On this episode of the podcast, Arkane Studios’ Raphael Colantonio and Harvey Smith join us once again to discuss their recently announced immersive action game Dishonored.
Recorded in the halls of QuakeCon, the co-directors give us a rundown on the basic premise of Dishonored, a game that reflects their love of deep action simulations and rich worlds. We also delve into some of the finer details, with talk of assassination powers, environmental storytelling and three-headed fish. Give it a listen at the following locations:
We’re pleased to announce that we’ve released new screenshots for Dishonored. You can check these out on the newly launched official site – www.dishonored.com. Bookmark the page today and keep an eye out for new updates.
Do you know who Harvey Smith is? The lead designer of Deus Ex, and now co-director of Dishonored? You may be surprised to learn that he is not, in fact, Randy Smith of Thief fame. Harvey explains the confusion between himself and other famous Smiths — as well as what games he’s actually worked on — in a recent blog post. Give it a read — perhaps while listening to The Smiths.
In other Dishonored news, many Dishonored previews have gone up in the wake of QuakeCon and GamesCom. Check out all sorts of coverage at the following outlets:
Along with all the excitement and hoopla that followed Game Informer’s announcement of Dishonored, we received plenty of questions from folks that wanted to learn more about the dev team working on the game. To help answer these questions, the team at Arkane recently put together a helpful FAQ in the game’s official forums. Read it below…
Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.
A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.
Between now and the game’s release, we’ll share new details on our team and studios.
Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?
A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).
While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.
In print, get new details on Skyrim in the latest issue of PSM3 — now on newsstands in the UK. Meanwhile, folks in the US can read GameInformer’s E3 impressions of both Skyrim & RAGE in their August issue.
There’s plenty more to read online, including various features with the folks that make our games great
In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from morality systems seen in other games.
Head over to GI’s site and watch the 10-minute interview here.