Weekend Update

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In case you missed these, here’s plenty of stories you can read up on…

At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.

In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.

Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.

In our final update on the March Mayhem Developers Showdown, we bowed out of the competition after losing a very close matchup (51% to 49% ) to Turbine. You may recall that Turbine ousted us in the Final Four of last year’s showdown.

The Pitt is back up on Xbox LIVE

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The English version of The Pitt is now available for download on Xbox Live. If you downloaded the (corrupted) file that was originally available, you will need to delete it before downloading the new version. If you haven’t deleted DLC content before, here’s the steps you’ll want to take:

  • Sign in to Xbox LIVE then press the guide button
  • Go to Settings->System Settings->Memory.
  • From here, scroll down to Fallout 3 and press A.
  • Select Fallout 3: The Pitt (Marketplace Content) press A then choose Delete, then Yes to Delete (make sure not to delete any of your game saves)

Once the original version is deleted, those that already purchased the content can re-download The Pitt again free of charge.

Thanks to everyone for their patience…we hope you enjoy The Pitt. Above is a picture of a cake former Pittsburgh resident Fred Zeleny brought in to celebrate the release.

Issues with The Pitt (updated again)

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We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.

Update: The Pitt DLC is now uploading and should be available for download sometime this evening. When it is up, we’ll let everyone know.

What we’re playing: Pre-Pitt release edition

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Before The Pitt hits tomorrow, here’s a few bits of coverage you’ll want to check out.

At Major Nelson’s blog, be sure to give his latest podcast a listen, as Todd Howard makes his first ever appearance. Starting 23:02 into the podcast, they discuss Fallout 3 DLC, game demos, and even the games that Todd is currently playing.

Jeff continues to tackle questions on The Pitt. You can find his answers for the XCN here, as well as a new interview at Talking About Games. Here’s a look at the latter:

Can players revisit Pittsburgh once the quests are finished, or will their excursion be a one-time trip?

JG: The players can revisit The Pitt and there are a handful of repeatable quests, unique vendors, and the city will be affected by the decisions the player made to solve the quest.

In non-DLC news, GameBanshee has completed their walkthrough guide for Fallout 3. If you’re finding yourself stuck in the game, be sure to give it a look.

Finally, while the Bethesda Blog editors no longer have a team to root for in the NCAA Tourament, the dev team advanced in The Escapists’ March Mayhem bracket. In the latest matchup, we’re paired against Treasure.

Around the web: Updates on The Pitt

Here’s another round of web updates.

While at D.I.C.E., Pete took time to do an interview with Game Trailers. You can watch it above.

Additionally, both VG247 and Totally 360 spoke with Jeff about the DLC. Here’s a look at the latter interview:

The effect of entering Oasis or Operation: Anchorage was quite powerful given what a radical change it was from the Capital Wasteland, can we expect something similar here?

Jeff: The Pitt itself is the vision of several developers who grew up in Pittsburgh.  It’s full of unique architecture that has a different color pallet and feel from downtown D.C.  The buildings are decrepit, but still intact.  The Raider area is filled with their usual displays of disemboweled corpses and spray paint.  Perhaps the most striking part of the Pitt is the bridge that leads into it and the ominous black smog that erupts from the still working Steel Mill.

Finally, Pete was interviewed on Sports Byline, a national sports radio station, to discuss Fallout 3 on their Video Game Review segment. You can listen below.

Weekend Update: The Pitt trailer at Gametrailers

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As previously mentioned, the trailer for The Pitt debuted on Gametrailers TV late on Friday night. If you haven’t checked it out, it’s now up on their site.

Moving on to other news, nominees for the ELAN Awards have been announced with Fallout 3 receiving nods in the following categories: Videogame of the Year, Best Console Game, Best PC Game, Best Sound in a Videogame Production, Best Art Direction, Best Game Design, and Outstanding Technical Direction.

At PSDTUTS, both Fallout 3 and Oblivion were included in a list of the Top 40 Video Game Covers of All Time.

Finally, Canadian site Game Focus has a new interview with Pete that went up today. Here’s a snippet:

What mistakes and triumphs did Bethesda learned from Oblivion that helped you with Fallout 3?

A lot of it was learning about the big, open-ended experience. What kinds of things did people like or not like? How do we do that better, and different, in the Fallout universe. Technically we learned a lot about how to make the game run better on all these platforms, but much of it comes from the player experience and what they can do, and see, from moment to moment. I’m sure we’ll learn a lot from Fallout 3 we can put into our next project.

That’s all for now. Enjoy what’s left of your weekend.

New Team Diary, Pitt screens

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The Pitt is less than two weeks away from release (March 24th), and we’ve got three new screenshots to share on the Fallout 3 Official Site. The shot above shows your character going after the Trogs with the AutoAxe — a new weapon you’ll come across.

In addition, there’s a new team diary from Jeff Gardiner, who serves as the lead producer for Fallout 3 DLC (and Oblivion’s as well). Jeff’s diary provides some insights into the process of creating DLC for our games. Here’s an excerpt:

Towards the end of the development of a game, there are three pretty well known, but very loosely defined phases, known as Alpha, Beta and finally Gold. Prior to that there are two major phases, Pre-Production and then of course Production itself which is where the bulk of the game goes from documents on paper (or in someone’s gray matter) to the screen where we can all enjoy them. It was right before we went Beta that the decision was made to start thinking about our DLC. Now, before you think we just cut existing content from the game in order to milk our fans, let me explain in more detail how we view these various stages.

To get the full story, and see a couple new concept art pieces from the DLC, read the full diary.

New at Planet Fallout

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Just a few things you might be interested in at Planet Fallout.

The staff have a new interview with DLC Producer Jeff Gardiner. Here’s a quick look:

We heard there will be an Arena, Mad Max style. Can you tell us more about that part of the DLC?

Jeff : At a certain point in the quest the player will have to prove their worth and fight a series of battles in the Pitt, a fighting area situated underneath the Steel Mill. Raiders climb the fence above the pitt as the player is challenged variety of foes. Each fight starts with barrels of toxic radiation being dropped down, which adds an additional element of tension. Depending on the player’s previous choices and allegiances, they’ll have different weaponry and other unique items at their disposal.

Blinzler continues his State of Modding interviews. The most recent interviews are with Antistar, who created Weapon Mod Kits and the Project Valhalla Team. Here’s an excerpt from the latter:

What is “Project Valhalla” about?

The premise of the story ties in very closely with the original Fallout lore but tries to expand upon a significant part of what is currently left unanswered. That mainly being what has happened to the state and people of Europe since the war of 2077. This mod tries to explore that idea with a story driven mod about Europeans who come to America on a quest to recover and research PreWar technology.

Moving along, J3X put up a new trailer for Enclave Commander — coinciding with the release of version 0.8. You can watch it after the break…

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