This morning the judges for the Game Critics Awards announced this year’s Best of E3 2010 nominations, and we’re excited to share that RAGE scored the most nominations with five. The game was nominated in the following categories:
Best of Show
Best Original Game
Best Console Game
Best PC Game
Best Action Game
Additionally, Fallout: New Vegas, captured a nomination for Best Role Playing Game.
Winners of this year’s Game Critics Awards will be announced next Tuesday, July 6th.
It’s been more than a week since the last game journalist vacated the LA Convention Center (rumors of some being trapped inside have yet to be confirmed), but the E3 coverage continues to make it’s way online for your reading pleasure.
E3 offered a first chance for many to get their hands on New Vegas. Among the eager, first-time players was Atomic Gamer’s Jeff Buckland. Here’s an excerpt from his preview…
“For those who are wondering whether Obsidian was able to make a brand new experience in the style of Fallout 3, the hour or so I spent with the game makes it seem like everything is pretty much in order. But it’s the new elements as well as the renewed interest, two years after Fallout 3, which gets me more excited.”
For more hands-on impressions, as well as accolades for the game at the show, hit the jump below.
As we mentioned previously, Brink did pretty well for itself at this year’s E3. In our excitement to share the news, we published our first post-show wrapup a bit on the early side last week, so we have some major catching up to do.
Here are a few links to get you started:
Kotaku: “Brink’s Customization Might Be Custom Made For Me”
Voting for this year’s Golden Joystick Awards has been narrowed down and both Fallout: New Vegas and Brink are up for this year’s One to Watch Award. To vote for these games (or any of your other favorites), head to the Official Site for the Golden Joysticks.
Over at G4TV.com, they’ve announced the winners of X-Play’s Best of E3 2010. RAGE came away as a winner in two categories, Best Shooter and Best-Platform Game, while capturing runner-up for Game of Show.
Additionally, Fallout: New Vegas received runner-up accolades in the Best RPG category and Brink was runner-up in the Best Trailer Category.
The Community Management staff is keeping their eyes for all coverage coming out of E3… stay tuned for more updates.
It was all bright lights and blue skies in our hands-on E3 demo of Fallout: New Vegas’ Mojave Wasteland and Vegas Strip zones. Dozens of Fallout-starved gamers clogged our stations all week for a chance to play, and now we’ve got the full report on their reports.
Megatons of live demos, previews and interviews follow:
USA Today Hands-on Impressions: “Fallout 3 delivered an enriching experience thanks in part to an intriguing cast of characters living in the Capital Wasteland, and Fallout New Vegas seems to hold to that concept very well.”
IGN Preview: “The New Vegas Strip in the upcoming follow-up to Fallout 3 is a lot like the real Vegas–full of false hope and desperate people. For a world decimated by a nuclear war, New Vegas is about as glitzy as it can get.”
Caddoc and E’Lara also made the journey to E3, and not just in statue-form.
Deep down in the dark recesses of the Bethesda booth, menacing stations lined a candle-lit facade. Courageous developers grasped dimly-lit controllers for hours on end. Press from all corners of the world banded together to complete a 15-minute video game demo.
E3 was the first time many journalists had the chance to go hands-on with Brink, and in spite of its great showing last year, the multiplayer shooter managed to surprise once again.
During the show we had three-player demo stations set up nextdoor to our massive 33′-tall Founders’ Tower statue (as seen here), all supporting a steady stream of pressmen and women. Lucky for you, a lot of them went home, sobered up and wrote about their experiences.
Check out some of the videos, previews and interviews we’ve seen so far:
GameSpot Stage Demo,Hands-on Preview: “Before jumping into the multiplayer map we had a brief look at the character customization. In the space of a few minutes we turned our character from a Mohawk-sporting, tattoo-wearing, chain-sporting punk into an Upper East Side prep-school kid with an off-putting British accent (yes, you can change characters’ accents). Suffice it to say that we had a lot of fun with this aspect.”