We have a lot of love for the original DOOM, and so does Gareth Ward. After getting his start modding on Team Fortress Classic — the Half-Life version of the original Quake mod — Ward made his name in modding by leading the Classic DOOM team, which sought to recreate the shareware levels of DOOM in the DOOM 3 engine. The result was a mod that not only nailed the look of the first DOOM, but also its distinct flavor.
In our interview, Gareth recalled the experience of crafting Classic DOOM, which involved the efforts of around a dozen modders:
Under the hood there are a lot of modifications going it that most people would probably take for granted. From the most obvious things like the new levels, the weapon models, item models and sound effects, through to simple things like how much damage each monster has, how fast they move and the amount of bullets that can be fired by each weapon at any given time.
BioShock and BioShock 2 developer J.P. LeBreton is a big DOOM fan. So big, in fact, that he celebrated the recent release of BioShock 2 by remaking BioShock’s lush “Arcadia” level in DOOM II. Says he:
Typically when you ship a big game you get some time off to relax, take a step back and enjoy life. Of course, I had to do something very silly with some of this time. So I did a remake of a BioShock level for… wait for it… Doom 2.
Outside of an excellent Brink interview over at Game Informer, this week’s roundup covers a diverse range of news pertaining to Sin City and Hell.
id Software’s DOOM II RPG hit the iPhone last week, and IGN Wireless and Touch Arcade both gave the portable dungeon romp great reviews. Head over to iTunes to pick it up. It’s only $3.99, after all; less than the price of your average fast food hamburger, and likely less hellish in the end.
On the id side of things, be sure to check out page 28 of the new Texas-specific Edge e-zine, which features a short-but-sweet interview with Todd Hollenshead.
You can almost see the high-water mark where the latest wave of Fallout: New Vegas details broke and rolled back. The news continues to percolate, with the PC Gamer podcast crew chatting up the game on their latest episode. PC Gamer also lists the game as one of the top 10 of 2010, along with GameZone.
Finally, in the realm of decade-long accolades, good old RPGamer named Fallout 3 its fifth favorite RPG from a list of hundreds.
That about rounds out the roundup. As always, let us know in the comments if you spot any other interesting stuff.
This week on iTunes, you can download the latest iPhone/iPod touch game from id Software – DOOM II RPG. Following up 2005′s DOOM RPG (as well as Wolfenstein RPG), this sequel features nine maps spanning the galaxy and beyond, three playable characters, and a number of weapons and baddies familiar to fans of the DOOM series. In addition, with your purchase of the game ($3.99), you’ll also receive a bonus digital comic.
Since we get plenty of emails asking about job availability, I thought I’d let you know there’s a number of job opportunities at id Software. Within the current listing, they have several programming positions open, as well as positions in Animation, Art, Design, IT, and Management.
id Software is located in Mesquite, TX — located in north central Texas and just east of Dallas. If you’re wondering what folks there might be ramping up for, the ad above might give you an idea.
To get the Holidays started with a BANG, id Software is kicking off the 12 Days of Christmas iPhone App sale starting today through January 1st 2010. DOOM Classic is on sale for $2.99, DOOM: Resurrection has been slashed to $1.99 and Wolfenstein 3-D Classic Platinum is only 99 cents. Don’t miss out on these great limited time deals for some of the iPhone’s best games!
Happy Holidays from all of us here at id!
Congratulations are in order for the Fallout 3 DLC team, as IGN tonight recognized Broken Steel as the “Best PC Expansion of 2009.” Check out the full list of award-winning games here. Fallout appears to be in good company.
In further celebratory news, last weekend’s ZeniMax holiday party brought our big gang together for a long night of carousing and general ballyhoo. Who couldn’t make it through the night without tripping down the stairs? Click through to find out!
Congratulations are in order for Game Informer, who are celebrating the release of their 200th issue. To commemorate the occasion, they’ve put together a list of The Top 200 Games of All Time. Among the games included on the list are DOOM (#6), Oblivion (#30), Fallout 3 (#65), Morrowind (#101), Quake 2 (#132), and Wolfenstein 3D (#139). Additionally, the top eight games on their list each received a special edition cover. Above is the cover made for DOOM. You can check out the other seven at Game Informer’s website.
Be on the lookout for the 200th issue on newsstands or in your mailbox.
Before heading out for vacation, I thought I’d squeeze in another “around the web.”
We’ll begin with news on Brink. Splash Damage Senior Game Designer Ed Stern recently discussed Brink in a new interview at Rock, Paper, Shotgun. Here’s a snippet…
RPS: The game is quite bright and exaggerated, however. Colourful, even. It’s going against a trend for photorealism, isn’t it?
Stern: I think we’ll see more of this stuff. Look at TF2 or Borderlands, they have unrealistic characters too. And look at all three next to each other, take a screenshot from each of them and none of them look alike.
Brink is also included in a new list of the Top 10 original video games of 2010. You’ll also find that RAGE made the list at #4. For more on RAGE, check PC Zone’s preview that’s currently up at GamesRadar.
In Fallout news, there’s new DLC reviews up. Here’s a snippet from a new review for Point Lookout at GamingBolt…
“With Point Lookout, Bethesda has given a near-perfect reminder of why we love Fallout 3 so much. This game is simply a joy to play. A dirty, morally questionable joy â€“ but a joy nonetheless. If you’re looking for a chance to jump back into the world of Fallout 3, Point Lookout is a great place to start.”
More after the jump…