Around the Web – Swede Interview Edition

What’s new on the web? Plenty!

With Wolfenstein out for more than a month now, Giant Bomb’s Patrick Klepek caught up with MachineGames’ creative director, Jens Matthies, for a must-read interview. Topics covered include: what it takes to make a Wolfenstein game, spoilers [alert!] about the ending, and what’s on the horizon for MachineGames.

Here’s an excerpt…

Giant Bomb: So you actually liked the idea of trying to resolve the potential contradictions in the story you wanted to tell with the legacy of the storytelling in Wolfenstein?

Jens Matthies: Yeah, of course. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It’s not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.

Who else is putting their post-mortem wrap on Wolfenstein? The Escapist. One of the site’s feature writers, Shamus Young, shares his surprise in how great the game ended up being — drawing comparisons to Valve’s Half-Life 2. Read Shamus’ article here.

Going from what’s already out to what’s coming later this year, we move to The Evil Within. And with The Evil Within at E3, you also get plenty of face time with Shini Mikami. Read a pair of interviews with him at both Metro UK and Telegraph.

Previewed in a dark room, we had to be careful not to make players scream at the top of their lungs as we strolled by. Below are some E3 highlights…

Official Xbox Magazine – “… it could be the modern Resident Evil that fans like me have been waiting for.”

Platform Nation - “Bewildered by the blank wall, I turn around and the hall goes all hazy, riddled with static, and then the doctor and patient disappear after the kid gives some sort of creepy psycho premonition speech. The hallway ends at a door that wasn’t there before, and the other side appears to go on interminably. It’s disconcerting to say the least.”

USA Today — Watch a new video preview with Pete Hines.

Closing out our wrap up, read impressed impressions from folks that tried BattleCry Studios’ self-titled debut. Among recent previews, USA Today ranked the game as one of their Top 10 game of the show. Previews below…

Quest Gaming Network – “Fast and fluid, pretty yet gritty; BattleCry Studios seem to know what their doing, which is no surprise with vets from all around the industry in their ranks.”

Tom’s Hardware – “BATTLECRY in its present state was a blast. A number of us played as the Cossacks while another set played as the Royal Marines. Because there is no gunpowder in this alternate timeline, players must rely on melee and basic ranged weapons such as swords, bows, energy-powered blades and more. That made the gameplay feel a bit more personal and frantic.”

USA Today – “It’s a fascinating approach for an online multiplayer game, which anyone with a headset and public chat settings enabled will tell you is sometimes a hostile experience.”

E3 2014 – Photos from the Show

E3 week is always a bit crazy, but we still manage to have a blast while showing off our newest games. There’s plenty of highlights: from a BATTLECRY showdown featuring our friends from Respawn Entertainment, candid interview shots, and seeing folks playing the game in mood-setting darkness.

Check out highlights in our imgur slideshow and Vines below…

Bethesda Booth imgur slideshow
Vine from our entrance for The Evil Within
Vine showing off various parts of our E3 Booth

E3 Roundup: BATTLECRY

Missed some of the E3 coverage on BATTLECRY? Fear not, we’ve got reactions, gameplay, and more in a new roundup.

Kicking off things is Gamespot, who featured the BattleCry Studios’ game in their video feature of the Impressive PC Games of E3 and interviewed the studio’s executive producer, Rich Vogel. Watch that interview above.

What else is being said about the team combat action game? Check out more impressions below.

MMOBomb - “Mobility in BattleCry is also surprisingly fast. Characters automatically sprint while out of combat making traversing the medium-sized E3 demo map Fracture a quick affair. Players also have access to a magnetic grappling hook ala Bioshock Infinite which propels them across the sky and onto the map’s more vertical locations.”

Game Informer - “I’m always skeptical of multiplayer-focused free-to-play action games, but I enjoyed what I played of BATTLECRY. The action is fast-paced but also felt fair, and required less twitch reflexes than cover-based shooters.”

The Escapist – “BATTLECRY is definitely something to keep an eye on. It’s fast, exciting, fun, and equally brutal and beautiful. When you do get in the game, though, stick with your squad and don’t wander off alone. This is clearly a game designed to be played with a team.”

