One of the cornerstones of Arkane’s heritage is immersive gameplay that presents a multitude of choices to the player. In the latest Dishonored hub update at GameInformer.com, this ideal is demonstrated through a short, Choose Your Own Adventure-esque text adventure providing examples of choices you might encounter in the game.
Sneak/charge/teleport here to play.
Update: In related news, Game Informer is planning a podcast with the game’s co-creative directors, Harvey Smith and Rafael Colantonio. If you’ve got a question you want them to answer, submit it here!
Even if you don’t know Viktor Antonov’s name, it’s a safe bet you know his work. Serving as the Visual Design Director for Dishonored, Antonov’s previous work includes designing Half-Life 2′s now-famous City 17.
In a new video interview at GameInformer.com, Viktor discusses his role in helping Arkane create the game’s ambitious and unique vision. You’ll definitely want to watch the video, as it includes new screenshots and concept art (including the full panoramic version of the image above).
And if you’ve missed any of the previous Dishonored updates, head to http://gameinformer.com/dishonored
The old saying is two is better than one, and that’s definitely the case at Arkane. In GameInformer.com’s latest feature for Dishonored, they chat with the game’s co-creative directors, Harvey Smith (left) & Raphael Colantonio (right). In the interview, they discuss their teamwork on the project, as well as how the team operates across two countries (they have offices in Austin, TX and Lyon, France). Here’s a snippet…
Game Informer: And how do you make that system work on a day to day basis? What’s the interaction between the two major studios in two different parts of the world?
Harvey Smith: Well one of the things is that we come in a little earlier than most video game studios, like our lead programmer gets here at five in the morning. And that way he has maximum overlap with the French office due to the time difference. We also leave the video conference up all day. You know instead of just using it for meetings like most people do (which we think is a mistake) we like to put it on a cart next to to the desk and leave it up and just chat with the person. We leave it unmuted, that’s another key. You develop this team vibe.
Read the rest of the interview here.
Whaddya do when your back is too burnt to enjoy the Bahamas? In my case, it’s the perfect opportunity to do a web roundup.
Following Game Informer’s announcement of Dishonored, you’ll want to keep an eye out for extended coverage on their dedicated hub for the game. Beyond covering Arkane’s newly-announced game, their staff seems to have been bitten by the Oblivion bug, as they have new features on their favorite Oblivion fan videos and why they love the game.
Has Fallout 3 ever made you wonder how to prepare for a post-apocalyptic lifestyle? If so, read 1Up’s How to Survive the Fallout Apocalypse.
In addition to these features, check out these links…
- Learn a fun fact about how the Dragon language was created for Skyrim at 1Up
- IGN shows how taking suggestions can go terribly wrong. You won’t see these dragons in Skyrim
- The Wall Street Journal put up a video featuring Fallout 3 and Pete Hines prior to the big SCOTUS decision (hooray, video games!)
- As we close in on QuakeCon 2011 (just over 2 weeks away), Kotaku has a piece on the early days of id Software
- Kotaku writes about our first game, Gridiron!, after learning that we’re celebrating 25 years of excellence
After the break, find more coverage for Prey 2, Skyrim, and RAGE.
Since announcing the acquisition of Arkane Studios at QuakeCon last year, we’ve been on pins and needles waiting to announce their latest project. At long last, the wait is over! Game Informer has revealed that Dishonored will be the featured as the cover story for their August issue.
For now, check out our press release for the game, and check out the cover spread at Game Informer’s site.
BETHESDA SOFTWORKS ANNOUNCES DISHONORED
Arkane Studios Reveals New First-Person Action Game
July 7, 2011 (Rockville, MD) — Bethesda Softworks®, a ZeniMax® Media company, today confirmed that it will publish Dishonored™, an all-new first-person action game under development at Arkane® Studios. Dishonored will be the first project for the studio since being acquired by ZeniMax in 2010.
Under the direction of co-creative directors, Raphael Colantonio, lead designer on Arx Fatalis®, and Harvey Smith, lead designer on Deus Ex®, Dishonored is set for release on the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows® in 2012.
Details on Dishonored will be revealed in the exclusive cover story in Game Informer®’s August issue, which ships to subscribers in early July 2011 and hits newsstands on July 15th. Coverage of the game will also continue on the magazine’s website, www.gameinformer.com/dishonored, throughout the month of August.
“At Arkane we have a passion for creating deep, immersive game experiences,” said Colantonio. “To be able to finally share details of our project is both extremely exciting and satisfying.”
The game will also be featured in magazine cover stories around the world throughout the month of August. Check the official site for updated details: www.dishonored.com.