Updated: Public registration is over, but…
There’s still a chance to attend! Stand-by tickets will be available at the Dolby Theatre on Sunday, June 14th and will be distributed on a first-come-first-served basis. Fans are encouraged to join the ‘Stand-by Tickets’ line along Hollywood Boulevard starting at 1pm on the day of the event for a chance to receive an unclaimed ticket. All reserved tickets not claimed by 6:15pm will be released to stand-by fans.
Already Registered and Looking for an Update?
We will be selecting a lucky group of registered fans to receive official invites on or around May 14th. If you are selected, you – and the guest you registered – must follow the instructions that will come with your official invitation in order to finalize the registration process and RSVP for the event. Once you RSVP you will receive a confirmation email with details on when you can expect your ticket (in the form of a barcode) that you must bring to the event to gain admittance. Please check out our FAQ if you have any questions.
The E3 Showcase will be streamed live on Twitch.TV/Bethesda and our YouTube channel – YouTube.com/BethesdaSoftworks. The pre-show begins at 6.30pm PT and the Showcase kicks-off at 7pm PT. Be sure to tune in on Sunday, June 14th to watch every moment live!
Have questions? We’ve got a FAQ for that.
Back in February we announced our plans for our first-ever E3 Showcase, and now it’s time to find out how you can attend the event!
If you’re planning to be in the Los Angeles area on June 14th, we’ve set up a registration process for you here. We will select a lucky group of registered fans to receive official invites for themselves and one guest to the E3 Showcase. If you are selected, you’ll receive an invite to the event on May 14th via firstname.lastname@example.org. Please add this email address to your email contact list to help ensure you receive your official invite should you be selected.
The deadline to register for a chance to attend Bethesda’s E3 Showcase is May 4th, 2015. Questions? Check out our E3 Showcase FAQ here.
Be there or
be squared … err… be cubed… or how about just #BE3. Yeah, that’s it.
We’re hosting our first-ever E3 Showcase in Hollywood, CA on June 14th and we’ve saved some seats just for you, our fans. Feel like a celebrity by attending our most exciting event yet, live and in-person! Keep an eye out – in the coming months we’ll be sharing details on how you can register to attend.
What’s new on the web? Plenty!
With Wolfenstein out for more than a month now, Giant Bomb’s Patrick Klepek caught up with MachineGames’ creative director, Jens Matthies, for a must-read interview. Topics covered include: what it takes to make a Wolfenstein game, spoilers [alert!] about the ending, and what’s on the horizon for MachineGames.
Here’s an excerpt…
Giant Bomb: So you actually liked the idea of trying to resolve the potential contradictions in the story you wanted to tell with the legacy of the storytelling in Wolfenstein?
Jens Matthies: Yeah, of course. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It’s not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.
Who else is putting their post-mortem wrap on Wolfenstein? The Escapist. One of the site’s feature writers, Shamus Young, shares his surprise in how great the game ended up being — drawing comparisons to Valve’s Half-Life 2. Read Shamus’ article here.
Going from what’s already out to what’s coming later this year, we move to The Evil Within. And with The Evil Within at E3, you also get plenty of face time with Shini Mikami. Read a pair of interviews with him at both Metro UK and Telegraph.
Previewed in a dark room, we had to be careful not to make players scream at the top of their lungs as we strolled by. Below are some E3 highlights…
Official Xbox Magazine – “… it could be the modern Resident Evil that fans like me have been waiting for.”
Platform Nation – “Bewildered by the blank wall, I turn around and the hall goes all hazy, riddled with static, and then the doctor and patient disappear after the kid gives some sort of creepy psycho premonition speech. The hallway ends at a door that wasn’t there before, and the other side appears to go on interminably. It’s disconcerting to say the least.”
USA Today — Watch a new video preview with Pete Hines.
Closing out our wrap up, read impressed impressions from folks that tried BattleCry Studios’ self-titled debut. Among recent previews, USA Today ranked the game as one of their Top 10 game of the show. Previews below…
Quest Gaming Network – “Fast and fluid, pretty yet gritty; BattleCry Studios seem to know what their doing, which is no surprise with vets from all around the industry in their ranks.”
Tom’s Hardware – “BATTLECRY in its present state was a blast. A number of us played as the Cossacks while another set played as the Royal Marines. Because there is no gunpowder in this alternate timeline, players must rely on melee and basic ranged weapons such as swords, bows, energy-powered blades and more. That made the gameplay feel a bit more personal and frantic.”
USA Today – “It’s a fascinating approach for an online multiplayer game, which anyone with a headset and public chat settings enabled will tell you is sometimes a hostile experience.”
E3 week is always a bit crazy, but we still manage to have a blast while showing off our newest games. There’s plenty of highlights: from a BATTLECRY showdown featuring our friends from Respawn Entertainment, candid interview shots, and seeing folks playing the game in mood-setting darkness.
Check out highlights in our imgur slideshow and Vines below…
Kicking off things is Gamespot, who featured the BattleCry Studios’ game in their video feature of the Impressive PC Games of E3 and interviewed the studio’s executive producer, Rich Vogel. Watch that interview above.
What else is being said about the team combat action game? Check out more impressions below.
MMOBomb – “Mobility in BattleCry is also surprisingly fast. Characters automatically sprint while out of combat making traversing the medium-sized E3 demo map Fracture a quick affair. Players also have access to a magnetic grappling hook ala Bioshock Infinite which propels them across the sky and onto the map’s more vertical locations.”
Game Informer – “I’m always skeptical of multiplayer-focused free-to-play action games, but I enjoyed what I played of BATTLECRY. The action is fast-paced but also felt fair, and required less twitch reflexes than cover-based shooters.”
