A couple of weeks ago, we mentioned that we would be giving away our new Vault Boy shirts to folks that came up with creative Fallout/Holiday “stuff.” We’ve received quite a few entries, and we’ll continue to accept them through the end of the year. That said, we thought we’d start sharing some of the winners.
The first winner (and actually, the first entry we received) is from Andy Barnes, who sent this post-apocalyptic gingerbread house and giant-sized Vault Boy.
If you live across the pond from us, you know that Oblivion GOTY is arriving soon in Europe for the PS3 (if you don’t have it already). Just to refresh your memory, Oblivion Game of the Year features Oblivion, Knights of the Nine, and the Shivering Isles expansion — all on one Blu Ray disc.
To celebrate the occasion, Eurogamer has teamed up with Ubisoft (our publishing partner in Europe) for a contest to win a 40 GB PS3 and a copy of the game. Looks like they’ll also be giving four additional copies of GOTY for the runners-up as well. To enter, register on their site and then answer the following question:
“If all the people in the world camped out in your back garden would you write and tell the king or grab a tent and join them?”
Before heading out for our annual Holiday Party last Friday, folks around the office were surprised by a special gift…one of these new Vault Boy Fallout 3 T-shirts. Since we’re already in the holiday spirit, we thought it might be nice to give you guys the opportunity to get one.
So here’s the deal. Send us a picture of your best Fallout-related holiday “thing” to email@example.com. That should give you plenty of options — maybe a nuked gingerbread house, an ornament, or any holiday decoration of your choice. If we pick your submission, you’ll win your very own Vault Boy shirt.
If you can’t think of anything, maybe consult Emil. And please, don’t send us any food in the mail.
Over the weekend, Star Trek Gamers announced a new “game capping” contest pertaining to Star Trek titles published by us (Legacy, Tactical Assault, Encounters, and our newest Trek game, Conquest). So what is game capping? Basically, it’s just creating a video of you playing a game (above is an example I found on YouTube).
Obviously anyone can just make a video, so try to find ways to be creative (humor, unbelievable action, etc.). According to the rules, videos must only have “stock footage” from our games (read: no mods). To pick the winners, STG has turned to fansite Trek Core to judge the videos.
The winner of the contest will receive a signed Star Trek: Legacy poster, as well as “a random classic Star Trek game.” For more details on how to enter the contest, visit Star Trek Gamers.
How long have you been playing games?
Wow, I’d say around 20 years. I got a NES system back when I was in kindergarten and I’ve been playing ever since.
What’s your gaming platform(s) of choice?
Right now I’d say my Xbox360 and my PSP. Whenever I’m at home, I like to play on my PC or my console, but since I move around a lot, I like to keep my PSP with me (and sometimes my DS, but not so much lately).
Here’s a few cool Elder Scrolls mods that you might want to check out for yourself over at Planet Elder Scrolls, as well as details relating to a new contest over at Oblivion Real Estate.
While many modders try to replace textures to clean up the look of Oblivion, Elioden Ward has decided to use his modding skills to trash the city of Bravil. With the “Dirtier Bravil” mod (shown above), the town of Bravil has been touched up to have a dingier apperance to go along with the lore of the city. Hey, is that the Potomac River?
Moving to Morrowind, Catherine799 has uploaded her first house mod for the game. Her mod, the Balmora Treehouse, seems like a place that Frodo or Bilbo Baggins might take a keen interest in, as the home located in Balmora is actually a home built from a tree.
Speaking of homes, if you’re into modding your own for Oblivion, you might want to check out The Oblivion Real Estate’s MORE Challenge. For those that missed this post, Oblivion Real Estate is a site dedicated for modders that have worked on creating new homes for Oblivion using the TES Construction Set. The competition is to build a house using only architecture from the MORE website. You can enter by signing up on the thread at Oblivion’s Real Estate forum (you’ll probably have to join to see the page).
The contest starts on November 15th. For more details, visit ORE.
The Fallout 10th Anniversary contest is coming to a close. Tomorrow, just before the stroke of midnight, we will close the contest and then figure out which of the gazillion entries is the big weiner winner. There have been quite a few terrific entries, and numerous noble efforts. We’ll get into our favorites and all of that once it’s all said and done, but thanks to everyone that entered.
If you’ve been brainstorming for that one brilliant idea, I’d go ahead and put fingers to keys and submit your entry before it’s too late.
10 years ago Fallout was finished and began making its journey into the hands and hearts of RPG fans everywhere. Seems more like a birthday than an anniversary. Perhaps it’s both. I do actually remember the release of Fallout in part because at the time I was working (part-time) at The Adrenaline Vault and Interplay was one of “my companies.”
In other words, I was our main point of contact for them, reviewed and previewed most of their games, etc. (along with 3DO, Interactive Magic, MGM Interactive, 7th Level…I sense a trend here). I don’t think I reviewed it because we had someone at AVault who was focusing on RPGs at the time and I let them review it, since they had primarily played every other RPG that was out at the time. But I did play it and I kept my copy, which sits proudly…somewhere in my office, I think. Sorry, off on a tangent here…where were we?
Fallout. 10 years. We bounced around a lot of ideas on how we could best honor Fallout and its 10th Anniversary/Birthday. We decided that we should do something we’ve never done before for any of our games (that I’m aware of anyway): give fans a chance to create something we’ll use in the game. We talked about it and we thought perhaps the best option was to do something where folks could be creative in a way that is very much Fallout, and not have it be overly complex. We also didn’t want it to be trivial (e.g., “name this person, creature, thing”).