You can share your creativity with us by using hashtag #BethesdArt or by sending us an email to firstname.lastname@example.org.
Happy Halloween… have a great weekend!
This week we had a chance to catch up with the creator, Iain Heath — a.k.a. Ochre Jelly. Originally from the UK, Iain’s lived in Seattle the past 17 years, where he’s worked as a software engineer, aspired to be a wannabe stand-up comedian, and become a full-time LEGO artist and blogger for The Brother’s Brick. This weekend Iain will be proudly displaying his DOOM homage and other works at BrickCon — a celebration of all things LEGO taking place in Seattle.
Check out our interview below…
You’ve worked on a numerous LEGO projects, what led you to DOOM?
I played DOOM and DOOM II way back when they first came out, and was a huge fan, played loads of mod levels, and still play it to this day. And since my LEGO art generally focuses on popular culture, it was a natural fit. Since I usually build stuff that is in the public consciousness, I thought I’d built something just for myself for a change, for purely nostalgic reasons. To be honest, I had no idea anyone else really remembered the game, so the popularity of my DOOM layout came as something of a surprise!
You’ve been posting about the project for some time on Facebook, how long did the project take?
I started it at the very start of the summer, and it’s basically consumed all my free time. By my reckoning it required about 15,000 bricks to construct – most of which had to be special ordered, as my existing LEGO collection is relatively small (as are most of my previous models, compared to this one). I also ran out of time to add everything I wanted to, and had to scale it back a bit in order to be done in time for BrickCon. For example, I wanted to include an Arachnotron and Hell Baron.
The scale of the background, definitely. I normally just build small characters. But with DOOM, the environment is a big part of the experience, so I decided to just bite the bullet and attempt a diorama at the same scale as the characters. I haven’t done much architecture before, so that was hard to figure out. With characters, I’m trying to emulate a very specific image. But for these backgrounds, there wasn’t a template to work from, I had to design the layout from scratch, which required greater imagination and planning on my part.
We’re coming out of a busy convention weekend featuring PAX Prime, DragonCon, and FanExpo, and that means lots of creative and wonderful cosplay.
Taking the lead in all cosplays would have to be the incredible Skyrim work done by Sedulous Studios for DragonCon. They created a full size Alduin to complement the rest of the their Skyrim troupe (See video blog above).
Artistry also takes over and invades our offices! Nia Watkins was kind enough to send Harvey and co at Arkane a handmade Outsider. He now sits proudly in the lobby welcoming all that enter Arkane Lyon.
See all the new artwork, stitches, suits of armor, and more in our gallery below. See yours next time by sending email@example.com an email or by using #BethesdArt when you post on your channels.
The game of choice? DOOM! Watch how they battle elevation sickness (and each other) as they climb a 4500 ft.
Moving from CO to TX, BattleCry Studios ventured to QuakeCon 2014 for the game’s first-ever free-play matches and competitive tournament. In addition numerous attendees playing the game, some members of the gaming press also got their first stab at post-Black Powder Treaty combat. Get new impressions at MMOBomb.com, PCGamesN, and Shacknews.
And while players played BATTLECRY, members of the team talked about it. Design Director Lucas Davis answered a number of questions for MMORPG.com. Here’s an excerpt…
MMORPG: How does advancement work? Is it skill-based, weapon-based, or both?
LD: As your warrior progresses through levels, you’re able to unlock your skill tree, which is used to build customized loadouts with. The skill tree will allow you to power up your weapons, but whatever you want your weapon to look like, that’s what it will look like.
So what else is happening? We’ll ask you below.
- Ever wonderwhat Dishonored would look like in 4K?
- What would Shinji Mikami do if he found himself inside a survival horror game? Find out at 3NewsNZ.
- Can you name which one of our games ranked in Video Game Writers’ 10 Best Games of 2014 (So Far)?
- Looking for more reactions from the QuakeCon DOOM reveal? Head to Platform Nation.
- What does The Sixth Axis think you’ll need a spare pair of when playing The Evil Within? Well, you can probably guess.
- What elements of DOOM I & II should be in id Software’s newest effort? AusGamers answers the question.
That’s all for now. Look for more coverage of QuakeCon 2014 — including photos from the show — later in the week.
And for more on the reveal, read reactions from Game Informer, VG247, WPCentral, and a new episode of The Bonus Round featuring Geoff Keighley, Adam Sessler, Andrew Reiner, and our very own Pete Hines. Watch it below…
Nothing stands out in an art piece more than someone’s face missing! That may not be entirely true as we see plenty of amazing artwork and cosplay complete with faces, but we certainly were paying attention to the DOOM piece Brock Hofer sent to us above.
See more faceful and faceless imagery below as we feature plenty of amazing art pieces from Dishonored, Skyrim, and DOOM. If you have some art of your own, send it to us to share using #BethesdArt on Twitter and Instagram or to firstname.lastname@example.org.
Anxious for the DOOM sneak peek? Attending QuakeCon 2014 will satisfy your immediate desire to get the first details on the new shooter from id Software. And it will also give you a chance to meet the game’s art director.
Hugo Martin, already known for his work on Pacific Rim and games like Uncharted: Drake’s Fortune and The Force Unleashed, will be reviewing art portfolios for amateur and professional artists who want honest feedback and career advice.
Interested? Be sure to BYOP (Bring Your Own Portfolio) to our id Software booth in the exhibit hall Thursday-Saturday from 12:00pm – 2:00pm.
QuakeCon will also offer an opportunity to hear more about long-term plans for The Elder Scrolls Online.
During ZeniMax Online’s panel, ‘The Future of ESO’, Game Director Matt Firor and other members of the team will discuss where the game is headed and answer your questions on the Ventrilo main stage. Like Hugo from id, members of the ESO team will be on hand throughout QuakeCon to meet and greet fans. For full details on ESO’s QuakeCon showing, including how to receive a free copy of the game at QuakeCon, visit elderscrollsonline.com.
You’ve been clamoring for it for years, and now the wait is almost over. As announced in our E3 teaser trailer, fans in attendance at QuakeCon 2014 will have the opportunity to get a sneak peek at what’s been going on with the new DOOM game from id Software.
This an exclusive thing we are doing for attendees as part of our Annual QuakeCon Welcome presentation. We’ll have plenty more to show everyone at a later date, but we didn’t want another QuakeCon to go by without doing something special for the amazing QC community and id supporters that have been with us for more than 20 years.
Don’t miss out! QuakeCon 2014 takes place July 17th – 20th at the Hilton Anatole in Dallas, TX. For more information on attending, visit quakecon.org.
DeviantArtist, Corroder666 recreates The Evil Within’s The Keeper
Jesters, and Assassins, and Couriers! Oh my! Here’s the creativity round up to last you until next week. Keep them coming by putting up #BethesdART on your social media preference. If email is more your style: email@example.com.
Courtesy of crabwithglasses on Tumblr