“I’m pleased overall with what has been released. The changes in gameplay are refreshing and the challenge level which results from them make it a satisfying experience. It is not painfully difficult, just pleasantly so, and its running time of roughly three hours is long enough to be enjoyable without becoming monotonous. And some of the gear you acquire for having completed it is pretty damn cool too. If you enjoyed Fallout 3, this is a worthwhile investment.”
The Chinese New Year began last week, and to celebrate the Year of the Ox, Game Daily has a feature on Ten of Video Games Most Lovable Lummoxes — with Fallout 3′s Fawkes making their list. By their definition, an Ox is a “big, lovable lummoxes who can take and give out punishment with the best of them.” I’m not sure that Fawkes would want to be put in this list. Sure he’s a Super Mutant, but he does like spending his time reading and visiting the Museum of History.
Finally, if you haven’t already, be sure to check out the video interview shown above that Pete did for HipHopGamer. Pete discusses his gaming roots, DLC, the possible of a “one console future” and more.
Downloadable content has been a tremendous success for us and we’re excited to be offering it up for Fallout 3, beginning with Operation: Anchorage. I recently put together a presentation about downloadable content, here are the highlights.
The main thing to note is this: you guys LOVE Oblivion. To this day, 2 years later. Looking at our Xbox Live reports, every day, tens of thousands of people STILL play Oblivion and they purchase thousands and thousands of downloadable content — again, every day. Yes, even Horse Armor continues to sell daily.
So here is Oblivion’s downloadable content, ranked by Purchased Downloads on Xbox Live, since launch:
1. Wizard’s Tower
2. Thieves Den
3. Mehrunes Razor
4. Spell Tomes
5. Vile Lair
6. The Orrery
7. Knights of the Nine
8. Shivering Isles
9. Horse Armor
10. Fighter’s Stronghold*
*If we rank by pure downloads and include the free promotions we’ve had, Fighter’s Stronghold becomes #1.
Fallout 3′s first DLC, Operation: Anchorage, is now available for download for Games for Windows LIVE and Xbox LIVE users. To celebrate the occasion, we’ve released a new trailer for the content.
On both GFW LIVE and Xbox LIVE, Operation: Anchorage costs 800 points. If you’re looking to purchase the content on PC, make sure you have a GFW LIVE account. For more information on this, head here. Those playing on Xbox 360 can purchase the game via Xbox LIVE, or visit the online marketplace. If you purchase from the latter, your content will be available to download the next time you boot up your Xbox 360.
Once your content has downloaded, you should be able to access Operation: Anchorage from any current save file for Fallout 3 (note: if this is your first time using Games for Windows LIVE, please refer to this blog post). Once you’ve loaded a game save, you should receive a Pip-Boy message stating:
Alert!: A new radio broadcast has been heard across the Capital Wasteland. It sounds like a distress call, but seems meant for certain ears only.
Following this, you’ll get a quest notification for “Aiding the Outcasts.” If you make this your active quest in your Pip-Boy 3000, your World Map will point you to where you need to go.
Inauguration here in DC has come and gone, and now our new President is hard at work on making change — both in the real world and in the Capital Wasteland. I had a few community members send me messages about the painting made by Dan Lacy. Speaking for everyone here, we’re speechless.
Moving on, two interesting op/eds you might want to read. First, at NPR, writer Glenn McDonald revisits the often brought up argument of whether games can be considered art. In his piece, he argues in favor of games being art and uses Fallout 3 as apart of his argument. Here’s a snippet:
“The images of the decimated DC skyline are genuinely haunting, and console graphics have now evolved to the point where you’re having a very-near-cinematic experience. The game is scored musically, just as a film would be, and the various cut scenes and combat reenactments follow the tropes of action cinema in a knowing “wink-wink” kind of way.”
The other piece I found interesting is Duncan Fyfe’s column at GameSetWatch comparing Fallout 3 to James Joyce’s collection of short stories — called the Dubliners. Previously unfamilar with the stories, I’ll be checking them out soon.
As reported last week, for an Operation: Anchorage Q&A with DLC Producer Jeff Gardiner, GameSpy called on forum members to do their dirty work — designating a thread for submitting questions. Over the weekend, GameSpy selected many of the questions and Jeff answered them. Here’s one of the questions that Jeff answered:
GSpy Reader: Will the Operation: Anchorage content be open-ended like in Shivering Isles, or will it be a wholly linear experience akin to not-so-notable downloadable content we’ve seen from other games?
Jeff Gardiner: Operation: Anchorage is a more linear experience. However, there are decisions to be made within the scope of the content itself. The player has the choice on how to outfit their strike team. They also get to decide how to approach and subdue the Chinese Stronghold, as well as how and if they’ll help the Brotherhood Outcasts. Subsequent DLC, The Pitt and Broken Steel, will contain more open-world gameplay.
You can find the rest of the Q&A here. And if you missed it, Operation: Anchorage will be released on Games for Windows LIVE and Xbox LIVE next Tuesday, Jan. 27.
Today Eurogamer put up a new interview with Fallout 3 DLC producer Jeff Gardiner. In the interview, he reveals some new details about Operation: Anchorage, the first DLC for Fallout 3, as well as new details on future DLC. Here’s an excerpt:
Eurogamer: Finally, can you tell us anything else about The Pitt and Broken Steel?
Jeff Gardiner: The Pitt is a more ‘Traditional’ Fallout 3 quest – it’s full of morally grey choices, shady NPCs, and features another city ravaged by time, neglect, nuclear waste and moral degradation.
Broken Steel not only extends the game to level 30, it alters the core ending. It allows the player to continue exploring the ashen Wasteland and see the fruits that are born, or that die, from their decisions. It will reprise several main characters, and conclude some of the story threads left dangling.
Head to Eurogamer to read the rest. More news after the break.