vein to the modding projects we’ve featured for Morrowind, Fallout, Oblivion, and Skyrim here on Bethesda Blog.
The most recent interview features MikeandIke. If you’d like to see more in-depth interviews like this one, subscribe to the Morrowind Modding Showcases on YouTube.
Last weekend hosted the very first live edition of Gamespot’s Top 5 Skyrim Mods of the Week show. Over 100 fans came from far and wide to pack out London’s Loading bar – one US resident even crossing the Atlantic to be at the special show – where they were treated to an evening of Skyrum (heh!) cocktails, sweetrolls, prizes and, of course, plenty of new Skyrim mods.
Regular hosts Cam and Seb, along with special guest companion Dovahbear, kept the crowd entertained with a predictably madcap mix of cheese-based Dragon Shouts and giant, exploding chickens, but mostly it was a great chance for members of the community to meet up, enjoy the game and quiz the hosts on how the show is made.
Focus on this! We’ve collected and put together a nice little mini gallery of some of our favorite art pieces from the last few weeks and placed it below. Rorschach test results have concluded that there is a taste for horror in psyches this week.
In addition to the artwork made by you guys, we’ve also had some fun showing off ours. Earlier this week we revealed the gameplay trailer for “The Assignment” DLC for The Evil Within with accompanying concept art and screenshots going up on our Tumblr, Twitter, and Facebook pages. We’ve provided just a glimpse at what you can expect to see in the coming weeks leading up to “The Assignment”‘s release in the gallery below.
QuakeCon’s BYOC has thrived for 20 years because of the personalities and culture you have brought to it. The case mods, “wooooops”, and skyscrapers built from BAWLs cans are what make the BYOC memorable. YOU KNOW IT!!!
So when it came time to figure out the design for this year’s Official shirt, we decided no one could do a better job than… you! So today we’re happy to announce the QuakeCon® 2015: 20th Anniversary Shirt Design Contest!
Between today and April 10th, you’ll be able to submit your shirt designs on our contest page. From there, our judging panel will determine five finalists and then it will be up to all of you to vote for a winner. Our contest winner will receive The Ultimate QuakeCon® Fan Pack * featuring a spot in the BYOC, QuakeCon® Done Quick access, and a Swag Pack!
Then this is your chance to join hosts Seb and Cam and star Kevin VanNord for Top 5 Skyrim Mods of the Week… Live! Taking place in London’s videogame-themed Loading Bar on March 7th, attendees can look forward to drinks and spot-prizes, but hurry as there are only an extremely limited number of tickets for sale here (note, you must be 18 or over to attend).
And if you can’t make it, take heart, because Gamespot wants you to choose Kevin VanNord’s companion for the special show. So do you think Kevin should adventure with:
Chatty, opinionated Khajiit Inigo?
The mighty force of nature that is Dovahbear?
Fiery mount and danger to stables everywhere, the Blaze of Evantide?
This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.