Today over on the official Fallout 3 site, there’s a chance to read the latest Vault Diary. The newest edition comes from Fallout 3 concept artist (and Inside the Vault alum) Adam Adamowicz. In his diary, Adam discusses his inspirations, as well as his process for coming up with concept art for the game. Here’s a snippet of his discussion on armor for the Super Mutants:
“Their armor is total salvage yard, car hoods and fenders resourcefully but crudely pounded into chest plates and pauldrons. Lawn mower blades welded onto helmets. I wanted recognizable elements twisted to a more violent purpose to reflect a sinister resourcefulness to surviving in a highly dangerous world. This ‘junkyard wars’ approach to their armor and weapons generated whole categories of unique and often hilarious Homemade Weapons that I’ll speak about next.”
Given that it’s a diary about concept art, we’ve also got some designs from Adam to share with you — including designs of Super Mutants, Vault Suits, and post apocalyptic fashion. Check out the diary here.
So to kick off the new year Emil took some time to dive into the question of what, exactly, are the Brotherhood of Steel doing in DC, and what are they up to? Well head over to the Vault on the official site to read his recap of what the Brotherhood of Steel are about, and the answer those questions, or at least as much of an answer as he’s willing to divulge at this time. Here’s an excerpt:
In Fallout 3, the Brotherhood of Steel is one of the most important and influential factions you’ll encounter. And while it’s true they are a military organization, the Brotherhood’s values and command structure are actually more representative of a medieval knightly order. Like the Templars of old, in their own eyes, the members of the Brotherhood of Steel are pure, they are just â€“ they are truly human in a world filled with both physical and moral corruption.
The diary also includes a number of new concept art pieces, including the one pictured above.
Over at the official Fallout site, we’ve just added the second in our series of Fallout Diaries. In the latest edition, Lead Artist Istvan Pely reveals how we went about creating a new Pip-Boy Interface for Fallout 3. Within the diary, he discusses the early stages, inspirations, and progress made on the latest iteration of this iconic Fallout device.
Below is a sample of Istvan’s Pip-Boy diary.
Technology in the world of Fallout 3 is somewhat paradoxical in that it’s incredibly advanced in some ways, and downright primitive in others. Certain technological advancements that we take for granted in our own history either did not occur, or developed along a very different path. Miniaturization is one example; yes, the fact that a device with the capabilities of the Pip-Boy could be made at all is amazing, but it’s still a rather bulky and heavy lump of hardware. It uses a monochrome cathode ray tube, there are no flat LCD/Plasma/OLED screens. Its housing is cast out of a metal alloy, not plastic. And it’s an ergonomic nightmare. But all these qualities give it character, and this was an important aspect of the design, as the Pip-Boy is almost a character itself.
We’ll have more diaries from folks working on Fallout 3 as we get closer to its release next fall. To read the first diary from Todd, visit here. Also worthy of mention that the Fallout site now has localized versions in French, Italian, German, and Spanish, including today’s diary. You’ll have the option of choosing your language when you visit for the first time, or can change it at any time using the icons at the bottom of the site.