Along with all the excitement and hoopla that followed Game Informer’s announcement of Dishonored, we received plenty of questions from folks that wanted to learn more about the dev team working on the game. To help answer these questions, the team at Arkane recently put together a helpful FAQ in the game’s official forums. Read it below…
Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.
A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.
Between now and the game’s release, we’ll share new details on our team and studios.
Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?
A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).
While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.
In print, get new details on Skyrim in the latest issue of PSM3 — now on newsstands in the UK. Meanwhile, folks in the US can read GameInformer’s E3 impressions of both Skyrim & RAGE in their August issue.
There’s plenty more to read online, including various features with the folks that make our games great
In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from morality systems seen in other games.
Head over to GI’s site and watch the 10-minute interview here.
One of the cornerstones of Arkane’s heritage is immersive gameplay that presents a multitude of choices to the player. In the latest Dishonored hub update at GameInformer.com, this ideal is demonstrated through a short, Choose Your Own Adventure-esque text adventure providing examples of choices you might encounter in the game.
Update: In related news, Game Informer is planning a podcast with the game’s co-creative directors, Harvey Smith and Rafael Colantonio. If you’ve got a question you want them to answer, submit it here!
In a new video interview at GameInformer.com, Viktor discusses his role in helping Arkane create the game’s ambitious and unique vision. You’ll definitely want to watch the video, as it includes new screenshots and concept art (including the full panoramic version of the image above).