
Last week I was able to chat with Frank Arnot, lead designer for Star Trek Conquest. The following Q&A should help you learn a bit more about the game and what it’s all about.
How would you best describe Conquest?
Conquest is a game of galactic domination that mixes turn-based strategy game with arcade elements.
What’s back story for the game?
Because of the nature of the game we have a very straight-forward back story:
It is a time of unrest, all the major races are at war. Age-old alliances are forgotten, diplomacy is dead. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize – the capture of all home worlds and galactic domination.








