Over the weekend, Star Trek Gamers announced a new “game capping” contest pertaining to Star Trek titles published by us (Legacy, Tactical Assault, Encounters, and our newest Trek game, Conquest). So what is game capping? Basically, it’s just creating a video of you playing a game (above is an example I found on YouTube).
Obviously anyone can just make a video, so try to find ways to be creative (humor, unbelievable action, etc.). According to the rules, videos must only have “stock footage” from our games (read: no mods). To pick the winners, STG has turned to fansite Trek Core to judge the videos.
The winner of the contest will receive a signed Star Trek: Legacy poster, as well as “a random classic Star Trek game.” For more details on how to enter the contest, visit Star Trek Gamers.
How long have you been playing games?
Wow, I’d say around 20 years. I got a NES system back when I was in kindergarten and I’ve been playing ever since.
What’s your gaming platform(s) of choice?
Right now I’d say my Xbox360 and my PSP. Whenever I’m at home, I like to play on my PC or my console, but since I move around a lot, I like to keep my PSP with me (and sometimes my DS, but not so much lately).
Here’s a few cool Elder Scrolls mods that you might want to check out for yourself over at Planet Elder Scrolls, as well as details relating to a new contest over at Oblivion Real Estate.
While many modders try to replace textures to clean up the look of Oblivion, Elioden Ward has decided to use his modding skills to trash the city of Bravil. With the “Dirtier Bravil” mod (shown above), the town of Bravil has been touched up to have a dingier apperance to go along with the lore of the city. Hey, is that the Potomac River?
Moving to Morrowind, Catherine799 has uploaded her first house mod for the game. Her mod, the Balmora Treehouse, seems like a place that Frodo or Bilbo Baggins might take a keen interest in, as the home located in Balmora is actually a home built from a tree.
Speaking of homes, if you’re into modding your own for Oblivion, you might want to check out The Oblivion Real Estate’s MORE Challenge. For those that missed this post, Oblivion Real Estate is a site dedicated for modders that have worked on creating new homes for Oblivion using the TES Construction Set. The competition is to build a house using only architecture from the MORE website. You can enter by signing up on the thread at Oblivion’s Real Estate forum (you’ll probably have to join to see the page).
The contest starts on November 15th. For more details, visit ORE.
The Fallout 10th Anniversary contest is coming to a close. Tomorrow, just before the stroke of midnight, we will close the contest and then figure out which of the gazillion entries is the big weiner winner. There have been quite a few terrific entries, and numerous noble efforts. We’ll get into our favorites and all of that once it’s all said and done, but thanks to everyone that entered.
If you’ve been brainstorming for that one brilliant idea, I’d go ahead and put fingers to keys and submit your entry before it’s too late.
10 years ago Fallout was finished and began making its journey into the hands and hearts of RPG fans everywhere. Seems more like a birthday than an anniversary. Perhaps it’s both. I do actually remember the release of Fallout in part because at the time I was working (part-time) at The Adrenaline Vault and Interplay was one of “my companies.”
In other words, I was our main point of contact for them, reviewed and previewed most of their games, etc. (along with 3DO, Interactive Magic, MGM Interactive, 7th Level…I sense a trend here). I don’t think I reviewed it because we had someone at AVault who was focusing on RPGs at the time and I let them review it, since they had primarily played every other RPG that was out at the time. But I did play it and I kept my copy, which sits proudly…somewhere in my office, I think. Sorry, off on a tangent here…where were we?
Fallout. 10 years. We bounced around a lot of ideas on how we could best honor Fallout and its 10th Anniversary/Birthday. We decided that we should do something we’ve never done before for any of our games (that I’m aware of anyway): give fans a chance to create something we’ll use in the game. We talked about it and we thought perhaps the best option was to do something where folks could be creative in a way that is very much Fallout, and not have it be overly complex. We also didn’t want it to be trivial (e.g., “name this person, creature, thing”).
So Monday morning when I got to the office, I immediately went into the blog’s mailbox to see who would become the winner of our contest. When I left on Friday, we had a couple guys with game times around 600 hours, but it turned out our winner would best these impressive efforts. There were also a few folks sending in multiple screen shots showing total game time across different players, but as the rules noted, this contest was for one game save.
Without further ado, I’d like to congratulate KrisztiÃ¡n KovÃ¡cs of Hungary as becoming the “Oblivion Iron Man.” With a gameplay time of 700:48:55, he was the official winner by nearly 50 hours. If you think about that, that’s like playing for the entire month of February — even if it’s leap year! To quote Pete on the accomplishment, “Da-yum!”
We have not one, but two deadlines looming on Bethblog. As I announced in the forums yesterday, after this afternoon, we won’t be taking questions for the Fan Q&A for Fallout 3. We’ve gotten plenty of entries. I appointed Blinzler from our forums as the man in charge of compiling the final 20 questions for us to answer. Given that he resides in Jamaica, where Hurricane Dean hit, I’m willing to give him and his cohorts a little extra time to deliver the questions to us, and then we’ll probably take around a week to answer them. Anyhow, send your last minute questions to us via the blog.
In other deadline news, our Oblivion Iron Man Contest will conclude when the clock strikes 12 on Sunday. I’m assuming folks have been trying to pad their game times, because we haven’t gotten that many submissions over the past few days. Just remember, the winner is determined by the single game save with the most gameplay time recorded.
Ash and I got to wondering after reading Oblivion fan Victor Hedenberg’s comment about playing Oblivion for 250 hours. We asked, “I wonder who has put the most time into playing Oblivion?”
I’d venture to say that someone’s gotten close to playing the game* for more than 1000 hours somewhere. Since I’m so curious about it, I think it’s timeto run our blog’s first ever contest!! Let’s call it “The Oblivion Iron Man Contest.” The rules are as follows:
The contest is open to players of the PC, 360, and PS3 versions of the game.
Send unaltered photos showing your gameplay time (from the save menu) to firstname.lastname@example.org. The winner selected by us will be required to send us his/her actual game save for verification purposes via e-mail, memory card, or memory stick. If for any reason we are unable to confirm the gameplay time, we’ll pick the next person in line. Winners who send a memory stick or memory card will receive the card back via mail.
Please send a photo of yourself that we can post for the blog announcement of the winner.
All e-mails must be received by midnight (U.S. EST), Sunday, August 26th (so start playing your game non-stop NOW!) The winner will be announced once we have confirmed the winning game save.
Any foul play detected will result in automatic disqualification.
All participants must be 18 or older to enter and verification may be required before the winner is announced. Any material sent shall be deemed non-proprietary.
So what does the Oblivion Iron Man win?
Well, Pete emailed from vacation and told me to send one of my trusty droids into his office to pull a signed copy of the game from his office…and not just any signed copy. This PC copy of Oblivion is signed by renowned actors, Terrence Stamp (Mankar Camoran) and Sean Bean (Martin Septim)!
*I’m sure some of the modders out there have probably spent at least that much time doing mods for the game, but we’re only accounting for gameplay time. That said, modders are welcome to enter.