Watch the newly-released gameplay trailer for Dishonored: Dunwall City Trials, arriving on Xbox LIVE, PSN, and Steam next week!
Dunwall City Trials will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Creatively combine your supernatural abilities, weapons and gadgets to eliminate as many targets as possible, fight off waves of tallboys, guards, weepers and thugs, or take out targets in a non-stop run of drop assassinations. Dunwall City Trialsalso features a new set of achievements and trophies as well as a global online leaderboard.
Accompanying the trailer is Dan Bull’s “Dishonored Rap” track. You can listen to the full track on his YouTube Channel.
Just two weeks from today (December 11th), Dishonored’s first add-on, Dishonored: Dunwall City Trials, will be available on Xbox 360, PlayStation 3, and PC for $4.99/£3.99 /€4.99 (or 400 Microsoft Points).
Finish Dishonored, already? Completed a non-lethal playthrough, too? Congrats on being a true supernatural assassin! We recommend you continue honing your skills in preparation for the game’s upcoming game add-on content, Dunwall City Trials.
Dunwall City Trials will arrive simultaneously on PlayStation 3, PC, and Xbox 360. Details on this add-on, as well as future plans, are outlined below:
Dishonored: Dunwall City Trials, being released in December for $4.99 (or 400 Microsoft Points), will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers – including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge.
The second and third add-ons for Dishonored will be coming in 2013 and will each feature story-driven campaigns. Pricing on these two packs will be revealed closer to launch.
Daud, the leader of a group of supernatural assassins known as ‘The Whalers’, will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud’s own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome…
Additional story details on the third add-on pack will be revealed closer to its launch next year.
We’re pleased to announce that Courier’s Stash and Gun Runners’ Arsenal are now available for download on Xbox LIVE, PlayStation Network and Steam!.
Courier’s Stash (Xbox LIVE for 160 Microsoft points,PlayStation Network and Steam for $1.99) gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.
Gun Runners’ Arsenal (Xbox LIVE for 320 Microsoft points, PlayStation Network and Steam for $3.99) increases the range of unique weapons, weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.
After the break, read Josh Sawyer’s final preview of the Gun Runners’ Arsenal…
Gun Runners’ Arsenal releases tomorrow on PSN, Xbox LIVE, and Steam. Today Josh Sawyer returns with details on some of the most explosive weapons in the Mojave.
Come back tomorrow to check out the crazy melee weapons available.
Esther, GRA Fat Man – Two new Fat Men (Fat Mans, Fat Man and Fat Lady?) for your consideration. The new GRA Fat Man takes “traditional” Fat Man mods like the Little Boy Kit, but has the added capability of firing our custom Mini-Nukes. If you’d like to go extra-large, pick up Esther (shown above), a unique model. In addition to firing all of our custom Mini-Nukes, it has a built-in blast shield that is surprisingly effective. Use it to march on a small army, or toss Tiny Tots with reckless abandon, allowing the blast shield to soak up most of the collateral damage!
Low Yield, Big Kid, and Tiny Tots Mini-Nukes - The Fat Man. You’ve been carrying that huge lump of meta around for how long, and how many times have you fired it? Once? Twice? Seventeen? Whatever the frequency, it’s still not enough. Trust us, we’re the experts. That’s why we’ve brought you three new Mini-Nuke variants. Low Yield is your “everyday” light payload, good for liquidating irritating raiders or the occasional horde of Nightstalkers on the horizon. Traveling through Quarry Junction? Try our Big Kid variant for extra Deathclaw-eradicating power (warning: range is reduced). Last but certainly not least, the Tiny Tots are the answer to a question no one asked, “What if I want to decorate two city blocks with a scattering of miniature mushroom clouds?” N.B.: requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.
We’re back with more details on Gun Runners’ Arsenal. Once again, here’s project director Josh Sawyer…
GRA Tri-Beam Laser Rifle, Plasma Defender- You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations. We’ve got just the thing you’re looking for. The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look. The High-Capacity Terminal significantly boosts ammo capacity.