G’day everyone, we have exciting news for Bethesda fans Down Under! This year we will be participating in PAX Aus for the first time — bringing BATTLECRY, our Austin-flavored multiplayer action game from the dev team at BattleCry Studios.
Alongside being able to play the game on the show floor, members of team — Executive Producer Rich Vogel, Design Director Lucas Davis, Senior Systems Designer Mark Tucker, and Community Manager Shahin Kanafchian — will take the stage for a panel entitled ‘BATTLECRY: Welcome to the WarZone’ on Saturday, November 1st at 2 pm local time. They’ll be on stage to discuss the ins and outs of their new game and look forward to debating the world’s best BBQ. And with tech/gaming guru Rae Johnston presiding over the panel as moderator, it’s sure to be entertaining.
In addition to BATTLECRY’s presence, you won’t want to miss Pete Hines’ “storytime keynote” address opening the show. Pete, Rich Vogel, and Lucas Davis will also be sitting on other PAX Aus panels throughout the weekend. More details to come!
PAX AUS runs from October 31st thru November 2nd. For more information on PAX Aus, visit the event website and be on the lookout for new updates on Bethesda Blog, as well as our BATTLECRY Facebook and Twitter accounts.
Exciting news for our fans in Australia! We’ve partnered with Warner Bros. Movie World on the Gold Coast, Australia to bring you a special real-life experience inspired by The Evil Within!
Currently in production for their signature ‘Fright Nights’ event held throughout October, the maze includes real-life characters from the game and is sure to be a test of nerves for anyone brave enough to enter.
For those that can’t get to the Gold Coast during October, a teaser version of the maze will also be at EB EXPO in Sydney October 3 to 5 on the Bethesda booth along with the game!
Below we have some of the first images to emerge from the maze. Good luck Aussies!
Celebrate with us as we open our newest office in Sydney. We cannot wait to begin riding kangaroos and planning our LotR LARP.
In all seriousness, we’re very excited about our newest expansion — led by our longtime friend and colleague, Simon Alty. 2014 will be a busy year with The Elder Scrolls Online, The Evil Within, and Wolfenstein: The New Order all releasing.
Want to learn more? Crack open a Foster’s and read the release below…
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In less than two weeks, An Evening with id Software will rock the Sydney Opera House. Australians interested in attending should visit the following sites for details on winning tickets*
*check terms & conditions on each individual site.
In case you missed these, here’s plenty of stories you can read up on…
At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.
In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.
Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.
In our final update on the March Mayhem Developers Showdown, we bowed out of the competition after losing a very close matchup (51% to 49% ) to Turbine. You may recall that Turbine ousted us in the Final Four of last year’s showdown.
Today on Gameplayer, Chris Stead has an 8-page preview with new impressions of Fallout 3 based on a recent meet up with Pete. Here’s a snippet of the preview:
The theme of Fallout 3 is Sacrifice and Survival. Or more to the point, what will you sacrifice to survive? The whole diverging paths and user-defined narratives that we have been experiencing in RPGs over recent years has become less of a gimmick and more of something truly emotional this generation. Who did you kill in Mass Effect, for example? Fallout 3 takes this feature and powers it with atomic energy. There is a full moral see-saw to ride in the game, referred to as karma. Various decisions you make in regards to completed and uncompleted quests, in combat and in conversation act to split your experience into multiple parallel universes.
Meanwhile, over at Gamespot’s Australian site, you can check out new impressions of the game, as well as an interview with Pete on their show Crosshairs. If you want to skip ahead to the Fallout 3 stuff, fast-forward to around the 11-minute mark of the video.
Update: Here’s two more Australian preview to check out — one from PALGN and another over at The Age.
Fallout 3 coverage continues to make its way online as Pete’s travels around the globe continue.
We begin with a video interview Gamereactor TV did with Pete at the Ubidays event in Paris a few weeks back. To watch the video, head here.
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Today at the office, we received the 1,000th issue of Entertainment Weekly (since it’s a double issue, it’s actually issue #999-1,000). To celebrate the occasion, EW has a lengthy feature about the “New Classics” — where they list off the top 1,000 films, books, and albums of the last 25 years. While not as robust as some of the other lists, there’s also a list of the top 50 videogames from the past 25 years, with Oblivion making the list at #47.
For more news, hit the jump below…
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While I had a busy week of flights and meetings for Fallout 3 while Australia, I discovered a fantastic cookie (or biscuit, as they say) called Tim Tam. Available in a variety of flavors (Original, Latte, Double Chocolate to name a few), these things need to start being made in the States.
Over the next few days, I’ll be bringing in a few varieties for folks at the office to try, and so far everyone seems to like them…maybe too much. Attrebus, we might need a shipment of these soon! I’ll take these over Pocky any day.