Game Revolution – “My short time with BATTLECRY was nutty, running about the battlefield as a Cossack Duelist, taking advantage of Royal Marines running around alone. Due to physical space limitations at the Bethesda booth, our game only held 16 players, but the full game actually supports 32 at a time. Seeing the juxtaposition of the graphics with the kooky animations and the pools of violently-hewn blood was definitely a unique experience.”

Pocket Lint - “The studio confirmed that there will be no pay-to-advance route through the game, so you can’t throw cash at it and become invincible. To earn you’ll need to acquire medals and salutes from your co-players to translate into iron.”

Twitch - New Interview with Lucas Davis.

And after the break, check out additional video previews featuring Rich Vogel, Lucas Davis, and Viktor Antonov.

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E3 Roundup – The Evil Within

The Evil Within Extended Gameplay Demo w/ IGN 

Day 3 of E3. Everyone looks unnerved or as if they’ve seen a ghost. At the Bethesda E3 booth, we’ve actually seen that look all week from folks terrorized by our demo for The Evil Within.

Susan Arendt at Joystiq had shown concern that the game would not be scary enough. In her latest playthrough, her only worry concern was not completely freaking out from the game:

“Moving from room to ruined room, I found a few notes left behind by the previous inhabitant, who was engaged in some kind of experiments. Mad scientist, sure, I can work with that, wait, why are all of the faces in that portrait slashed except for the young boy? Ok, no problem, I get it, the boy’s the survivor, wait oh my god what is that thing trying to kill me shotgun shotgun take its head off GAHHH it turned into some guy in a hood that’s coming right at me and my bullets are doing nothing and GAHHHHHHHH.”

Meanwhile, resident survival-horror writer Tim Turi at Game Informer played the game and stated, “The Evil Within feels like an alternate reality where the Resident Evil franchise doubled down on tense combat, scares, and creepy environments rather than fun, over-the-top action.”

Who else braved our E3 demo of the game. Check out more highlights below…

IGN – “So how many ways are there to die in The Evil Within? Well, in my 20-minute hands-on play session, I had a pickaxe lodged in my chest, was strangled and bit, had my skull crushed by a hulking ghoul’s meaty foot, and got blown to bits by a tripwire bomb. ”

Gameranx - “… Shinji Mikami and his team at Tango Gameworks have made a game that promises to embody the dread and suspense the way only a survival horror game can.”

God is a Geek - “…it is shaping up to be the purest and most varied third-person horror experience in years.”

Shacknews – “Head shots don’t always kill enemies, and downed creatures don’t always stay dead unless you light them on fire with matches (another scarce item).”

HorrorMovies.CA – “I think this game is on track to satisfy those old-school horror cravings you might be having. ”

EGMNow — “There’s a great balance between puzzles and action, with both having a flair that you’d expect from a team like Tango.”

After the break, see more video features taken from the E3 show floor.

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BATTLECRY & The Evil Within at E3

E3 week is upon us! We’ve made things a bit easier on you by gathering all of the presentations and interviews scheduled in one place. Tune in so you don’t miss out on all the details for The Evil Within and BATTLECRY.

All times PDT and subject to change. To get the latest during E3, be sure to follow @bethblog on Twitter.

BATTLECRY

Monday, June 9th

  • Game Trailers (On SPIKE TV) – 1:20pm
  • Twitch – 4:00pm

Wednesday, June 11th

  • IGN – 11:50am

Thursday, June 12th

  • Gamespot – 10:40am

The Evil Within

Monday, June 9th

  • Game Trailers (On SPIKE TV) – 2:15pm
  • IGN – 2:20pm

Tuesday, June 10th

  • Twitch – 1:20pm
  • PlayStation Blog – 3:30pm

Wednesday, June 11th

  • Gamespot – 2:40pm

Around the web: Pre-E3 Edition

Before hopping on a plane to Los Angeles for E3 2014, here’s some videos and articles we thought you’d enjoy this weekend.

While in Munich to receive the LARA of Honor award, Todd Howard chatted with GameStar on a number of topics: career highlights, gaming philosophies, favorite German cuisine, and much more are all covered in the video above.

Elsewhere…

“Turn the pain into something positive. Use the darkness to make good art.” – Those words mean a great deal to Wolfenstein narrative designer Tommy Tordsson Björk. Find out why in a heartfelt column this week on The Huffington Post.

