There’s plenty of great new games to be played this week (Dawn of War II, Halo Wars, GTA IV: The Lost and Damned), but the office was certainly a buzz over the release of Street Fighter IV. Talking with others at the office, it definitely feels like an arcade experience when you’re playing against other guys online. As I type, I’m nursing some pretty severe thumb blisters.Here’s hoping we can generate some interest for an office tournament played within our theater. That would be amazing.
We hope you’re all having a great weekend. Let us know what games you’ve been playing…
Dan Lee, Artist: Retro Game Challenge (DS), Street Fighter IV (360), Rockband 2 (360), Valkyria Chronicles (PS3)
Joel Burgess: GTAIV, Gears of War 2, Morrowind.
Liz Beetem: Dawn of War 2 and House of the Dead: Overkill, which is awesome and anyone who likes horror anything should buy it! It is the Dead Alive of videogames.
The 2009 D.I.C.E Summit wrapped up on Friday and there’s a few more interviews and Pitt previews that you might want to check out.
We start at Gamespot, where Richardo Torres interviewed Pete to find out more details on The Pitt (slated for release next month on Xbox LIVE and Games for Windows LIVE). To check it out, just hit play on the video above.
It’s Valentine’s weekend, so several guys at the office are giving some love to Flower — a new downloadable game out on PlayStation 3 this week. if you’re looking for something different, I highly recommend it.
Here’s the rest of what we’re playing. Hope you’re all having a lovely weekend.
Mike Dulany, Programmer: Flower, House of the Dead: Overkill.
Here’s another look at what’s going on with our friends from Splash Damage.
Congrats are in order for Technical Director Arnout van Meer, who was recently honored by Develop Magazine — making their 30 Under 30 List that honors rising stars in Europe’s game development community.
Why did you join Splash Damage?
I’ve always been a big fan of FPS games, so Splash Damage was the perfect fit. They were also probably the only studio making FPS games in the UK at the time, so it felt like an amazing opportunity to be able to work with them. The chance to share my own opinions of what makes a great Shooter and possibly see that have some affect on a retail game was really exciting!
That’s all for this week, but we’ll keep you up to speed on new developments at their office.
Still haven’t downloaded Operation: Anchorage? Today, The Escapist put up their Fallout 3 Challenge, where you’ll have a chance to win a download code for either Xbox 360 or Games for Windows. To win, you’ll need to correctly answer 10 Fallout 3 trivia questions. I’m going to go out on a limb and say that anyone that frequents Bethesda Blog will have no trouble answering the questions. Keep in mind the challenge is a one day affair, and winners will be selected at random from those that correctly answer the questions. For more details, head to The Escapist.
One of the more robust systems in Fallout 3 is the one we use for weapon creation, which makes it easy for the rapid prototyping and production of unique weapons. With this system, designers can whip up a new weapon quickly and have a good amount of time left for testing and balancing them. The end result: more kick ass weapons get into the game.
Our first Fallout 3 DLC, Operation: Anchorage, is an excellent example ohow we were able to create some great weapons, like the Gauss Rifle, in a short period of time. This also happens to be my favorite G.E.C.K. system to abuse, which is why I decided to do a tutorial on the basics.
To show everything in one video would take considerably longer then a quick tip would allow, so in this first example I show some of the easier steps and teach you how to turn our basic combat shotgun into a grenade launcher. I hope you enjoy it.
Taking a glance at the emails developers sent me for “What we’re playing” this week, I noticed that many players are going back to some of their old favorites. With oodles of new content coming to Burnout Paradise, I’ve noticed a couple guys are playing that — including myself. There’s also folks playing games they never got around to — like Chrono Trigger and Grim Fandango. Then there are guys going back to play our games: whether it’s Gary’s checking Morrowind mods or other members of the team catching up on Fallout 3 and Oblivion.
And while Tim Lamb didn’t send a submission in, I can only guess that he’s still playing Call of Duty 4.
Here’s the rundown of what we’re playing. Have a great weekend.
Gary Noonan, Animator: Morrowind and a world of plugins. Special shout out to the MGE gang. Fantastic addition to Morrowind.
Ryan Ashford, Programmer: TF2, Grim Fandango (yes!), and potentially something from my collection of unopened games.
Craig “Claff” Lafferty, Producer: Burnout Paradise, World of Warcraft, COD: World at War.
Since we’re busy working with London-based studio Splash Damage on an unannounced title (no, we can’t say what they’re working on…yet), here’s an update on some news out of their office.
The 2008 Mobius Awards for advertising have been revealed, and the Enemy Territory: Quake Wars’ site, Stroyent.com, was honored as this year’s winner in the New Media category. Stroyent is just what you need if you’re suffering from…ummm, projectile dysfunction. Be sure to check out the hilarious video.
Modders and aspiring game developers might be interested in reading the March issue of 3D World magazine, where Splash Damage artist Paul ‘MoP’ Greveson gives step by step instruction on how to skin and export a zombie model. Additionally, on 3D World’s site, Paul has video tutorials on skinning a zombie in 3D Max. Also featured in the magazine, animator Chris ‘Hauser’ Bull covers working with MotionBuilder to create animations based on motion capture data.
Finally, in their first edition of “Currently Hurling Controllers / Mice At” for 2009, members of the Splash Damage team discuss their favorite games of 2008. Hey, there’s even a few mentions for Fallout 3.
That’s it for now. In the coming weeks/months, we’ll continue to keep you up to speed on what’s going on at Splash Damage.