DOOM 3 BFG & Dishonored wrap: Convention Edition

Happy Friday, everyone! While we’re getting ready for the weekend, Gamescom 2012 is still going strong in Cologne, Germany.

Plenty to share on Dishonored, beginning with a trident of coverage at Gamespot:

Masquerade Murder - Watch a new interview with lead designer Ricardo Bare as he discusses the Lady Boyle mission.

New Preview from Peter Brown - “Side missions within the main quest are equally capable of affecting Corvo’s future. Upon approaching the entrance to the party, you’re presented with the option to hand a note from one of the corrupt Pendleton twins to an attendee of the ball.”

Five Things We Learned About Dishonored (Gamescom 2012) - Gamespot’s crew for GC2012 recaps what they learned from playing the Boyle mission.

After the break, we’ve got new coverage for Dishonored, plus new coverage for DOOM 3 BFG Edition.

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PC System Requirements for Dishonored

With less than two months until Dishonored’s release, we want players to prepare their weapons of revenge. No, I’m not talking about our website, I’m talking about the rig PC players intend to play the game on.

Below you’ll find both the recommended and minimum system requirements for the game.

Minimum Spec:

OS: Windows Vista / Windows 7
Processor: 3.0 GHz dual core or better
Memory: 3 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card

Enhanced for:
64-bit
multi-core

Recommended Spec:

OS: Windows Vista / Windows 7
Processor: 2.4 GHz quad core or better
Memory: 4 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card

Want to learn more about the PC release of Dishonored? Be sure to read our UI feature that includes discussion of unique PC options in the game.

Dishonored Roundup: A look at Dishonored’s Lady Boyle mission

In the past couple weeks, gaming press have gotten a chance to tackle a particularly unique mission in Dishonored – the Lady Boyle party. In this mission, Corvo must infiltrate a high society party and discover which of the three Boyle sisters is his mission target. In the coverage below, you’ll learn details (and minor spoilers) about how the mission can vary.

PC Gamer’s Tom Francis came away impressed after playing the mission, claiming:

“It was one of the best missions I’ve played in any game. It combined the sophisticated murder-planning I love in Hitman with the old-school stealth of Thief, and the unpredictable, systems-driven combat of BioShock. Going back and exploring all the paths I didn’t take, the city blocks of explorable space I missed, gave me a taste of its extraordinary scope.”

In addition to Sir Francis, a number of journalists previewed the mission while attending QuakeCon 2012. Read detailed impressions at these sites::

Shacknews – “When I was finally done, I had played through the mission three times, and each playthrough was completely different. And in talking to others who gave it a try, I found that their tactics were even different from mine.”

Kotaku – “…Dishonored allows for an incredible depth of possibilities, the interacting systems facilitating your ability to create new and unknown things out of the familiar, and I can’t wait to find out what they are.”

The Verge – “Like a catchy album, this latest Dishonored demo has gotten inexorably stuck in my head.”

Gamespot – “After playing through Lady Boyle’s Last Party I’m even more excited for Dishonored than I was after E3. I’m also curious to see if and how the team at Arkane manages to keep the game from getting dull for those of us who are excited at the idea of completing the game without ever killing anyone.”

Destructoid – “Arkane isn’t like most developers and Dishonored isn’t like most games. It will be an uphill battle convincing the mainstream that the game becomes approachable in time, but for us core gamers, we are in for a rare treat that blends action and stealth in a way we’ve never seen before.”

IGN – “Dishonored is so exciting to me not only because it rewards creative gameplay, but because so much care was clearly taken to build a place with enough layers and moving pieces to give it a curious plausibility, to make it seem like every time you push it pushes right back.”

Gaming Angels – “I honestly believed that I would treat Dishonored like I did Deus Ex, and give up on the stealth completely, but this preview really gave me a great taste of how much fun and brilliantly creative stealth can be. ”

OXM Online – “Turns out our black-equals-evil strategy works, as the two innocent sisters are spared while their corrupt government-funding sibling lie in an undignified heap. When we later boast of our successful, if lucky, play-through to Smith, he takes us down a few pegs, reminding ‘the mission is dynamic and always changes.’ In other words, the lady in black won’t always be the one deserving of Corvo’s blade. We look forward to re-tackling this mission — particularly using an especially inspired non-lethal method Smith shares with us, but we won’t spoil here — when Dishonoredlaunches this October.”

