Dunwall’s finest free on Xbox LIVE and coming to your coffee table in November

As mentioned earlier in the month, beginning today and throughout the remainder of the month, Dishonored is a free download on Xbox LIVE for Xbox LIVE Gold subscribers. Boot up your Xbox 360 or head to Xbox.com to download.

And if you can’t get enough of Dishonored, below is a look at pages from Dishonored: The Dunwall Archives. This hardbound collection from Dark Horse uses all of Dishonored’s in-game text — diaries, notes, letters, etc — and combines them with the fantastic concept art that set the stage for the game’s unforgettable art style. It’s a must-have collection for Dishonored’s biggest fans and arrives this November.

Check out the cover and sample pages below…

RAGE Comic #2 Now Available

Quick head’s up that Part 2 (of 3) in the RAGE comic book series is available online and at your favorite comic book store.

Based around the game, the comic series was developed with the help of RAGE’s creative director, Tim Willits, as well as the game’s art director, Stephan Martiniere (see our our interview here).

Speaking of Stephan, if you’re attending Comic-Con in San Diego this Friday, both he and Michael Heisler (responsible for the comic’s lettering) will be on hand to sign comics at the Dark Horse booth (at noon).

For more on RAGE comic #2, check out the sample pages below…

Interview with id Software’s Stephan Martiniere

Recently I had a chance to catch up with RAGE’s art director, Stephan Martiniere, who created this cover for the first Dark Horse comic. The comic is the latest accomplishment in an impressive career that has spanned cartoons, amusement park rides, video games, and even Star Wars.

You created this cover (above) for issue #1 of the RAGE comic series. How was creating a cover for a comic book different from your work on the game?

When you design for a videogame you have to be aware of different visual, narrative and technical aspects. You have to know the context in which your concepts are being used and the importance your design will have in the story and gameplay. It is also important to know what visual impact your design will have and what that design will communicate to the player in terms of emotion. You have also to take into account the game technology and the limitation it might impose on your design. All these different aspects will dictate how you approach a concept or painting and how you execute it.

Doing a painting for a book or comic book cover has obviously less limitation. Its more about self expression, I can explore style and technique without limitation. There is a lot of freedom in it. I can let the process dictate the outcome. You are still communicating with the viewer and are conveying excitement or a sense of wonder but ultimately it’s a personal as well as a stylistic approach, it’s about who you are and how you express yourself as an artist.

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RAGE Comic #1: Now Available!!

RAGE doesn’t release until October, but beginning today, you can learn more about the game’s universe in issue #1 of Dark Horse’s comic book series. The issue is available in two flavors — with one cover created by renowned artist Glenn Fabry, while the other was created by id Software art director, Stephan Martiniere (shown above).

For more details on the comic, read the release below…

RAGE’s Comic Issue #1 | Now Available

We’re pleased to announce that RAGE’s comic issue #1 is now available in retail stores across North America and the UK.

Based on id Software’s upcoming first-person shooter RAGE, the three-issue comic book series is an original miniseries written by Arvid Nelson, the acclaimed creator of Rex Mundi, and penciled by Andrea Mutti (DMZ). The cover art was created by Glenn Fabry, best known for his work on Hellblazer and Preacher, the comic’s variant cover was created by Stephan Martiniere, the art director on RAGE. Set prior to the events in the game, the comics are an extension of the RAGE universe and provide insights into the game’s storyline.

This comic series, developed with the direct participation of RAGE’s creative director, Tim Willits, presents a new twist on the post-apocalyptic near future as one woman discovers that the survival of humankind doesn’t necessarily mean the survival of humanity.  The Earth has been devastated by a collision with an asteroid, with a tiny fraction of the population surviving in life-sustaining Arks buried deep below its surface. Those who survive emerge to find a wasteland controlled by a global military dictatorship called the Authority. But a rescued scientist learns that the Authority has lied to her and the other survivors about how this new world came to be.

RAGE, the highly-anticipated game under development at id Software, is slated for release on October 4th, 2011 on the Xbox 360, PlayStation 3, and PC.  For more information on RAGE visit www.RAGE.com.

 

RAGE Dark Horse Comic Preview #2 – More fun with captions

RAGE comic #1 releases a week from today (June 22nd) and Dark Horse was nice enough to share another panel. Let us know what you think the caption should be, and look for another later this week. Here’s mine (bonus points if you know what it’s from):

Solider 1: Leave anything for us?

Solider 2: Just bodies

To see more of issue #1, view sample pages at Dark Horse’s official site.