If you haven’t checked it out already, we’ve already got a Fallout 3 Facebook Page, too. And here on the blog, we’ve added Facebook links in the top-right corner to make accessing them easier. Additionally, you’ll notice our new “Share” feature with each post — so you can link to Facebook, Digg, Twitter, etc.
Here’s the latest news from around the web. Up first, X-Play revealed new gameplay footage of WET on their show last night. Head here to watch the gameplay, and see Adam Sessler’s interview with Creative Director Patrick Fortier.
Moving along, winners of the 2008 ELAN Awards were announced this week and Fallout 3 came away a winner in two videogame categories — Best Console Game and Best Art Direction. To see a full list of winners, head here.
Broken Steel is in still in the news. This week, Game Revolution’s Nick Tan has a new preview for the upcoming DLC. Here’s a snippet:
“Before asking Alan Nanes (lead designer for Broken Steel) and Pete Hines (VP of Public Relations & Marketing) about how much experience is needed to reach the (perhaps) final level, I thought I would be clever by calculating it beforehand. Following the formula of needing 150 more experience to reach each subsequent level, you will need 66,700 experience to reach level 30 which is about 125% more experience than that needed at level 20 (29,450).”
Looking for more on Broken Steel? Talking About Games interviewed Jeff Gardiner.
Update: See extended footage of Wet on G4TV here.
At the Fallout 3 Official Site, we’ve got a new developer diary. This time around we enlisted Broken Steel’s Lead Designer Alan Nanes and Lead Level Designer Jeff Browne to discuss the new features and changes implemented in the game with the third DLC. Here’s a snippet:
“If we were to increase the level cap to 30, we first needed to figure out which factions we wanted to support the new cap. Super Mutants were one creature we knew we had to support. The decision was made to keep the Super Mutant Behemoth at the top, so we needed to fill the gap between the Behemoth and the Super Mutant Master. Thus was born the Super Mutant Overlord – a creature much stronger than a Super Mutant Master and one that is beginning to take on the shape and form of a Behemoth. Its posture is beginning to show signs of the Behemoth with its large, thick neck and slightly forward head. Given enough time, the Overlord would eventually grow to become a Behemoth.”
In addition to the diary, you’ll be able to check out three new screenshots. Broken Steel arrives on Games for Windows LIVE and Xbox LIVE on May 5th.
Our next title update, 1.5, is now live on Xbox 360 and Games for Windows Live. On Xbox 360, you will be prompted to update when you start up the game, while using your Xbox Live gamertag. For Games for Windows Live, you will also be prompted if using a Games for Windows Live gamertag, or just download and install from us.
Here are the title update details — this was primarily to support Broken Steel, easily our largest, most ambitious downloadable content, to date. This was a big one folks – both in terms of the title update and the downloadable content. In addition to all the new goodies for Broken Steel, we did fix some bugs as well. Don’t forget: Broken Steel goes live Tuesday, May 5th.
Update 1.5 Notes (PC and Xbox 360)
New achievements for Broken Steel
- Fixed issue with VATS calculations not appearing properly for perks (PC)
- Fixed crash related to altered references between master files
- LOD objects render properly when loaded from DLC worldspaces
- Fixed issue with companion NPCs not loading into cells immediately after player
After our last Community Scrapbook, I received a number of emails suggesting that we do one centering around the homes you’ve created for your characters in our games — so let’s run with that. Above (Wolverine House — Morrowind) is an example created by BGS moderator (and active modder) Princess Stomper.
Whether it’s Morrowind or Oblivion or Fallout 3, email us your favorite screenshots of your favorite living quarters — whether they’re creations you’ve made or just a look at how you spruced things up in existing homes.
This weekend at Gamasutra, there’s a new interview with Fallout 3 Lead Designer Emil Pagliarulo. Here’s a peek at it:
And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.
Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.
Read the rest of the four-page interview here.
The weekend is almost here, but here’s some news and more from around the web.
DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.
New previews for Broken Steel continue to make their way online. Here’s a snippet from Will Tuttle’s preview for GameSpy:
“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”
At yesterday’s MCV Awards for the game industry, Bethesda won the Sales Triumph Award for Fallout 3. To see all the winners, head here.
In the weird and wacky, Crispy Gamer has included Fallout 3 in their on-going series, World’s Greatest Videogame Toilets. Meanwhile, IGN lists the Capital Wasteland as one of the Top Ten Worst Video Game Vacations.
And finally, we’ve got another Matthew Perry update. After talking up Fallout 3 on Jimmy Fallon and The View last week, our favorite “Friend” continued his discussion on the Ellen DeGeneres show. In the video above, head to the 8:45 mark.
Tonight on G4TV, the X-Play crew premiered the first footage of Fallout 3′s third DLC, Broken Steel. On their site, see the extended edition of Adam Sessler’s interview with Todd and Emil. Keep in mind there’s some minor spoilers, especially if you haven’t completed the main quest.
Broken Steel hits Xbox LIVE and Games for Windows LIVE May 5th.
That’s the Academy of Interactive Arts & Sciences on the Independent Film Channel. If you’d like to watch the awards (where Fallout 3 won Role-Playing Game of the Year and Outstanding Achievement in Story – Original), tune into IFC tonight at 8 p.m. ET/PT.
Fallout 3′s third DLC, Broken Steel, is coming to Xbox LIVE and Games for Windows LIVE on Tuesday, May 5th. As with the previous DLCs, Broken Steel will cost 800 Microsoft Points.
Following our press event in London yesterday, there’s plenty of new coverage on the DLC. Check the following sites for previews (caution: spoilers ahead)…
As more coverage surfaces, we’ll keep you in the know. In the meantime, check out screenshots at the Fallout 3 Official Site.