The Fallout 10th Anniversary contest is coming to a close. Tomorrow, just before the stroke of midnight, we will close the contest and then figure out which of the gazillion entries is the big
weiner winner. There have been quite a few terrific entries, and numerous noble efforts. We’ll get into our favorites and all of that once it’s all said and done, but thanks to everyone that entered.
If you’ve been brainstorming for that one brilliant idea, I’d go ahead and put fingers to keys and submit your entry before it’s too late.
On Friday we released our latest Bethesda Softworks Newsletter. Along with touching on the Fighter’s Stronghold download and the Fallout 1oth Anniversary Contest, we also revealed some new screens for the PS2 and Wii versions of Star Trek: Conquest.
Today, the new screens are available on our Star Trek site. Three of the screens are from the PS2 release of the game. We’ve also got two new Wii screenshots up, including the one shown above, which offers a glimpse at how you can simulate combat within the game.
In other Conquest news, check out new interviews regarding the game on Armchair General and Star Trek Gamers.
10 years ago Fallout was finished and began making its journey into the hands and hearts of RPG fans everywhere. Seems more like a birthday than an anniversary. Perhaps it’s both. I do actually remember the release of Fallout in part because at the time I was working (part-time) at The Adrenaline Vault and Interplay was one of “my companies.”
In other words, I was our main point of contact for them, reviewed and previewed most of their games, etc. (along with 3DO, Interactive Magic, MGM Interactive, 7th Level…I sense a trend here). I don’t think I reviewed it because we had someone at AVault who was focusing on RPGs at the time and I let them review it, since they had primarily played every other RPG that was out at the time. But I did play it and I kept my copy, which sits proudly…somewhere in my office, I think. Sorry, off on a tangent here…where were we?
Fallout. 10 years. We bounced around a lot of ideas on how we could best honor Fallout and its 10th Anniversary/Birthday. We decided that we should do something we’ve never done before for any of our games (that I’m aware of anyway): give fans a chance to create something we’ll use in the game. We talked about it and we thought perhaps the best option was to do something where folks could be creative in a way that is very much Fallout, and not have it be overly complex. We also didn’t want it to be trivial (e.g., “name this person, creature, thing”).
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So Monday morning when I got to the office, I immediately went into the blog’s mailbox to see who would become the winner of our contest. When I left on Friday, we had a couple guys with game times around 600 hours, but it turned out our winner would best these impressive efforts. There were also a few folks sending in multiple screen shots showing total game time across different players, but as the rules noted, this contest was for one game save.
Without further ado, I’d like to congratulate KrisztiÃ¡n KovÃ¡cs of Hungary as becoming the “Oblivion Iron Man.” With a gameplay time of 700:48:55, he was the official winner by nearly 50 hours. If you think about that, that’s like playing for the entire month of February — even if it’s leap year! To quote Pete on the accomplishment, “Da-yum!”
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We have not one, but two deadlines looming on Bethblog. As I announced in the forums yesterday, after this afternoon, we won’t be taking questions for the Fan Q&A for Fallout 3. We’ve gotten plenty of entries. I appointed Blinzler from our forums as the man in charge of compiling the final 20 questions for us to answer. Given that he resides in Jamaica, where Hurricane Dean hit, I’m willing to give him and his cohorts a little extra time to deliver the questions to us, and then we’ll probably take around a week to answer them. Anyhow, send your last minute questions to us via the blog.
In other deadline news, our Oblivion Iron Man Contest will conclude when the clock strikes 12 on Sunday. I’m assuming folks have been trying to pad their game times, because we haven’t gotten that many submissions over the past few days. Just remember, the winner is determined by the single game save with the most gameplay time recorded.
Ash and I got to wondering after reading Oblivion fan Victor Hedenberg’s comment about playing Oblivion for 250 hours. We asked, “I wonder who has put the most time into playing Oblivion?”
I’d venture to say that someone’s gotten close to playing the game* for more than 1000 hours somewhere. Since I’m so curious about it, I think it’s time to run our blog’s first ever contest!! Let’s call it “The Oblivion Iron Man Contest.” The rules are as follows:
- The contest is open to players of the PC, 360, and PS3 versions of the game.
- Send unaltered photos showing your gameplay time (from the save menu) to email@example.com. The winner selected by us will be required to send us his/her actual game save for verification purposes via e-mail, memory card, or memory stick. If for any reason we are unable to confirm the gameplay time, we’ll pick the next person in line. Winners who send a memory stick or memory card will receive the card back via mail.
- Please send a photo of yourself that we can post for the blog announcement of the winner.
- All e-mails must be received by midnight (U.S. EST), Sunday, August 26th (so start playing your game non-stop NOW!) The winner will be announced once we have confirmed the winning game save.
- Any foul play detected will result in automatic disqualification.
- All participants must be 18 or older to enter and verification may be required before the winner is announced. Any material sent shall be deemed non-proprietary.
So what does the Oblivion Iron Man win?
Well, Pete emailed from vacation and told me to send one of my trusty droids into his office to pull a signed copy of the game from his office…and not just any signed copy. This PC copy of Oblivion is signed by renowned actors, Terrence Stamp (Mankar Camoran) and Sean Bean (Martin Septim)!
*I’m sure some of the modders out there have probably spent at least that much time doing mods for the game, but we’re only accounting for gameplay time. That said, modders are welcome to enter.