Point Lookout Diary, Screens (Updated)

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Hello from London. Just wanted to let you know on the Fallout 3 Official Site, we’ve got a new Team Diary for Point Lookout. The diary was written by Joel Burgess and Nate Purkeypile, Lead Designer and Lead Artist for Point Lookout, respectively. In the diary, they discuss how DLC #4 came to be, and even share early images from the project’s development.

In addition to the diary, we’ve uploaded six new screenshots — including the image above. Head here to see the rest.

Point Lookout will be available for download on Xbox LIVE and Games for Windows LIVE this coming Tuesday, June 23.

Update: In related news, The Hachiko interviewed Joel Burgess and Jeff Gardiner to discuss Point Lookout and Mothership Zeta. Read the interview here. Jeff was also interviewed for Platform Nation.

Around the web… (Updated)

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Welcome back to another web update…shall we get started?

At The Escapist, we’ve got two things for you to check out. First, Emil shared a cool gaming anecdote with the site for a series called First-Person Gaming. To find out who pwn’d him in Call of Duty 4, click here. Also on the site, part-time mycologist Zach Miller has a column this week titled, “The Shrooms of Oblivion.” Here, he discusses the realism of Oblivion and how real-world plants (err mushrooms) add to the player immersion. Here’s a snippet of the column, where he talked with one of our artists, Noah Berry:

Noah Berry, an artist at Bethesda, said that using real-world plants was entirely in keeping with the Elder Scrolls series. “Personally, I’ve always found that some of the most vivid and absorbing fantasy worlds – in fiction, film or in games – have familiar elements operating as touchstones for the participant. Even if they only register on a subconscious level, the more realistic trappings can provide contextual grounding for the player.”

We’ll move along (since I hate mushrooms) to Bitmob, who have 21 Random Questions with Todd Howard. Learn about Todd’s favorite book and 20 other random things.

In other news, gaming site Pwn or Die has a feature on 11 of the Worst Virtual Jobs in Video Games. Check it out to see what Fallout 3 job was included (as well as two careers from Fallout 2).

There’s new coverage for WET and Brink too. Gamespot has a new interview with Ed Stern, Senior Lead Designer at Splash Damage. Elsewhere, a new preview for WET is up at Gamervision.

Gamervision also got a chance to see Brink at E3. Check out that preview here. For more on Brink head to Gaming Angels, Maximum PC, and finally Kotaku (AU) — who feature the game as one of The Top 10 Best Original Games of E3.

Update: MTV Multiplayer has an interview with Jeff Gardiner from E3 in which he gives a few details on Fallout 3’s final DLC, Mothership Zeta.

Around the web

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In addition the the Brink coverage, I thought I’d share some updates on WET, Fallout 3, and even Oblivion.

At Entertainment Weekly, there’s a new feature on 11 Videogames Spawned by Summer Movies, which includes WET as the game draws inspiration from Grindhouse flicks and the works of Quentin Taratino and Robert Rodriguez. Those seeking for information on WET should check out G4TV’s video interview with Lead Designer Ash Ismail. Additionally, new previews are up at Binge Gamer, NowGamer, and Ready Up!

For more news, hit the jump below…

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Golden Joystick voting continues

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In early May, we reported that the first round of voting had commenced for the Golden Joystick Awards 2009. Recently the voting narrowed down to a shorter list, with Fallout 3 still in the running in five categories:

  • PC Game of the Year
  • PlayStation Game of the Year
  • Soundtrack of the Year
  • Xbox Game of the Year
  • The Ultimate Game of the Year

Additionally, Bethesda is up for Publisher of the Year. To vote for this year’s Golden Joysticks, head here.

E3 Roundup: Point Lookout previews

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We conclude our E3 Roundups for the week with a look at previews for Fallout 3’s latest DLC, Point Lookout.

We’ll begin at Planet Fallout, who sent one of their members, Ixon, to E3. Here’s an excerpt from his preview:

“The locale was also visually stunning. I would relate it to a darker version of Coney Island after lapsing into disuse for about eighty years. As you pull up, you get an overlook of the dock area of the main landing for Point Lookout and can easily see the mansion in the distance. The rustic look permeates everything about it and though I didn’t get a chance to see it, the swamp areas are supposedly to be incredibly creepy.”

Ixon also has an interview with DLC Producer Jeff Gardiner. Read it here.

Speaking of interviews, Revision3 chatted with Todd Howard at E3. The clip starts around the 19-minute mark.

More previews for Point Lookout can be found at the following sites:

Point Lookout comes to Xbox LIVE and Games for Windows LIVE on June 23rd, and later this year on PlayStation Network. If you haven’t checked out the trailer yet, you can view it on the Fallout 3 Official Site.

