You’ve played RAGE… now see how it all started. Available today, Dark Horse Comics’ RAGE: After the Impact features all three prequel comics that set the stage for id Software’s latest game.
Get ready for RAGE with the third and final chapter of Dark Horse Comic’s comic series prequel — available today!
For a sampling of issue 3, visit Dark Horse’s website.
Quick head’s up that Part 2 (of 3) in the RAGE comic book series is available online and at your favorite comic book store.
Based around the game, the comic series was developed with the help of RAGE’s creative director, Tim Willits, as well as the game’s art director, Stephan Martiniere (see our our interview here).
Speaking of Stephan, if you’re attending Comic-Con in San Diego this Friday, both he and Michael Heisler (responsible for the comic’s lettering) will be on hand to sign comics at the Dark Horse booth (at noon).
For more on RAGE comic #2, check out the sample pages below…
Recently I had a chance to catch up with RAGE’s art director, Stephan Martiniere, who created this cover for the first Dark Horse comic. The comic is the latest accomplishment in an impressive career that has spanned cartoons, amusement park rides, video games, and even Star Wars.
You created this cover (above) for issue #1 of the RAGE comic series. How was creating a cover for a comic book different from your work on the game?
When you design for a videogame you have to be aware of different visual, narrative and technical aspects. You have to know the context in which your concepts are being used and the importance your design will have in the story and gameplay. It is also important to know what visual impact your design will have and what that design will communicate to the player in terms of emotion. You have also to take into account the game technology and the limitation it might impose on your design. All these different aspects will dictate how you approach a concept or painting and how you execute it.
Doing a painting for a book or comic book cover has obviously less limitation. Its more about self expression, I can explore style and technique without limitation. There is a lot of freedom in it. I can let the process dictate the outcome. You are still communicating with the viewer and are conveying excitement or a sense of wonder but ultimately it’s a personal as well as a stylistic approach, it’s about who you are and how you express yourself as an artist.
RAGE doesn’t release until October, but beginning today, you can learn more about the game’s universe in issue #1 of Dark Horse’s comic book series. The issue is available in two flavors — with one cover created by renowned artist Glenn Fabry, while the other was created by id Software art director, Stephan Martiniere (shown above).
For more details on the comic, read the release below…
RAGE’s Comic Issue #1 | Now Available
We’re pleased to announce that RAGE’s comic issue #1 is now available in retail stores across North America and the UK.
Based on id Software’s upcoming first-person shooter RAGE, the three-issue comic book series is an original miniseries written by Arvid Nelson, the acclaimed creator of Rex Mundi, and penciled by Andrea Mutti (DMZ). The cover art was created by Glenn Fabry, best known for his work on Hellblazer and Preacher, the comic’s variant cover was created by Stephan Martiniere, the art director on RAGE. Set prior to the events in the game, the comics are an extension of the RAGE universe and provide insights into the game’s storyline.
This comic series, developed with the direct participation of RAGE’s creative director, Tim Willits, presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind doesn’t necessarily mean the survival of humanity. The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be.
RAGE, the highly-anticipated game under development at id Software, is slated for release on October 4th, 2011 on the Xbox 360, PlayStation 3, and PC. For more information on RAGE visit www.RAGE.com.
Dark Horse has provided another glimpse of RAGE comic #1 on their Facebook page. Share your funniest caption ideas in the comment section below.
As a reminder, the first issue hits newsstands next week. Until then, check out the page process — from pencils to final art — on a panel that’s up on Dark Horse’s website.
RAGE comic #1 releases a week from today (June 22nd) and Dark Horse was nice enough to share another panel. Let us know what you think the caption should be, and look for another later this week. Here’s mine (bonus points if you know what it’s from):
Solider 1: Leave anything for us?
Solider 2: Just bodies
To see more of issue #1, view sample pages at Dark Horse’s official site.