The day is here. Broken Steel is now available for download on the US PlayStation Store for $9.99.
For those that need a recap, here’s the skinny on Broken Steel:
“Continue your existing Fallout 3 game and finish the fight against the Enclave remnants alongside Liberty Prime. Broken Steel moves the level cap for your character from 20 to 30, allowing you to experience even more of the game, including new perks and achievements.”
Below are details on Fallout 3 DLC for PlayStation 3, as well as an update on Fallout 3 Game of the Year Edition.
PlayStation 3 Downloadable Content
Today we released an update for the PS3 version of Fallout 3 that addresses a number of issues, includes some optimizations, and adds trophy support for the DLC. The first DLC for PS3, Broken Steel, will be available next Thursday, September 24th. That will be followed by the release of “Operation: Anchorage” and “The Pitt” on October 1st, and “Point Lookout” and “Mothership Zeta” on October 8th.
These dates are for English versions of the game. As soon as we have updates for other territories, we’ll let you know.
Fallout 3 Game of the Year Edition
We are also pleased to announce that Fallout 3 Game of the Year edition (Xbox 360, PlayStation 3 and PC) will be available at retail on Tuesday, October 13th. The Game of the Year edition includes Fallout 3 and all five DLCs. The discs will include the title updates you will need to play the DLC — so an online connection is not required.
The Xbox 360 and PlayStation 3 versions will retail for $59.99 and the Games for Windows version will be available for $49.99.
A premium theme for Fallout 3 will be released on Xbox LIVE on Oct. 1 free of charge for all players who have purchased all five Fallout 3 Game Add-ons by September 22. Gamers who have purchased all five Game Add-ons (via DLC, English only), including “Operation: Anchorage,” “The Pitt,” “Broken Steel,” “Point Lookout” and “Mothership Zeta”, will receive a token from Microsoft to download the theme for free starting Oct. 1.
This is something we’ve been asked about a lot and we’re happy to finally be able to bring it to fans as a small token of our appreciation. If you haven’t purchased all five DLCs, you can still buy the theme for 240 Microsoft Points when it comes out on Oct. 1.
The premium theme was put together by two of our artists — Istvan Pely and Clara Struthers. Also, special thanks to the crew at Microsoft who went through a fair amount of trouble to go through and figure out everyone that had purchased all five DLCs (or will by Sept. 22). We hope you enjoy it.
Having spent most of last week on the road, I wasn’t able to spend much time on my laptop — so now I’ve got a bunch news to share.
WET, is just a week away from release, and there’s oodles of coverage to read up on. We’ll begin at Major Nelson’s blog, where the game’s demo had a strong debut on Xbox LIVE — coming in as the #8 most-played game.
At Talking About Games, there’s an interview with WET’s Creative Director, Patrick Fortier. Here’s a quick look:
What sort of research was done to prepare the team to make this game? Was that you guys we saw wall-running between semis on the Los Angeles freeway?
Patrick: There was a long pre-production period to this project. Every element of the game first came to life through concept-art and appropriate research. Obviously old 70’s movies really inspired the graphical look of the game, but we also looked at more old school action games in terms of capturing the spirit of gameplay we were looking for.
I hope everyone’s having a glourious weekend. Here’s some news and info I thought I’d share.
G4TV caught up with Todd Howard at QuakeCon last weekend. Above you can watch the interview, as Todd touches on the future of The Elder Scrolls, Fallout 3 content on PS3, and Zenimax’s recent acquisition of id Software.
A couple of interesting blog posts at Destructoid. They caught up with Emil Pagliarulo (briefly) for a feature they did on “What the armor says.” Meanwhile, Ben PerLee had a chance to play WET this past week. Here’s an excerpt in which he discusses the game’s soundtrack…
“I’ll say it plainly: this soundtrack is really good, and my favorite part of my hands-on with the game. It’sfilthy hot.”
“As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed.”
That’s all for now…now get back to enjoying your weekend.
Wanted to let everyone know (particularly those playing Fallout 3 without online access to DLC) that the second Fallout 3 Game Add-On Pack — featuring Broken Steel and Point Lookout — will be available in North America on August 25th (28th in Europe) on both Games for Windows and Xbox 360.
“2277 August 27 â€“ I’m pretty sure that Colonel Autumn is conspiring against me. I know because I read his lips while he was talking behind a glass partition. Am I upset about this? Not really. More like just sad. Disappointed that my government is so weak. Maybe if we had a legislative and a judicial branch, there would be a balance of power, and stuff like this wouldn’t happen. Haha.”
Finally, Edge has a competition up on their site to win a very rare Fallout 3-branded iPod Nano. For details on entering (you have until tomorrow), click here.
The first batch of Xbox 360 ‘Games on Demand‘ are up on LIVE today. Among the games you’ll be able to download is The Elder Scrolls IV: Oblivion at a cost of $29.99.
In case you’re wondering — your old saves will work — whether previously played Oblivion or Oblivion Game of the Year Edition. Additionally, DLC purchased off Xbox LIVE will work with the ‘Games on Demand’ version of the game.
Wanted to let you guys know that tomorrow night at 6pm EST, X-Play is hosting their G-Phoria special â€“ an awards show on G4TV where the awards are voted on by the fans (YOU!). Tune in to see if Fallout 3 (or any of your other favorite games) take home an award.
“I didn’t have too much trouble capping the guys, until I managed to acquire a ghoul mask, which allowed me to pass among them and observe their empty lives like a zombie Jane Goodall. Kind of left me wishing I hadn’t spent the first half of the game pinning their heads to the walls with railway spikes. I got over it, though. Go cry, emo zombie.”
“As a combat mission, “Mothership Zeta” is excellent. It’s fast paced, full of enemies, and great for loading up on XP. I finally hit level 30 about two-thirds of the way through. You won’t just be fighting aliens — abducted ghouls and raiders can also be found in certain sections of the ship.”