In a release today, the Academy of Interactive Arts & Sciences and the Entertainment Software Association announced this year’s winning pieces for the 2012 Into the Pixel collection. Among the selected entries was the above image, titled “Regent”, that appears in Dishonored.
Created by Sergey Kolesov and Arkane Studio’s art director, Sebastien Mitton, the piece will be displayed at E3 from June 7-9, 2011 in the Concourse Foyer. Following E3, it will be toured around the globe at other gaming events.
Congrats to Sergey, Sebastien, and the rest of the team at Arkane for this prestigious honor.
In a press release this morning, we announced that Dishonored, the supernatural assassin action game under development at Arkane Studios, will be available for PlayStation 3, Xbox 360, and Games for Windows in North America on October 9th, 2012 and throughout Europe on October 12th, 2012.
In the Flickr slideshow below, check out high resolution packaging for Xbox 360, PlayStation 3, and PC.
The team at Arkane joins us to explain the unpredictable magic of Dishonored’s dark sandbox playground. Listen as the developers describe the deep systems that lead to Dishonored’s crazy moments, and learn how a single bottle can stand between you and destruction.
Grab this episode via any of the following methods:
In the past few weeks, members of Arkane have traveled to New York, LA, and across Europe to show off new areas in Dishonored. The above image comes from their stop in London, where (from left) Viktor Antonov, Sebastien Mitton, Harvey Smith, Raphael Colantonio, and Dinga Bakaba) enjoyed relaxing in a room you might recognize from the 2011 Best Picture Winner, The King’s Speech.
While the Arkane crew works away in Lyon, France and Austin, TX, coverage from their tour has started appearing today.
#7 In this game, there are lots of ways to do the same thing. Take the Bathhouse building I saw during the demo. It’s where the action was going to be. And while we could possess a fish to go inside, there were supposedly seven other ways to get in there, too.
On Machinima, watch a 7-minute interview with the game’s co-creative directors, Raphael Colantonio and Harvey Smith. That and more after the break.