Broken Steel Diary

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At the Fallout 3 Official Site, we’ve got a new developer diary. This time around we enlisted Broken Steel’s Lead Designer Alan Nanes and Lead Level Designer Jeff Browne to discuss the new features and changes implemented in the game with the third DLC. Here’s a snippet:

“If we were to increase the level cap to 30, we first needed to figure out which factions we wanted to support the new cap.  Super Mutants were one creature we knew we had to support.  The decision was made to keep the Super Mutant Behemoth at the top, so we needed to fill the gap between the Behemoth and the Super Mutant Master.  Thus was born the Super Mutant Overlord – a creature much stronger than a Super Mutant Master and one that is beginning to take on the shape and form of a Behemoth.  Its posture is beginning to show signs of the Behemoth with its large, thick neck and slightly forward head.  Given enough time, the Overlord would eventually grow to become a Behemoth.”

In addition to the diary, you’ll be able to check out three new screenshots. Broken Steel arrives on Games for Windows LIVE and Xbox LIVE on May 5th.

Fallout 3 1.5 title update details

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Our next title update, 1.5, is now live on Xbox 360 and Games for Windows Live. On Xbox 360, you will be prompted to update when you start up the game, while using your Xbox Live gamertag. For Games for Windows Live, you will also be prompted if using a Games for Windows Live gamertag, or just download and install from us.

Here are the title update details — this was primarily to support Broken Steel, easily our largest, most ambitious downloadable content, to date. This was a big one folks – both in terms of the title update and the downloadable content.  In addition to all the new goodies for Broken Steel, we did fix some bugs as well. Don’t forget: Broken Steel goes live Tuesday, May 5th.

Update 1.5 Notes (PC and Xbox 360)

New Features
New achievements for Broken Steel

Bug Fixes

  • Fixed issue with VATS calculations not appearing properly for perks (PC)
  • Fixed crash related to altered references between master files
  • LOD objects render properly when loaded from DLC worldspaces
  • Fixed issue with companion NPCs not loading into cells immediately after player

Community Scrapbook — Show us your home

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After our last Community Scrapbook, I received a number of emails suggesting that we do one centering around the homes you’ve created for your characters in our games — so let’s run with that. Above (Wolverine House — Morrowind) is an example created by BGS moderator (and active modder) Princess Stomper.

Whether it’s Morrowind or Oblivion or Fallout 3, email us your favorite screenshots of your favorite living quarters — whether they’re creations you’ve made or just a look at how you spruced things up in existing homes.

Weekend Update: New interview with Emil at Gamasutra

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This weekend at Gamasutra, there’s a new interview with Fallout 3 Lead Designer Emil Pagliarulo. Here’s a peek at it:

And due to the nature of the world, there are times when you can inadvertently run into a clue or mission that most people probably won’t find until later in a quest line.

Emil: Oh god, yes. That was a decision we made. If the player wants to explore, you can actually cut out probably 10 to 15 percent of the main quest by finding stuff early, like the dad character. The first quest is geared toward finding him, but if you go off and explore, you can still run into him.

Read the rest of the four-page interview here.

Around the web: The one where Chandler returns edition

The weekend is almost here, but here’s some news and more from around the web.

DarkOne, the site administrator for TES Nexus and Fallout 3 Nexus, let me know about Nexus’ Millionth Member Modding Competition. The contest is in honor of, you guessed, the combined communities soon having their one millionth member, and to celebrate the occasion (congrats!), they’re having a modding competition. Head here for details, rules, and more.

New previews for Broken Steel continue to make their way online. Here’s a snippet from Will Tuttle’s preview for GameSpy:

“One of the first things I noticed about Broken Steel is the fact that it will feature a bunch of new enemies, provided your character is above level 18. The Feral Ghoul Reavers are similar to their creepy cousins, but they pack quite a bit more punch, tossing grenades with reckless abandon, safe in the knowledge that they’re covered with heavy body armor. Speaking of armor, the new Enclave Hellfire Troopers that you’ll encounter in the military base are wearing some stylish new gear, as well as sporting a badass new weapon that we’ll talk about later. Finally there are the new Supermutant Overlords, which I unfortunately didn’t get to see. I only pray they’re tougher than the Supermutant Behemoths that I was taking out with ease by the end of the main game. Those guys were wusses.”

For more previews, check out Game Informer, GameDaily, Videogamer, Inc Gamers, PC Format, Edge, Play.tm , GamePro, WorthPlaying, SPOnG, GamesRadar, G4TV, and UGO.

At yesterday’s MCV Awards for the game industry, Bethesda won the Sales Triumph Award for Fallout 3. To see all the winners, head here.

In the weird and wacky, Crispy Gamer has included  Fallout 3 in their on-going series, World’s Greatest Videogame Toilets. Meanwhile, IGN lists the Capital Wasteland as one of the Top Ten Worst Video Game Vacations.

And finally, we’ve got another Matthew Perry update. After talking up Fallout 3 on Jimmy Fallon and The View last week, our favorite “Friend” continued his discussion on the Ellen DeGeneres show. In the video above, head to the 8:45 mark.

Broken Steel gameplay on X-Play

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Tonight on G4TV, the X-Play crew premiered the first footage of Fallout 3′s third DLC, Broken Steel. On their site, see the extended edition of Adam Sessler’s interview with Todd and Emil. Keep in mind there’s some minor spoilers, especially if you haven’t completed the main quest.

Broken Steel hits Xbox LIVE and Games for Windows LIVE May 5th.

Broken Steel arrives May 5th

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Fallout 3′s third DLC, Broken Steel, is coming to Xbox LIVE and Games for Windows LIVE on Tuesday, May 5th. As with the previous DLCs, Broken Steel will cost 800 Microsoft Points.

Following our press event in London yesterday, there’s plenty of new coverage on the DLC. Check the following sites for previews (caution: spoilers ahead)

As more coverage surfaces, we’ll keep you in the know. In the meantime, check out screenshots at the Fallout 3 Official Site.

Broken Steel interview/screenshots at Gamespot

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This evening on Gamespot, a new interview on Broken Steel went up — courtesy of Fallout 3 Designer Alan Nanes. Here’s a sample:

Gamespot: How do you account for the variety of endings in the original game with this continuation? Are there decisions that players have made that have to be cast aside for the sake of storytelling?

Alan Nanes: This was perhaps one of the toughest things for us to do when creating Broken Steel. We took great pains to make certain that the actions players made at the end of Fallout 3′s original story are not completely invalidated. In fact, we took what players did into careful account and wove it into some of the quests. For example, if players decided to follow President Eden’s advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants. We’ve also added some new decisions to the original storyline that players will be able to make to add some more variety and make the transition feel right.

Head to Gamespot to read the rest and check out the first screenshots for Broken Steel.