Around the web: Catching up edition

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It’s been a while since the last blog post — Pete and Ash were off at E3 while I was getting hitched and enjoying Costa Rica. With E3 in the rear view mirror, there’s plenty to catch up on. Shall we get started?

Last week on Late Night with Jimmy Fallon, SNL vet Jason Sudeikis reported on the events taking place at E3. The clip is pretty hilarious, and actually includes Eliza Dushku and Mickey Rourke, who were on hand signing posters and meeting fans for WET and Rogue Warrior, respectively. There’s even outtakes for both Eliza and Mickey.

Want more video coverage of E3? Revision 3’s Matt Chandronait discusses Brink and chats with Todd Howard about Fallout 3 DLC in one of their E3 specials.  Brink discussion starts at the 17:10 mark and is followed by Todd’s interview.

Elsewhere, Todd appeared on 1Up’s ListenUp podcast on the final day of E3 — joining a roundtable discussion about the show. Todd literally walks onto the podcast around the 24:10 mark — head there to get his thoughts on the show. In non-E3 news, a few weeks back Todd shared one of his laws of Gaming AI at Kotaku.

In other news, at the start of E3, Pete wrote a blog post for Edge discussing our plans for the show. Here’s a snippet:

“I guess key to that message is the reveal of a title we have been working on with the folks at Splash Damage for some time now, called Brink. We felt it was the right time to announce this game and start talking about some of the new and different things this game is bringing to the shooter space. I think folks will be impressed with what Paul Wedgewood and his team have come up with.”

Speaking of Pete, yesterday he sent me this fan video on YouTube, titled Oblivion in real life. Props to Wiggler for a hilarious video. If you enjoyed this video, you may also want to check out these posts: The Real World: Oblivion and Getting Dressed with Oblivion.

Finally, my Google Alerts brought me to some great a fan art — a papercraft version of the Fallout 3 Alien Blaster. I wonder if they’ve got plenty of papercraft ammo to share. :)

Fallout 3 DLC Game Guide Diary

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David Hodgson, author of the Fallout 3 Game Guide, hasn’t stopped playing Fallout 3. With three DLCs available now, and two more on the way, he continues his quest to document everything in the game. In stores today, you can purchase The Official Game Guide to The Pitt and Operation: Anchorage. To celebrate the occasion, David put together another blog post discussing its contents. To learn more about the guide, including a sample of pages from the guide, head to Prima Games Author Blog.

In early February 2009, I was lucky enough to venture into the Capital Wasteland and beyond for a jaunt through Operation: Anchorage and The Pitt. The fruits of my latest expedition can be digested today, as the Official Game Guide to The Pitt and Operation: Anchorage hits stores. Having charted the topography of the original game, we employed many of the same elements to this new tome, which couldn’t have been possible with out the help and continued support of Bethesda. I mean, who else would have found the secret Morse code radio signals that no one’s figured out yet, right?

Continue reading full article ›

Modding Interview: ElminsterEU

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This week’s modding interview is with ElminsterEU. Originally from Germany, he now lives in Australia, and indicates he has no plans of leaving. When he’s not modding, he works as a Lead Architect for a relationship database management system. His hobbies include reading science fiction and fantasy novels, pen-and-paper RPGs, swimming, and scuba diving. I guess the scuba diving wasn’t that great in Germany.

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Drivable Motorcycle mod for Fallout 3

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J3X, maker of the popular Enclave Commander Mod, recently introduced another great mod for Fallout 3 — J3Xified Driveable Motorcycle. As the name suggests (and this video demonstrates), the mod enables your character to ride a drivable motorcycle through the Capital Wasteland. As if that wasn’t cool enough, the bike comes equipped with miniguns, flamers, gatling lasers, and missile launchers!

J3X wasn’t alone in making this project. Props to VeliV who created the Drivable Motorcycle Beta mod, as well as other folks who have contributed to the project — Backsteppo, Odin_ml, Dragontamer, Rolandb, Skykappa, and DieHard335 — who created the trailer.

We’ll continue to keep an eye on this project. In the meantime, you can download the beta at Fallout 3 Nexus and Planet Fallout.

Fallout 3 items at Gamer Graffix

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Looking to add some Fallout 3 decor to your gaming room? Gamer Graffix has new skins and wall graphics to make the room more “Game Shui.”

If you’ve got an Xbox 360 or PlayStation 3, they’ve got Brotherhood of Steel skins for your console. If you’re looking for something to put on your wall, they’ve got a Wall Graffix collection featuring the Brotherhood of Steel, Vault Boy, and a Fallout 3 logo. If you want to go all out, they even have a massive 33 x 60 Brotherhood of Steel Wall Graffix that’s 5-feet tall (shown above)

For more details on these, head to Gamer Graffix.