Terrifying new images for The Evil Within

As we near Halloween, we thought we’d share new screens and concept art from The Evil Within. We have a new concept piece and screenshot of the butcher shown in our recent gameplay video, as well as the first in-game screenshot Boxman.

For more Boxman, check out our 3D model we released as part of our “Thinking Outside of the Boxman” Halloween Sweepstakes with Wikia. If you missed the models, check them out after the break.

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Dishonored: Screenshots, Concept Art, and New Features

Following last week’s Dishonored coverage, we’ve added new screenshots and concept art to the game’s official Facebook page and Flickr collection.

For more on the game, tune into X-Play tonight at 6:30 ET. During the show, you’ll be able to catch in-game footage from the game, as Morgan Webb interviews the game’s creative directors, Harvey Smith and Raphael Colantonio.

Elsewhere, Gamespot has a new Dishonored video featuring visual design direction Viktor Antonov, art director Sebastien Mitton, and lead level designer Christophe Carrier. Watch it below.

That’s everything for now. As new details on Dishonored surface, we’ll keep you updated.

Mothership Zeta Trailer and Team Diary (Updated)

Before Mothership Zeta launches on Monday, we’ve uploaded a new trailer. Check it out on our site or through our Bethesda Softworks YouTube Channel. Special thanks to Matt Killmon for all his awesome work on all our DLC trailers.

We’ve also got a new Team Diary from Fallout 3 Lead Artist Istvan Pely, who spearheaded Mothershp Zeta. In the diary, Ist discusses what went into making this “far out” DLC — detailing the hard work and countless hours put in by members of the team. Here’s an excerpt:

“And with that begins the Vault Dweller’s final and most fantastical adventure in the Capital Wasteland, or rather several hundred miles far above it. The concept of the UFO visit emerged early in the idea-toss sessions we had for DLC, in fact it was the very first thing to pop into my mind; it just seemed a natural fit. But we saved it for last, as a fitting conclusion to the Vault Dweller’s story.”

You can read the rest here — complete with new screenshots.

Updated: Polish site Polygamia.pl has a Mothership Zeta interview with Brian Chapin. It’s in both Polish and English. For consistency’s sake, I’ll post the snippet in English…

We know that the main quest in this add-on will be to escape from the spaceship. How many side-quests and achievements can we expect from it?

BC: There aren’t any explicit side quests, but Mothership Zeta is a pretty big place. While you’ll be receiving three of the four achievements from completing the main quest line, you’ll have to do some searching off the beaten path to get the last achievement. And it’s worth exploring just to see everything that the aliens are up to — they’ve been doing some pretty strange things.

For those keeping track, we’re less than two days away from Mothership Zeta!

New weapon details at IGN

This week is “Fallout 3 Week” at IGN. To kick things off, they’ve got new screenshots and concept art, a new video, and a two-page preview from Erik Brudvig — all focusing on weapons found within the game.

Check out the video above, and then head over and read the preview. Here’s a taste:

“Most games reward progression by giving you access to cooler weapons. At the beginning of the game, you’ll be stuck with a few junky weapons, but by the end you’ll be a walking death-bringer armed to the teeth. That is not the case in Fallout 3. It is possible to get awesome weapons very early in the game. The catch is that most of these will be half-broken, require some serious effort to obtain, and you won’t have the skill level to get the most out of them yet. The trick to getting these weapons is usually making them yourself.”

Stay tuned to IGN all week for new information on the game.

New Vault Diary on Fallout 3 site — Adam Adamowicz

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Today over on the official Fallout 3 site, there’s a chance to read the latest Vault Diary. The newest edition comes from Fallout 3 concept artist (and Inside the Vault alum) Adam Adamowicz. In his diary, Adam discusses his inspirations, as well as his process for coming up with concept art for the game. Here’s a snippet of his discussion on armor for the Super Mutants:

“Their armor is total salvage yard, car hoods and fenders resourcefully but crudely pounded into chest plates and pauldrons. Lawn mower blades welded onto helmets. I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world. This ‘junkyard wars’ approach to their armor and weapons generated whole categories of unique and often hilarious Homemade Weapons that I’ll speak about next.”

Given that it’s a diary about concept art, we’ve also got some designs from Adam to share with you — including designs of Super Mutants, Vault Suits, and post apocalyptic fashion. Check out the diary here.