This morning Istvan and Todd were raving about this Brotherhood of Steel costume — showcased by Cosplay.com member Facing Costumes. Definitely one of the coolest BoS costumes we’ve seen yet — heck, it’s even got a mini-gun.
Before the weekend starts, I thought I’d point you guys to some interviews that went up this week relating to ZeniMax’s acquisition of id Software.
- John Carmack and Robert Altman at Joystiq
- John Carmack and Pete Hines at Gamasutra
- John Carmack and Robert Altman at IGN
- John Carmack and Pete Hines at 1Up
- John Carmack at Gamespot
In other news, there’s a few new Point Lookout reviews to check out. Find them here:
- Go! Gaming Giant
- MTV Multiplayer
- Pwn or Die
- Digital Battle
- Big Download
- VG Chartz
- Xbox 360 Achievements
- Gamer Limit
As more coverage hits, we’ll let you know. Have a great weekend!
In addition to plenty of Point Lookout coverage, we’ve got web updates for Brink, Broken Steel, and WET.
Starting with Brink, there’s lots to share. With the help of Steve ‘Badman’ Hessel, we’ve got a Facebook page up for the game. Join the group here.
In news, PlayStation Insider put together their E3 Wrapup, where they included Brink among their list of titles they wish they could’ve played. Here’s what they said:
“The first thing I said to myself when I sat down and watched the demo of Brink is this: ‘this is the only other game to look as good as Uncharted 2.’ Yes, Brink really does look sharp and it stands out.”
Moving on, GameShark interviewed Creative Director Richard Ham and Senior Game Designer Ed Stern at E3 to find more about the game. Here’s a sample:
GS (B): So my question is, for every class is there one specific action, multiple actions or is it still being worked on?
RH: First of all, it’s very much an RPG-Lite. As you’re earning levels and leveling up there’s a lot of new abilities you can unlock. You can choose to focus only one one class or spread out amongst all of them, but at any given point, right now at any given point, there are way too many things you that could be doing depending on what class you are, and right now we’re kind of limiting it to six.
For additional Brink news, GamersRoute has their E3 preview up, Gamasutra recapped Splash Damage CEO Paul Wedgwood’s speech at yesterday’s Game Horizon Summit, and Gamerzines included the game in their Best of E3 list.
Moving to other games, there’s a new review for Broken Steel up at Game Industry News. Speaking of DLC #3, Game Daily’s giving away Broken Steel codes for Games for Windows LIVE and Xbox LIVE. For a chance to win, join their Facebook page.
Wrapping up this “Around the Web,” the guys at Machinima have a new interview with WET Lead Designer Ash Ismail.
Until the next time…gstaff out.
With Tuesday’s release of Point Lookout, there’s quite a few reviews now online. Here’s a rundown:
GameSpy called picking up Fallout 3’s 4th DLC a “no brainer.” Here’s a snippet from the review:
“The quest lines and exploration gameplay feel very Fallout, and you’ll want to walk through every inch of the map to make sure you don’t miss out on the many different landmarks tucked away in its farthest reaches. The battles can be quite challenging, and there’s plenty of creative, genuinely funny stuff here that’ll have as much of an impact as the greatest bits from the original game.”
More Point Lookout reviews can be found below….
- Gamer Daily News
- Gaming Front
- 1UP’s The Grind
- Team Xbox
- Gaming Nexus
- Sticks Skills
- The Hachiko
- RPG Fan
If you’ve already picked up Point Lookout and need some help along the way, you can also check out IGN’s Point Lookout Walkthrough.
Point Lookout is now available to download for Xbox 360 and Games for Windows. You can buy both versions online through the Xbox LIVE Marketplace and Games for Windows LIVE Marketplace (be sure to download the GFWL Client if you haven’t already) . Also be sure to check out the latest screenshots, the Point Lookout trailer, and the team diary on the creation of Point Lookout.
For the Games for Windows version of Point Lookout, make sure you have the latest game update (v 1.6). Get it here.
Today’s Inside the Vault explores the exploding mind (see what we did there?) of Artist Nathan Purkeypile. This pic is from Purkey’s desk, where he’s got a huge poster of a bomb test.
What’s your job at Bethesda?
I am a world artist. On Fallout 3, I was tasked with doing passes on most of the major locations in the game to make sure that they were all as polished as possible. I also created some of the cities, such as Little Lamplight and Tenpenny Tower. Besides that, I also created some of the kits for dungeons, such as the cave kit and the neoclassical kit. I also lit about half of the interior cells in the game. After we shipped Fallout 3, I was heavily involved in a lot of the DLC, especially Point Lookout. I was the Lead Artist and Co-Designer on that project, it was a ton of fun to work on and you can blame all of the crazy ideas on Joel Burgess and me.
Just a quick head’s up that Operation: Anchorage is the Xbox LIVE Marketplace “Deal of the Week.” Instead of 800 Microsoft Points, Xbox LIVE Gold Members can purchase the content for 560 points.
Ready to travel to Alaska, head here.
Hello from London. Just wanted to let you know on the Fallout 3 Official Site, we’ve got a new Team Diary for Point Lookout. The diary was written by Joel Burgess and Nate Purkeypile, Lead Designer and Lead Artist for Point Lookout, respectively. In the diary, they discuss how DLC #4 came to be, and even share early images from the project’s development.
In addition to the diary, we’ve uploaded six new screenshots — including the image above. Head here to see the rest.
Point Lookout will be available for download on Xbox LIVE and Games for Windows LIVE this coming Tuesday, June 23.
Welcome back to another web update…shall we get started?
At The Escapist, we’ve got two things for you to check out. First, Emil shared a cool gaming anecdote with the site for a series called First-Person Gaming. To find out who pwn’d him in Call of Duty 4, click here. Also on the site, part-time mycologist Zach Miller has a column this week titled, “The Shrooms of Oblivion.” Here, he discusses the realism of Oblivion and how real-world plants (err mushrooms) add to the player immersion. Here’s a snippet of the column, where he talked with one of our artists, Noah Berry:
Noah Berry, an artist at Bethesda, said that using real-world plants was entirely in keeping with the Elder Scrolls series. “Personally, I’ve always found that some of the most vivid and absorbing fantasy worlds – in fiction, film or in games – have familiar elements operating as touchstones for the participant. Even if they only register on a subconscious level, the more realistic trappings can provide contextual grounding for the player.”
We’ll move along (since I hate mushrooms) to Bitmob, who have 21 Random Questions with Todd Howard. Learn about Todd’s favorite book and 20 other random things.
In other news, gaming site Pwn or Die has a feature on 11 of the Worst Virtual Jobs in Video Games. Check it out to see what Fallout 3 job was included (as well as two careers from Fallout 2).
Gamervision also got a chance to see Brink at E3. Check out that preview here. For more on Brink head to Gaming Angels, Maximum PC, and finally Kotaku (AU) — who feature the game as one of The Top 10 Best Original Games of E3.
Update: MTV Multiplayer has an interview with Jeff Gardiner from E3 in which he gives a few details on Fallout 3’s final DLC, Mothership Zeta.
In addition the the Brink coverage, I thought I’d share some updates on WET, Fallout 3, and even Oblivion.
At Entertainment Weekly, there’s a new feature on 11 Videogames Spawned by Summer Movies, which includes WET as the game draws inspiration from Grindhouse flicks and the works of Quentin Taratino and Robert Rodriguez. Those seeking for information on WET should check out G4TV’s video interview with Lead Designer Ash Ismail. Additionally, new previews are up at Binge Gamer, NowGamer, and Ready Up!
For more news, hit the jump below…