Here’s a look at some online coverage from the past week…
Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:
As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?
Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.
But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.
In celebration of the arrival of April, the wackiness of April Fool’s Day, and the upcoming 3rd anniversary of the release of Horse Armor (Friday, April 3), we are pleased to announce that for the next week all Oblivion DLC for Xbox 360 is half price, except for Horse Armor, which is twice as much as usual. So if you’ve been waiting for just the right moment to get The Vile Lair, or Knights of the Nine, or Shivering Isles, now is the time.
As always you can get your DLC on Xbox Live or through the marketplace on Xbox.com.
Since The Pitt went back up on Xbox LIVE last Wednesday, we’ve received feedback that some folks were experiencing freezing issues while trying to access The Pitt. We’re working with Microsoft to get a version of The Pitt up that corrects the aforementioned freezing issue. Once the content is up and available, we’ll let you know.
We’d like to thank all our fans who generously and methodically reported what they were seeing on our official forums, via email and on this blog. This data was immensely helpful in tracking down these issues.
Thanks again to everyone for their support, patience and feedback.
In case you missed these, here’s plenty of stories you can read up on…
At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.
In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.
Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.
The English version of The Pitt is now available for download on Xbox Live. If you downloaded the (corrupted) file that was originally available, you will need to delete it before downloading the new version. If you haven’t deleted DLC content before, here’s the steps you’ll want to take:
Sign in to Xbox LIVE then press the guide button
Go to Settings->System Settings->Memory.
From here, scroll down to Fallout 3 and press A.
Select Fallout 3: The Pitt (Marketplace Content) press A then choose Delete, then Yes to Delete (make sure not to delete any of your game saves)
We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.
Update: The Pitt DLC is now uploading and should be available for download sometime this evening. When it is up, we’ll let everyone know.
Before The Pitt hits tomorrow, here’s a few bits of coverage you’ll want to check out.
At Major Nelson’s blog, be sure to give his latest podcast a listen, as Todd Howard makes his first ever appearance. Starting 23:02 into the podcast, they discuss Fallout 3 DLC, game demos, and even the games that Todd is currently playing.
Additionally, both VG247 and Totally 360 spoke with Jeff about the DLC. Here’s a look at the latter interview:
The effect of entering Oasis or Operation: Anchorage was quite powerful given what a radical change it was from the Capital Wasteland, can we expect something similar here?
Jeff: The Pitt itself is the vision of several developers who grew up in Pittsburgh. It’s full of unique architecture that has a different color pallet and feel from downtown D.C. The buildings are decrepit, but still intact. The Raider area is filled with their usual displays of disemboweled corpses and spray paint. Perhaps the most striking part of the Pitt is the bridge that leads into it and the ominous black smog that erupts from the still working Steel Mill.
Finally, Pete was interviewed on Sports Byline, a national sports radio station, to discuss Fallout 3 on their Video Game Review segment. You can listen below.