Next… err current-gen gaming is all the rage these days, but IGN recently took time to share their 100 favorite games from the previous generation. Bethesda published games make quite a splash in the list — with five games making the list: Dishonored (#67), Oblivion (#40), Fallout: New Vegas (#26),  Fallout 3 (#5), and Skyrim (#4).

The Skyrim Mash-up for Minecraft on Xbox 360 recently won the “Coming Back for Seconds” award from the Xbox community. Thanks to everyone for voting.

If you’ve ever eaten at Nando’s, you know their chicken is peri peri good! It’s so good that MachineGames developers flew from Sweden to the UK to celebrate their first paycheck. Learn more on this and other tidbits about Wolfenstein: The New Order’s development at Shortlist.

Are The Evil Within and BATTLECRY your most anticipated games of E3? Share your support in a new poll up at FavsList!.

Here’s some scary thinking: A new feature at Games Radar focuses on eight bizarre parallels that can be made between the real world and the world of Wolfenstein. Yikes!

Do you know what time it is? It’s time for a Wolfenstein Penny Arcade cartoon!

Finally, a little love for Dishonored. Below you can watch a jaw-dropping play-through of the Lord Regent assassination mission — courtesy of StealthGamerBR. The video is an awesome reminder that you can always find new and creative ways to play through the game.

Have an awesome weekend!

Weekend Update: Polygon previews The Evil Within

We’re only two weeks away from E3, but there’s already plenty of folks sharing their hands-on experience with The Evil Within. This weekend Polygon has a new video preview featuring Griffin McElroy and Mike McWhertor discussing the latter’s hands-on experience with the game. Watch it above, and check out more previews from our Tuesday roundup.

As a reminder, The Evil Within is arriving this October – releasing on October 21st in North America, October 23rd in Australia, and throughout Europe on October 24th, 2014. With your pre-order of the game, you’ll receive The Fighting Chance Pack. 

Best RPG of E3 2013!

Following last week’s nominations, we’re thrilled to share news that The Elder Scrolls Online has been named Best Role Playing Game of E3 2013… congrats to the team at ZeniMax Online Studios! For a look at the game’s other E3 awards, check out our post from last month.

As a company, ESO is the fourth Bethesda-published game to win Best Role Playing Game. Previously Bethesda Game Studios’ Oblivion (2005), Fallout 3 (2008), and Skyrim (2011) received the same accolade.

For more on ESO, visit the official website to grab new Google+/Facebook cover images and read a new feature on the game’s dungeons. Here’s an excerpt…

“Dungeons represent some of the toughest challenges in The Elder Scrolls Online, and they add yet another adventure you can choose to experience as you explore Tamriel. We hope this peek behind the portcullis helped give you some insight about dungeon design, and we’re excited to see how you choose to tackle these dangerous delves in your own groups. Make sure to share this with your prospective party members so they’ll be prepared, too!”

Also worth checking out, the team at Tamriel Foundry have put together a great new video, titled An Overview of The Elder Scrolls Online. Watch the video in the embed below.

ESO captures three ‘Game Critics Awards’ nominations

The annual Game Critics Awards for E3 — determined by 30 outlets that cover games — have been announced, and we’re excited to share news that The Elder Scrolls Online received three nominations:  Best PC Game, Best RPG, and Best Online Multiplayer. Congrats to everyone at ZeniMax Online Studios for their hard work and this prestigious honor.

Winners of this year’s awards will be announced next week on July 2nd. To learn more about the Game Critics Awards — including details on the judging panel and rules — at gamecriticsawards.com.

E3 2013 Roundup: Wolfenstein

With hourly presentations from game director Jens Matthies and more than a dozen hands-on kiosks within our booth, there’s still plenty of E3 buzz for Wolfenstein: The New Order making its way online. Let’s have a look, shall we?

Start by watching a video feature filmed at our booth featuring Polygon’s Matt Leone. Once you’ve watch the video, read his MachineGames feature, The Team Reviving Wolfenstein.

Also at Polygon, Jenna Pitcher discusses the satisfying feeling of wielding guns after playing the hand-on demo:

“It felt great, and a little naughty, dual-wielding machine guns, especially since they felt like they had at least three times the heft and punch of other games’ machine guns. Other weapons encountered included a metal cutting tool called the Lazerkraftwerk, a detachable gatling gun and more.”

For more on Wolfenstein, keep reading…

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