The Escapist – “BATTLECRY is definitely something to keep an eye on. It’s fast, exciting, fun, and equally brutal and beautiful. When you do get in the game, though, stick with your squad and don’t wander off alone. This is clearly a game designed to be played with a team.”
Game Revolution – “My short time with BATTLECRY was nutty, running about the battlefield as a Cossack Duelist, taking advantage of Royal Marines running around alone. Due to physical space limitations at the Bethesda booth, our game only held 16 players, but the full game actually supports 32 at a time. Seeing the juxtaposition of the graphics with the kooky animations and the pools of violently-hewn blood was definitely a unique experience.”
Pocket Lint – “The studio confirmed that there will be no pay-to-advance route through the game, so you can’t throw cash at it and become invincible. To earn you’ll need to acquire medals and salutes from your co-players to translate into iron.”
Twitch – New Interview with Lucas Davis.
And after the break, check out additional video previews featuring Rich Vogel, Lucas Davis, and Viktor Antonov.
Day 3 of E3. Everyone looks unnerved or as if they’ve seen a ghost. At the Bethesda E3 booth, we’ve actually seen that look all week from folks terrorized by our demo for The Evil Within.
Susan Arendt at Joystiq had shown concern that the game would not be scary enough. In her latest playthrough, her only worry concern was not completely freaking out from the game:
“Moving from room to ruined room, I found a few notes left behind by the previous inhabitant, who was engaged in some kind of experiments. Mad scientist, sure, I can work with that, wait, why are all of the faces in that portrait slashed except for the young boy? Ok, no problem, I get it, the boy’s the survivor, wait oh my god what is that thing trying to kill me shotgun shotgun take its head off GAHHH it turned into some guy in a hood that’s coming right at me and my bullets are doing nothing and GAHHHHHHHH.”
Meanwhile, resident survival-horror writer Tim Turi at Game Informer played the game and stated, “The Evil Within feels like an alternate reality where the Resident Evil franchise doubled down on tense combat, scares, and creepy environments rather than fun, over-the-top action.”
Who else braved our E3 demo of the game. Check out more highlights below…
IGN – “So how many ways are there to die in The Evil Within? Well, in my 20-minute hands-on play session, I had a pickaxe lodged in my chest, was strangled and bit, had my skull crushed by a hulking ghoul’s meaty foot, and got blown to bits by a tripwire bomb. ”
Gameranx – “… Shinji Mikami and his team at Tango Gameworks have made a game that promises to embody the dread and suspense the way only a survival horror game can.”
God is a Geek – “…it is shaping up to be the purest and most varied third-person horror experience in years.”
Shacknews – “Head shots don’t always kill enemies, and downed creatures don’t always stay dead unless you light them on fire with matches (another scarce item).”
HorrorMovies.CA – “I think this game is on track to satisfy those old-school horror cravings you might be having. ”
EGMNow — “There’s a great balance between puzzles and action, with both having a flair that you’d expect from a team like Tango.”
After the break, see more video features taken from the E3 show floor.
E3 week is upon us! We’ve made things a bit easier on you by gathering all of the presentations and interviews scheduled in one place. Tune in so you don’t miss out on all the details for The Evil Within and BATTLECRY.
All times PDT and subject to change. To get the latest during E3, be sure to follow @bethblog on Twitter.
Monday, June 9th
- Game Trailers (On SPIKE TV) – 1:20pm
- Twitch – 4:00pm
Wednesday, June 11th
- IGN – 11:50am
Thursday, June 12th
- Gamespot – 10:40am
The Evil Within
Monday, June 9th
- Game Trailers (On SPIKE TV) – 2:15pm
- IGN – 2:20pm
Tuesday, June 10th
- Twitch – 1:20pm
- PlayStation Blog – 3:30pm
Wednesday, June 11th
- Gamespot – 2:40pm
While in Munich to receive the LARA of Honor award, Todd Howard chatted with GameStar on a number of topics: career highlights, gaming philosophies, favorite German cuisine, and much more are all covered in the video above.
“Turn the pain into something positive. Use the darkness to make good art.” — Those words mean a great deal to Wolfenstein narrative designer Tommy Tordsson Björk. Find out why in a heartfelt column this week on The Huffington Post.
Next… err current-gen gaming is all the rage these days, but IGN recently took time to share their 100 favorite games from the previous generation. Bethesda published games make quite a splash in the list — with five games making the list: Dishonored (#67), Oblivion (#40), Fallout: New Vegas (#26), Fallout 3 (#5), and Skyrim (#4).
The Skyrim Mash-up for Minecraft on Xbox 360 recently won the “Coming Back for Seconds” award from the Xbox community. Thanks to everyone for voting.
If you’ve ever eaten at Nando’s, you know their chicken is peri peri good! It’s so good that MachineGames developers flew from Sweden to the UK to celebrate their first paycheck. Learn more on this and other tidbits about Wolfenstein: The New Order’s development at Shortlist.
Are The Evil Within and BATTLECRY your most anticipated games of E3? Share your support in a new poll up at FavsList!.
Here’s some scary thinking: A new feature at Games Radar focuses on eight bizarre parallels that can be made between the real world and the world of Wolfenstein. Yikes!
Do you know what time it is? It’s time for a Wolfenstein Penny Arcade cartoon!
Finally, a little love for Dishonored. Below you can watch a jaw-dropping play-through of the Lord Regent assassination mission — courtesy of StealthGamerBR. The video is an awesome reminder that you can always find new and creative ways to play through the game.