Emil is quite the card

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Yesterday GamaSutra posted a story (originally from Game Developer magazine) entitled Game Developer’s Top Deck 2008. This “deck” highlights members of the game development community for their work in 2008. Making the list as the 10 of Diamonds is none other than Fallout 3 Lead Designer Emil Pagliarulo.

So what makes Emil a diamond? According the feature, diamonds are reserved for Progressives that “implement brand new ideas in game development, perhaps branching in unexpected yet compelling directions. Alternatively, you can simply make what already works, work a whole lot better.”

Yep, that sounds like Emil.

Adrenaline Vault Alumni to Answer Your Questions

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As many of you may know already, before coming to Bethesda, there was a time when Emil and Pete worked together at The Adrenaline Vault. This week they have a homecoming of sorts, as they’ll be answering community questions in this week’s AVault podcast.

If you’d like to ask a burning question you have, register over at the Adrenaline Vault forums and post here.

Around the web: Day-before-release edition

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We’re down to the final hours before the release of Fallout 3. If you’re waiting to pick up the game at midnight, here’s some coverage you can read to kill the time.

Mike Musgrove of the Washington Post has a new interview with Todd, as well as a feature about Fallout 3 titled, “Fallout 3, Starring Washington, D.C.,” which ran on the front page of their Business section yesterday. Here’s a snippet:

“Some Washington area game fans have been wondering whether they’ll be able to find their office or the buildings in their neighborhood in the game. Chances are, they might not. Bethesda Softworks executive producer Todd Howard says the studio didn’t seek to create a street-to-street level of verisimilitude. Instead, it tweaked the city’s map in a way that made sense for a video game’s pacing. He thinks people who know the area will periodically experience a more general ‘Hey, I know this view!’ feeling.”

A new interview with Lead Sound Designer Mark Lampert can be found over at GameSpy. Here’s a quick look at one of the questions:

GameSpy: What real-world weapons did you use to create the sounds of the ones in the game?

Mark Lampert: Quite a bit of the action on the game’s small arms (pistols, rifles, shotguns, etc.) is actually recorded from real firearms. A colleague kindly brought two pistols and three rifles over to my place where I could set up a couple of mics and record the sound of the bolt being opened and slammed shut, magazines sliding into place and being taken out, dry firing, etc. The actual sounds of the game’s weapons being fired were composited together from field recording libraries, as well a as little bit of Foley recording in places where I might want to add some extra bass or exaggerate the sound of the weapon’s action.

Elsewhere, you can read a new interview with Pete at Worth Playing, and Emil’s did an op/ed about violence for Edge.

Finally, at The Vault, there’s a new contest/scavenger hunt where you have a chance to win a copy of Fallout 3, as well as other Fallout-related schwag. Good luck!

Burning the midnight oil…

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We put out a press release today letting everyone know about several launch events we’re having at Best Buy stores across the country. Check it out to find a location near you.

Additionally, Gamestop is having midnight launches at 1600 of their stores. These locations will begin their events at 10 p.m. (local time). If you want to know if a store in your area is having a midnight launch, contact your local store for details.

So where will we be at the strike of midnight? If you’re able to make it to the Rockville Pike Best Buy (1200 Rockville Pike), we’ll be having a special event at the store. After purchasing the game, you’ll be able to get your copy signed by Todd Howard, Emil Pagliarulo, Istvan Pely, Gavin Carter, or any of the other devs that might be out there. Additionally, we’ll have the Fallout Airstream on display. The festivities start at 10 p.m. Monday night. Hope you can make it out.

Watch GameTrailers TV online

Last night’s episode of GameTrailers TV with Geoff Keighley is now available to view on their website. The episode is split into four segments, which includes new footage of the game and interviews with Gavin, Istvan, Emil and Todd. Additionally, the episode features an interview with Fallout 3 composer, Inon Zur.

To watch the whole episode, click here.

Update: If you want to go straight to gameplay videos without the interviews, GameTrailers has four videos available in SD/HD on their site.

Born to be bad…

For every good, is there an evil? This certainly seems to be the case at IGN. Following David Clayman’s Good Karma preview, Erik Brudvig has followed up with a piece centering around Bad Karma in Fallout 3. In addition to the preview, check out the video above, in which Emil, Istvan, and Todd discuss playing the role of the bad guy.

Fallout 3 Week at IGN wraps up tonight with their preview finale.

Being the good guy

In IGN’s latest Fallout 3 update for Fallout 3 Week, David Clayman shares his thoughts on Fallout 3′s karma system. While playing the game for six hours, he made a point to see how things shake down when trying to be a nice guy. Here’s a snippet:

“The next stop was Megaton. At this point we’ve all heard about the first big choice between good and evil which is the fate of this ramshackle town built around an unexploded nuclear device. Some locals worship the bomb, others just try to steer clear of it, but only you have the power to detonate or disarm the hazard. In Bethesda’s early demos they showed us what happens when players decide cash is more important than human lives and blow Megaton into the stratosphere. This time around we had the chance to experience the benefits of keeping the town on the map.”

As you can see, there’s also a new video about Good Karma — featuring thoughts from Todd and Emil.

Around the Web: OMG Moments!

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Yesterday Edge Online put up a new feature celebrating 50 moments in videogames that left your jaw dropping to the floor. Amongst the list were moments from the original Fallout (The Glow), as well as the Dark Brotherhood quest from Oblivion. Here’s what they had to say about the latter:

They come soon after you commit murder against the innocent. Then you have a choice: walk with the virtuous, or stray to the side of The Dark Brotherhood. Those who chose dark over light were rewarded with one of the best storylines in an RPG.

Pretty good list if you ask me…had me reminiscing about some of my favorite gaming moments. Feel free to share some of your favorites in the comments section.

More nuggets from around the web after the break…

Continue reading full article ›

New interviews from PAX, Leipzig

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Last night on G4, X-Play’s PAX coverage included a Fallout 3 segment with Todd Howard, Istvan Pely, and Emil Pagliarulo.

Plenty of interviews elsewhere. Here’s a rundown:

Beyond PAX, there’s a few Leipzig interviews with Pete worth checking out, as he met with Game Trailers, GamersGlobal, Videogamer.com, PSU and German site GameRadio.

All the news fit to print

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Just went through a stack of magazines at my desk, and thought I’d share some of the highlights with you guys.

We just received the August issue of Game Informer, which includes a feature titled “The Art of Writing” that discusses how game studios prepare interactive storytelling in games. Check it out to read Lead Designer Emil Pagliarulo’s thoughts on the topic. If you’re thirsty for more, Game Informer Unlimited members can see more of his thoughts on storytelling here.

Over in the UK, the latest issue of Xbox World has an 8-page cover story on Fallout 3. Meanwhile, in the July issue of X-360, Lead Producer Gavin Carter sits in for their “Hot Seat” feature. Here’s a sample of Gavin discussing endings within the game:

“Most games either give you one big ending, or you get right to the end and then you get to make a choice which determines which ending you see from one of two, or three, or however many. We wanted to do something that was tailored more to your individual character and was based on your actions throughout the game, as opposed to one big choice at the end of the game.”

Lastly, if you haven’t read the Fallout 3 cover story in the September issue of PC Gamer (US), their web counterpart, GamesRadar, has confirmed it’s now on newsstands.