This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.
The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal?
Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released.
How many folks are working on Enderal?
Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization.
DOOM and Skyrim take over dominate fan art as we head into the weekend. Featured above, check out 915retsamdrows’s speed paint of your everyman’s Pain Elemental. We continue with fan creations of some of Skyrim’s more sinister characters — including Alduin and Miraak.
Feed our appetite for your artwork by sending an email to firstname.lastname@example.org or by getting our attention on social with #BethesdArt. We look forward to hearing from you! Until then… have a great weekend!
From the offices of id Software, we’re back with a lo0k at the latest and greatest web happenings.
We begin talking about id. Above is a new teaser pic of MythBusters’ Adam & Jamie with UFC Fighter (and part-time DOOM marine), Brendan Schaub. For more sneak peaks at this Saturday’s episode, keep an eye on our DOOM Twitter and Facebook pages.
To tide you over until Saturday night, here’s some other links to check out.
2015 is a big year for BATTLECRY as players — beginning in Australia/New Zealand — will be able to play the game in beta, and it’s making waves in “Games of 2015″ lists from sites like Mashable, USA Today, AusGamers, and CHIP (DE).
PC Gamer offers an ode to the odorous toilet of Dishonored.
Giant Bomb has shared the results of their 2014 Readers’ GOTY voting and we’re very excited to see Wolfenstein cracked their top 10 list.
Develop discusses BATTLECRY’s move to beta in a new interview with the teams’s design director, Lucas Davis.
SXSW will be happening before you know it in Austin, and in this year’s Gaming Awards, Wolfenstein and The Evil Within received nominations for Excellence in Narrative and Excellence in SFX, respectively. Find out who wins on Friday, March 13th.
Over at MMORPG.com, it’s up to fans like you to help ESO win Best RPG and Best MMO of 2014 in their Players Choice Awards.
Shoddycast continues to impress with their lore series for Fallout. One name provides all you have to say about the latest episode: GARY!
Lastly, and and in case you missed it, here’s one of our early contenders for video of the year. Created in Source Filmmaker, here’s Skyrim in a Nutshell by YouTuber Ferhod.
We’re starting the new year with a all-new Skyrim modding interview. This time around we’re talking to Will Hillson, part of the Dark Creations team. A post-grad student in the UK, Will is an integral part of DC’s ambitious project known as “Beyond Skyrim”.
What’s the mod all about? Find out below…
Can you give a general overview of Beyond Skyrim and where the mod project currently stands?
Beyond Skyrim is a series of interlinking mods which will ultimately allow players to visit other areas of Tamriel within the Skyrim engine. Assets for each new region are being painstakingly created from scratch, including architecture, creatures, weapons, landscapes, textures and objects created by our artists and modelers. We pride ourselves on our fidelity to Elder Scrolls lore, and our ultimate aim is to create a player experience which will fit together seamlessly with Skyrim itself, allowing players to continue their existing character’s adventures in other lands, or perhaps even sidestep Skyrim’s story entirely and experience what the rest of Tamriel has to offer.
What’s an oscilloscope? I had to visit Wikipedia to get more information (spoiler: it allows one to read changes in an electrical signals). What’s important to this blog post? One Pekka Väänänen has demonstrated that the device is also capable of playing Quake.
Watch the video above to see E1M1 from the original QUAKE in action, and learn more about how Väänänen made it happen in his recent blog post.
With frigid temperatures in our nation’s capital, it’s time to get under a blanket, grab a warm bottle of mead, and check out the web’s best Bethesda fun from around the web — none more fitting than IGN’s look at the best winter levels in gaming.
While we hunker down, Fallout fans are bunkering down underground to celebrate birthdays in Vault 30 — a vault used to celebrate the birthday of Reddit user VaultoftheSix. Get more pics here.
Meanwhile down under…
Members from BattleCry Studios have safely made their way back to Austin from Melbourne and were nice enough to bring back plenty of new previews and interviews for the game — including The Escapists’ hands-on impressions describing the game as “a deliciously in-your-face alternate reality brawler with a beautiful art style”. For more on the game, check out the stories below…
Explosion — “The new PAX video revealed a new gameplay mode for Battlecry–Land Grab. Basically, Land Grab looks like a zone control multiplayer battle. I am glad there will be alternate modes besides a basic team deathmatch mode. I expect more gameplay modes will be incorporated to the game later.”
Geek Bomb — “As a huge fan of online multiplayer games and in particular free-to-play, I was immediately drawn to the highly-stylised visuals and breakneck pace. It’s clear to see the game is aimed at the competitive market and it’s a perfect fit, with a learning curve that’s quick to understand but incredibly difficult to master, it requires skill, precision and most importantly teamwork.”
Interviews — Read and watch new interview with design director Lucas Davis at both GameCloud and KayleGames.
Nearly three years have passed since Skyrim’s November 2011 release date, and we’re still amazed by the unbelievable fan creations that come in from around the world. This week at the office, a number of devs took notice when Matt and Kerry Stagmer of Baltimore Knife & Sword re-created Skyrim’s iconic iron helmet.
See how it was done (and be sure to stick around for the strength test at the end) in the embed above.