Before heading out for vacation, I thought I’d squeeze in another “around the web.”
We’ll begin with news on Brink. Splash Damage Senior Game Designer Ed Stern recently discussed Brink in a new interview at Rock, Paper, Shotgun. Here’s a snippet…
RPS: The game is quite bright and exaggerated, however. Colourful, even. It’s going against a trend for photorealism, isn’t it?
Stern: I think we’ll see more of this stuff. Look at TF2 or Borderlands, they have unrealistic characters too. And look at all three next to each other, take a screenshot from each of them and none of them look alike.
In Fallout news, there’s new DLC reviews up. Here’s a snippet from a new review for Point Lookout at GamingBolt…
“With Point Lookout, Bethesda has given a near-perfect reminder of why we love Fallout 3 so much. This game is simply a joy to play. A dirty, morally questionable joy â€“ but a joy nonetheless. If you’re looking for a chance to jump back into the world of Fallout 3, Point Lookout is a great place to start.”
Today Spike TV announced the nominees for the Video Game Awards 2009 (better known as the VGAs). Among this year’s nominees, Fallout 3 received two nominations in the Best DLC category — for both Point Lookout and Broken Steel. Additionally, Eliza Dushku was nominated in the Best Performance by a Female Lead category for her role as Rubi Malone in WET.
Be sure to check out all of this year’s nominees and vote for your favorites on Spike’s website.
This week 1Up has a new roundtable discussion near and dear to Bethesda Game Studios — it’s a discussion on The Future of Single-Player RPGs. The roundtable includes Bill Roper (Cryptic Studios), Alan Miranda (Ossian Studios), Marcin Iwinski (CD Projeckt) and Feargus Urquhart, the CEO of Obsidian Entertainment (the guys working on Fallout: New Vegas). The feature has several references to Fallout 3 and can be read here.
Okay, so there’s not a Modern Pipboy 1 to discuss, but I thought I’d be clever — since everyone and their grandmother is talking about Modern Warfare 2 today (congrats Infinity Ward). In fact, the team just took a peek at the game within our theater.
I’m working on getting more Inside the Vaults. They’re a-coming! I promise! To get things rolling again, I thought I would go ahead and do one. So, this is me.
What’s your job at Bethesda?
I’m the Production Director (fancy name for producer) for Bethesda Game Studios. I’m responsible for the day to day of the development team, scheduling and budgets, QA and testing, localization, running team meetings when Todd Howard is traveling, game library procurement, weekend and evening catering, commissioner of our Madden online franchise league, purchaser of buckets to collect rain water leaking from our ceiling. I’m the last one who touches our games before they go out into the world to be replicated, boxed and shipped out to stores and/or downloaded via Steam/Xbox LIVE/PlayStation Network, etc… My office is full of gold masters of every version of every game we’ve shipped since 2001. I have one of the best jobs anybody could ever wish for.
The 27th Annual Golden Joystick Awards wrapped up a little while ago and Fallout 3 was announced the winner of the night’s final award: Ultimate Game of the Year. Earlier in the show Fallout 3 was named PC Game of the Year. Additionally, the game received runner up honors in both the Soundtrack of the Year and Xbox Game of the Year categories.
Congrats to the team for their hard work on the game, and a big thanks to everyone that voted for Fallout 3!