More after the break…

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Dishonored – Creative Kills Gameplay Video

The latest Dishonored video showcases just a few of the ways that you can eliminate your enemies using the flexible combat system. Creatively combine supernatural abilities with the weapons and gadgets at your disposal, including self-induced friendly fire and the ever-popular mobile rat bomb.

Dishonored will be available in  North America on October 9, 2012 and throughout Europe on October 12, 2012, and is slated for release on the Xbox 360, PlayStation 3, and PC.

Dishonored – Be on the lookout! (Updated)

1. If you’re at QuakeCon 2012, be sure to visit the Exhibit Hall, as it’s playable to the public for the first time!
2. Watch GameTrailers TV’s new look at Dishonored (watch it above).
3. The latest issue of Game Informer features a lengthy hands-on of the game’s opening hours. Look for it on newsstands soon.

In addition to these beats, be on the lookout for the newest coverage on the game coming out of QuakeCon. Plenty of folks played the game today and previews, like this one at We Got This Covered, are making their way online.

QuakeCon 2012: Dishonored voice cast & and composer announced

Hot off the press we’ve announced the star-studded voice cast for Dishonored — including Susan Sarandon, Brad Dourif, Carrie Fisher, John Slattery, Michael Madsen, Lena Headey, and Chloë Grace Moretz.

For a preview of the cast, watch a new clip up at MSNBC

Catch the press release details after the break.

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Stealth Answers from Arkane Studios: AMA Edition

If you missed the Reddit AMA from last week, here’s some of the highlights, as well as a few new questions sent to us via Twitter and Facebook.

Reddit AMA

Q: Will there be a new game plus mechanic?

Arkane: While players do not have the option to restart the game with all powers unlocked (that seems to be the standard definition for “game plus” these days), replayability was a major focus for our team with Dishonored’s development. As fans of games like Deus Ex, Thief, and Fallout 3, we want the player to be able to approach the game in different ways each time they play through. As such, players will never be able to unlock all abilities or try every option in one playthrough.

Q: Can the game be completed with zero kills? How long would a total stealth play-through take (average, estimate)?

Arkane: Yes, you can complete the game without killing anyone. (It was a goal of ours.) And the world reflects that to some extent.

The game is about 12-24 hours in length. The variance there is related to how directly you play (vs side quests, exploration, etc).

As players we’re always trying to do things we didn’t do last time. Our programmers were all trying to do crazy weird variants this week. “The Falling Angel playthrough,” where you only kill by using drop-assassination.

Q:Is Dishonored open world, or linear with a variety of options?

Arkane: No, Dishonored is not open world, it is mission based. Each mission is built as a mini sandbox, so the missions are open and offer several paths and approaches.

Q:Can you tell us about how player’s actions and Chaos affect the world and narrative? Is it pre-scripted or more dynamic like low and mid-level gameplay?

Arkane: It’s a bit of both. For most players, the effects over the course of the game will be fairly subtle. The mission checks the current level of Chaos so far and the following can happen: More pools of rats, more people with the plague (weepers), lines of dialogue/attitudes changed, additional scenes here and there, and different endgames. Things like the rat pools feel like “mid level gameplay” as you say. Lines of dialogue are obviously a scripted reaction.

There are two main endings, but each has variations based on who lived or died.

Some of the Chaos effects are meant to be ‘felt’ more than overtly identified as they’re happening.

After the break, check out a speed run of new answers…

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UK Pre-Order bonuses for Dishonored

Exciting times in the UK. As the hours countdown to the Olympic opening ceremonies, Dishonored fans can ready for the game with newly-announced pre-order bonuses. Coincidence? I think not.

Physical and downloadable bonuses are available from and include:

GAME & GameStation Special Edition – includes a 72 tarot card deck with instructions to play the ‘Game of Nancy’  & the Arcane Assassin Downloadable Upgrade Pack, which includes:

  • VOID CHANNEL: Powers duration and damage bonus {exclusive}
  • WHITE RAT FRIEND: White rats will not be hostile {exclusive}
  • GUTTER FEAST: White rat consumption for mana {exclusive}
  • WHALE IN-GAME STATUE: Unlocks one additional slot for bone charm bonuses {start with an extra slot earlier on}
  • UNHIDDEN BOOK: “Filed Notes: The Journal of Granny Rags” {exclusive}
  • 500 BONUS COINS

Learn pre-order bonuses for TESCO, Shop.to.net, and Amazon after the break…

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