Dishonored Roundup

Following last week’s debut trailer, gaming press have begun dissecting and analyzing the video with hopes of finding new information on the game. Check these sites for recaps:

If last week’s trailer was your introduction to Dishonored, below is a recap of previous coverage on the game.

Game Informer revealed Dishonored last summer with their August cover story. Visit their Dishonored hub and watch the following videos featuring members of Arkane’s team.

More recently, first looks at gameplay were included in interviews with Gamespot and Xplay. Watch these videos.
  • Gamespot — Creating Steampunk Beauty
  • Gamespot — Stealthy, Gruesome Murder
  • Xplay — First Look Preview

Now that you’re up to speed, be on the lookout for new impressions of the game this week.

Watch the debut trailer for Dishonored

Watch the all-new debut trailer for Dishonored, our upcoming 2012 release from Arkane Studios.

Dishonored casts you as a supernatural assassin driven by revenge. You are the once-trusted bodyguard of the beloved Empress. Framed for her murder, you become an infamous assassin, known only by the disturbing mask that has become your calling card. In a time of uncertainty, when the city is being besieged by plague and ruled by an oppressive government armed with strange technologies, dark forces conspire to bestow upon you abilities beyond those of any common man.

In Dishonored, creatively eliminate your targets with the flexible combat system as you combine the numerous supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

For more on the game, visit these links:

Official Website
YouTube
Twitter
Facebook
Official Forums

Dishonored: Screenshots, Concept Art, and New Features

Following last week’s Dishonored coverage, we’ve added new screenshots and concept art to the game’s official Facebook page and Flickr collection.

For more on the game, tune into X-Play tonight at 6:30 ET. During the show, you’ll be able to catch in-game footage from the game, as Morgan Webb interviews the game’s creative directors, Harvey Smith and Raphael Colantonio.

Elsewhere, Gamespot has a new Dishonored video featuring visual design direction Viktor Antonov, art director Sebastien Mitton, and lead level designer Christophe Carrier. Watch it below.

That’s everything for now. As new details on Dishonored surface, we’ll keep you updated.

Dishonored coverage hits worldwide

Gaming press from around the globe recently visited Arkane Studios’ Lyon office for a new look at Dishonored. Check exclusive in-game footage at Gamespot — featuring commentary from the game’s co-creative directors, Raphael Colantonio and Harvey Smith. And for our worldwide audience, get additional info at these sites.

Stay tuned for more on the game, and if you’re looking for more content, don’t forget to check out Game Informer’s cover story hub from last year.

Around the web: Mega Roundup!!

Back with a super-mega coverage roundup that includes videos, interviews, previews and more.

Let’s start with Skyrim…

  • Xbox.com — Watch Todd Howard discuss dragons in Skyrim (above)
  • Gametrailers — Todd joins Ken Levine (Bioshock), David Jaffe (Twisted Metal, God of War) and host Geoff Keighley at PAX for a special episode of Bonus Round
  • Totally Rad Show — Jeff Cannata goes behind closed doors to look at Skyrim
  • Destructoid – Interview with Matt Carafano
  • G4TV — The X-Play crew catch up with Todd Howard at PAX Prime

For more on Skyrim, RAGE, Prey 2, and Dishonored, hit the jump below…

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The Bethesda Podcast Episode 12

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On this episode of the podcast, Arkane Studios’ Raphael Colantonio and Harvey Smith join us once again to discuss their recently announced immersive action game Dishonored.

Recorded in the halls of QuakeCon, the co-directors give us a rundown on the basic premise of Dishonored, a game that reflects their love of deep action simulations and rich worlds. We also delve into some of the finer details, with talk of assassination powers, environmental storytelling and three-headed fish. Give it a listen at the following locations:

Subscribe on iTunes
Direct Download
Streaming
RSS

Dishonored roundup, plus: Harvey, Harvey, Harvey Smith

Do you know who Harvey Smith is? The lead designer of Deus Ex, and now co-director of Dishonored? You may be surprised to learn that he is not, in fact, Randy Smith of Thief fame. Harvey explains the confusion between himself and other famous Smiths — as well as what games he’s actually worked on — in a recent blog post. Give it a read — perhaps while listening to The Smiths.

In other Dishonored news, many Dishonored previews have gone up in the wake of QuakeCon and GamesCom. Check out all sorts of coverage at the following outlets:

More coverage beyond the jump.

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Learn more about the Dishonored dev team

Along with all the excitement and hoopla that followed Game Informer’s announcement of Dishonored, we received plenty of questions from folks that wanted to learn more about the dev team working on the game. To help answer these questions, the team at Arkane recently put together a helpful FAQ in the game’s official forums. Read it below…

Q: Who is developing Dishonored? I’ve heard that people from Arx Fatalis, Bioshock 2, Half-Life 2, Dark Messiah, and the original Deus Ex are onboard.

A: Our full team (with offices in Lyon, France and Austin, TX) is working on Dishonored. Many of our team members have worked on the titles mentioned above (in addition to others), and we all feel very lucky to be working together on this project.

Between now and the game’s release, we’ll share new details on our team and studios.

Q: And what about the involvement with Bethesda/Todd Howard/ZeniMax/etc/.?

A: Arkane Studios is now part of the ZeniMax family and our future titles, beginning with Dishonored , will be published by Bethesda. Todd and the rest of Bethesda Game Studios are not working on Dishonored — as you know they’re putting the final touches on Skyrim (which we can’t wait to play!).

While we’re not working directly with BGS, it’s great that we’re able to regularly talk, share ideas, and trade feedback.

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