Today Spike TV announced the nominees for the Video Game Awards 2009 (better known as the VGAs). Among this year’s nominees, Fallout 3 received two nominations in the Best DLC category — for both Point Lookout and Broken Steel. Additionally, Eliza Dushku was nominated in the Best Performance by a Female Lead category for her role as Rubi Malone in WET.
Be sure to check out all of this year’s nominees and vote for your favorites on Spike’s website.
This week 1Up has a new roundtable discussion near and dear to Bethesda Game Studios — it’s a discussion on The Future of Single-Player RPGs. The roundtable includes Bill Roper (Cryptic Studios), Alan Miranda (Ossian Studios), Marcin Iwinski (CD Projeckt) and Feargus Urquhart, the CEO of Obsidian Entertainment (the guys working on Fallout: New Vegas). The feature has several references to Fallout 3 and can be read here.
Okay, so there’s not a Modern Pipboy 1 to discuss, but I thought I’d be clever — since everyone and their grandmother is talking about Modern Warfare 2 today (congrats Infinity Ward). In fact, the team just took a peek at the game within our theater.
I’m working on getting more Inside the Vaults. They’re a-coming! I promise! To get things rolling again, I thought I would go ahead and do one. So, this is me.
What’s your job at Bethesda?
I’m the Production Director (fancy name for producer) for Bethesda Game Studios. I’m responsible for the day to day of the development team, scheduling and budgets, QA and testing, localization, running team meetings when Todd Howard is traveling, game library procurement, weekend and evening catering, commissioner of our Madden online franchise league, purchaser of buckets to collect rain water leaking from our ceiling. I’m the last one who touches our games before they go out into the world to be replicated, boxed and shipped out to stores and/or downloaded via Steam/Xbox LIVE/PlayStation Network, etc… My office is full of gold masters of every version of every game we’ve shipped since 2001. I have one of the best jobs anybody could ever wish for.
The 27th Annual Golden Joystick Awards wrapped up a little while ago and Fallout 3 was announced the winner of the night’s final award: Ultimate Game of the Year. Earlier in the show Fallout 3 was named PC Game of the Year. Additionally, the game received runner up honors in both the Soundtrack of the Year and Xbox Game of the Year categories.
Congrats to the team for their hard work on the game, and a big thanks to everyone that voted for Fallout 3!
This morning Todd reminded me we released Fallout 3 one year ago today.
Much like the weeks and months prior to release — when I was traveling around the world for the game — the game’s launch felt like a blur. The night before, we held a midnight party for the game at Best Buy, so I ended up getting to bed sometime around 2 a.m. Then on the day of release, after a busy day, we had an office party to celebrate the game’s release in Adams Morgan. I’m not even sure I went to sleep that night.
So that’s what I remember. If you purchased Fallout 3 a year ago today, feel free to share your launch day memories.
Speaking of Kotaku, they posted information on a new community project called The Wasteland Commentaries. It’s purpose is for fans to “create an audio commentary track for Fallout 3 that is accessible in-game via audio holotapes. If successful the Wasteland Commentaries will take some discussions of the game into the spaces that inspired them and provide greater context for reflection.” Sounds cool. To read more about the project, head here.
Finally, through my Google Alerts, I found this column at The Whitworthian, which looks back at The Elder Scrolls III: Morrowind. Here’s an excerpt:
“The modding community for the Elder Scrolls games is huge and going strong. Almost anything that’s in the game can be modified, expanded, or completely removed, and nearly anything that can be dreamed up can be added in. My copy of “Morrowind” is currently running something like 50 mods, three or four of which are my own.”
This week we’ve got a special modding interview to very celebrate a special occasion. As you may have seen on other sites, a mod for Fallout 3 was created so that forum member *Puffy*Puppy* (real name Kristy) could propose to her boyfriend Shawn.
“Hi, is there any way to get an idea of what it would take to propose to my boyfriend through Fallout 3? Via an add-on, or a mission, or a separate disk? Does something like this take a millionaire to commission it? lol. Because I am just a dollaraire. Is there a way of doing it myself and then kinda creating a level or something?”