Bethesda is not just a developer but a publisher as well. So today’s Q&A is with Charles Harribey, one of our producers who handles external projects. Charles is primarily reponsible for our Star Trek games, and since we shipped his latest project today — Star Trek: Conquest — we thought it fitting to give some insight into Charles’ world.
Losi sent out a release this morning that Star Trek Conquest is now shipping for both Wii and PS2 in North America. The Wii version is only $29.99 and the PS2 is a mere $14.99…that’s a pretty darn good deal. If you’re looking for a little turn-based strategy mixed with some arcade-like real-time combat (not unlike Star Trek Encounters) give it a look.
Full press release after the jump. Also, if you’re still looking for more coverage about the game, check out another interview with Frank Arnot over at Star Trek Games.
Star Trek: Conquest will be on shelves soon, but before it does, we figured we could share a few more screenshots from the game. The screen above, which shows a Dominion Cruiser flying past Archanis, as well as screens below are all taken within the Arcade aspects of the game.
Also, if you haven’t seen the “Empire” trailer yet, check it out.
GameVideos.com has uploaded two videos for our upcoming PS2/Wii release, Star Trek: Conquest. The trailer above, entitled “Empire,” gives fans their first chance to see how the game’s arcade-style space combat and turn-based strategy play out. The site is also also hosting a 15-second clip that focuses soley on the game’s arcade combat.
Expect to see Conquest hitting shelves next month on both PS2 and Wii. For more of our coverage on the game, click here.
You may have noticed that I hadn’t posted anything new on the blog for a few days. I was out in Las Vegas for a GameCrazy retail event. The event pulls together folks from their stores around the country, and gives them an opportunity to take a look at what game companies have coming out.
Above is our booth from the event. There was some initial panic on my end because it took awhile for our monitors to arrive, and when they did, I realized they didn’t have any speakers. Thankfully, everything came together before the show started.
For our final edition of Conquest Question of the Week, Frank has offered up answers to two questions, and I’ve thrown up a new screenshot above from the Wii version of the game . Up first is a question we received in the Bethesda Blog mailbox from “Tom” who asks:
Q: Is the SKIRMISH mode in Star Trek Conquest in regards to the look and play, closer to Tactical Assault? Or ST Encounters?
A:Skirmish Mode in Star Trek Conquest does what it’s supposed to do, which is to allow you to create any battle with any of the pieces from the game. It’s especially useful to try out new tactics or learn how to play as or against a certain race. And because you can play for 5 minutes or 5 hours, it’s perfect if you want your Star Trek battle fix, but don’t have time for the full campaign mode. Options are numerous and include: Choose between Sim or full Arcade battle mode, opposing races, opposing Admirals, Admirals ranks and experience, exact fleet construction for both sides, which race you will control, whether you are attacking or defending, which map you wish to fight on and what structures, if any, are on that map such as starbases and turrets. It’s a blast to try out “what if” scenarios that you would never do in the real game. For example invading
Romulus with just the Defiant against seven Romulan D’deridex Warbirds backed by a fully armed Romulan Starbase.
Our second question, comes from Anra from within our forums, asking:
Q: Will we be able to play as characters from the series at all? Will characters from the series show up?
A: Yes, each of the admirals in the game for all the races is a known character in the universe.
While “Question of the Week” is wrapping up, we’ll continue to share news about the game before its release.
Yep, it’s that time to answer another reader question from our Star Trek forums about our upcoming release, Star Trek: Conquest. Today Lead Designer Frank Arnot tackles a question pertaining to differences between the PS2 and Wii versions of the game. Community member TheWon asks:
Q: When designing the Wii version. What steps have been taken to make the game a quality title? It seems like it is a PS2 game that is ported to the Wii. Besides the control what other things have been used to make the Wii version a superior version?
A: On the surface you’ll notice that the Wii version has shaper visuals and faster load times, but the difference really is in the controls. The game was built specifically with the Wii controller in mind. On the galactic map, you can use the Wii Remote like a virtual mouse, allowing for a true point and click interface. This makes things like selecting planets, building fleets, constructing starbases and issuing combat orders to your admirals both intuitive and simple. If you’ve ever tried to play a strategy game on a console using a dpad to hop from item to item, you will love how this feels.
It gets even better in arcade combat. Here you use the nunchuck to control all of the ship’s movement and speed, while the Wii Remote controls all of the ship’s weapons. Because of this you can quickly aim and fire anywhere in a 360 degree arc around your ship. Combined, the two controls make each ship feel like a true weapons platform, able to move in one direction while simultaneously firing in another.
It’s also worth noting that you can issue orders to the rest of your fleet and switch command to any ship you choose.
Want to ask a question about Conquest? Visit our forums or shoot us an e-mail.