Learn more about the Dishonored dev team

Along with all the excitement and hoopla that followed Game Informer’s announcement of Dishonored, we received plenty of questions from folks that wanted to learn more about the dev team working on the game. To help answer these questions, the team at Arkane recently put together a helpful FAQ in the game’s official forums. Read it below…

Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.

A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.

Between now and the game’s release, we’ll share new details on our team and studios.

Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?

A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).

While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.

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Fresh Dishonored interviews and images

Can’t get your fill of Dishonored? No problem — we’ve got a lot more on the menu.

PC Gamer UK has a new dev diary with Dishonored co-director Raphael Colantonio, as well as two new screenshots and a piece of concept art. Check it all out here.

Meanwhile, Game Informer has uploaded their latest video feature, “Dishonored And The Importance Of Creative Control,” which covers off on Arkane’s relationship with Bethesda.

Plenty more Dishonored coverage is on the way, so stay tuned.

Around the web and on newsstands (Updated)

It’s been a busy week: Old World Blues reviews, Skyrim creations you can wear and play, details and screens for Brink DLC, a new Bethesda Podcast, studio tours for Tango & id, and plenty of updates for Dishonored & QuakeCon. So what did I miss? Apparently quite a bit!!

In print, get new details on Skyrim in the latest issue of PSM3 — now on newsstands in the UK. Meanwhile, folks in the US can read GameInformer’s E3 impressions of both Skyrim & RAGE in their August issue.

There’s plenty more to read online, including various features with the folks that make our games great

  • Pete Hines talks Bethesda in a two-part interview (part 1part 2) with Edge. Todd Howard chats with them, too.
  • USA Today interviews John Carmack about RAGE
  • IGN looks back at the early years (before Resident Evil) of Tango’s Shinji Mikami
  • id Software senior producer Jason Kim answers RAGE questions for CVG (part 1, part 2)
  • Kotaku takes a look back at the work of Dishonored’s visual design director, Viktor Antonov

After the break, check out the latest Skyrim coverage…

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Modeling Morality: The Chaos Of Dishonored at GameInformer.com

In Game Informer’s latest feature for Dishonored, Adam Biessener chats with Harvey Smith and Rafael Colantonio to learn more about Arkane’s “chaos system” approach for handling player choice, as well as how the system differs from  morality systems seen in other games.

Head over to GI’s site and watch the 10-minute interview here.

Game Informer lets you choose your path in Dishonored (updated)

 

 

One of the cornerstones of Arkane’s heritage is immersive gameplay that presents a multitude of choices to the player. In the latest Dishonored hub update at GameInformer.com, this ideal is demonstrated through a short, Choose Your Own Adventure-esque text adventure providing examples of choices you might encounter in the game.

Sneak/charge/teleport here to play.

Update: In related news, Game Informer is planning a podcast with the game’s co-creative directors, Harvey Smith and Rafael Colantonio. If you’ve got a question you want them to answer, submit it here!

Learn about Dishonored’s Look & Feel at Game Informer

Even if you don’t know Viktor Antonov’s name, it’s a safe bet you know his work. Serving as the Visual Design Director for Dishonored, Antonov’s previous work includes designing Half-Life 2′s now-famous City 17.

In a new video interview at GameInformer.com, Viktor discusses his role in helping Arkane create the game’s ambitious and unique vision. You’ll definitely want to watch the video, as it includes new screenshots and concept art (including the full panoramic version of the image above).

And if you’ve missed any of the previous Dishonored updates, head to http://gameinformer.com/dishonored