Our friends over at Polygon recently stopped by Arkane Studios to chat with the creative directors of Dishonored, Harvey Smith and Raphael Colantonio.
The result is a massive article detailing the lives and games of the two developers, from the origin of their relationship at Origin Systems to the founding of Arkane. It’s really quite something — go give it a read.
It’s Friday and we’ve got more of your Dishonored questions answered by co-creators Harvey Smith and Raphael Colantonio:
Q: Does the AI stay aggressive after your character has been spotted or can it become unsuspecting again when hiding? Also, will guards alert other guards of your presence? (Fabian K.)
A: The AI has several states of “alertness“, so it goes from totally unsuspecting, to suspecting, to aware, to search, then it cools down to search patrol in high alert but it never cools down to the initial state. Also, AI communicate their level of alertness to allies within range and therefore they let each other know about the presence of the player when he’s been spotted.
Q: Will there be a “game plus ” after completing the game and having all the powers and upgrades for this ” game plus “? (Sea Gull)
A: We encourage multiple playthroughs with Dishonored as 1) you can’t get all the powers and upgrades in one playthrough, and 2) there are different endings based on how you play: surgical assassin or sneaker vs. brutal killer.
Looking to get a question on Dishonored answered? Post your questions in the comment section.
Congrats to Arkane Studios, Bethesda Game Studios, and id Software on their newly-announced “Best of E3 2012″ nominations from the Game Critics Awards’ judging panel. In total, Team Bethesda scored six nominations.
Tied for the most nominations of any game (four), Dishonored received nominations for Best Action/Adventure Game, Best Console Game, Best Original Game, and the overall Best of Show award!
Meanwhile, John Carmack’s VR presentation of DOOM 3 BFG Edition scored a nomination for Best Hardware, while Skyrim’s first game add-on, Dawnguard, was nominated for Best RPG.
Catch up on E3 highlights for all three titles, which only I refer to as “The Triple D”, in the roundup posts below.
Prior to E3, fans got a taste of Dishonored’s unique first-person gameplay with the game’s E3 trailer. If you liked what you saw, you’ll love all the interviews, footage, and more that came out of last week’s event.
The gaming press certainly loved what they saw, as the game has already received more than 50 E3 Awards globally. Some of those awards include:
Update: Regarding the question about how long Dishonored will be, co-creative director Harvey Smith added the following in a tweet today:
Regarding play-time in #Dishonored: Very direct players finish in ~12 hours and explorers who eavesdrop finish in ~24.
Over the last week, we’ve collected your Dishonored questions both here on the blog and on our Facebook pages. To answer the first batch of questions we have co-creative directors, Harvey Smith and Raphael Colantonio.
Q: How does mana work in Dishonored?
A: A small portion of the mana bar regens; just enough to use powers like Blink and Dark Vision, making them basically free. Beyond that, for the expensive powers like Possession or Bend Time, the player must rely on Piero’s Spiritual Remedy (mana potions).
Q: How many different powers will there be?
A: There are six major active powers and four enhancements (passive powers), in addition to weapons and gadgets; plus there are 40 bone charms in the game that grant small supernatural perks. But no one can have all of these things in one playthrough.
Q: How long will the game be?
A: Play-style matters a lot. Very direct players will probably get through the game in 12 or 14 hours. Explorers who eavesdrop a lot will take twice as long.
Thanks for the great questions. If there’s something you’d like to know about Dishonored, post your question here on the blog or at https://facebook.com/dishonored