That’s the Academy of Interactive Arts & Sciences on the Independent Film Channel. If you’d like to watch the awards (where Fallout 3 won Role-Playing Game of the Year and Outstanding Achievement in Story – Original), tune into IFC tonight at 8 p.m. ET/PT.
Fallout 3’s third DLC, Broken Steel, is coming to Xbox LIVE and Games for Windows LIVE on Tuesday, May 5th. As with the previous DLCs, Broken Steel will cost 800 Microsoft Points.
Following our press event in London yesterday, there’s plenty of new coverage on the DLC. Check the following sites for previews (caution: spoilers ahead)…
As more coverage surfaces, we’ll keep you in the know. In the meantime, check out screenshots at the Fallout 3 Official Site.
Gamespot: How do you account for the variety of endings in the original game with this continuation? Are there decisions that players have made that have to be cast aside for the sake of storytelling?
Alan Nanes: This was perhaps one of the toughest things for us to do when creating Broken Steel. We took great pains to make certain that the actions players made at the end of Fallout 3’s original story are not completely invalidated. In fact, we took what players did into careful account and wove it into some of the quests. For example, if players decided to follow President Eden’s advice and spiked the water with the Modified F.E.V., that decision will affect the Capital Wasteland and how the player interacts or perceives its inhabitants. We’ve also added some new decisions to the original storyline that players will be able to make to add some more variety and make the transition feel right.
Head to Gamespot to read the rest and check out the first screenshots for Broken Steel.
Today, we’ve got not one, but two stories on Friends’ alum Matthew Perry.
Up first, apparently he’s enjoying the game so much, he’s recommending it to 17 Again co-star, Zac Efron. And in late-breaking news, apparently his hand is hurting from playing the game too much.
Could someone cheer him up by making a mod with his likeness in the game?
Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.
Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman — which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.
In other modding news, Blinzler has a new State of Modding interview with Vault Dweller’s Survival Perk Pack creator Pirate_Phil. Also, don’t forget about the site’s Project Safehouse Modding Contest — the deadline to enter is April 30th.
Last year I put up this blog post explaining how to transfer content licenses to a new Xbox 360. With the release of Fallout 3 DLC, I’ve seen a number of folks asking whether or not they’re able to play DLC content when they’re NOT signed into Xbox LIVE — so I’ve figured now is a good time for a refresher.
So can you play content downloaded from Xbox LIVE while offline OR when using another user profile on your Xbox 360? The answer is YES, so long as you’re playing the content on the same Xbox 360 you purchased the content on. This is because when you purchase content on your Xbox 360, you’re assigned a license to use it only that Xbox 360. If you’re no longer using the Xbox 360 you originally purchased the content on, you’ll want to use the Xbox 360 Content License Transfer Tool.
For more details, including a step-by-step walkthrough video from Xbox’s Major Nelson, head here.
Here’s a look at some online coverage from the past week…
Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:
As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?
Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.
But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.
More news after the break….
If the image above looks blurry, that’s because it pulled from a video taken at this year’s GDC awards. Wanna see the awards with a little more clarity? Tonight’s your chance. At 6:30 p.m. and 8:00 p.m. (EST), G4 is replaying higlights from this year’s award ceremony.
Get the DVR and popcorn ready!
Here in DC (the “real” DC, that is), Spring is definitely in the air. The weather’s warming up, the Cherry Blossoms are in bloom, and the baseball season has started up. For you folks that don’t live in DC, here’s a couple ways to liven up The Capital Wasteland that I found at Fallout 3 Nexus.
All that barren wasteland becoming an eye sore? As you can see from the screenshot above, Khyrim’s GreenWorld might be just what you’re looking for. Want some blue sky too? Hattix’s Fellout: The Fallout 3 Weather Overhaul might help too.
Now if we could only get a mod that brings back the Capital Congressmen — so we can all revel in the joys of sport and sunshine.
MI6, an annual conference for videogame marketing, held their awards show last night. With Pete on hand, Fallout 3 captured 13 awards — including nine Gold & Silver Awards in the following categories:
- Outstanding Promotional Trailer: Fallout 3 Teaser Trailer
- Best Limited Edition or Collector’s Promotion: Fallout 3 Collector’s Edition
- Standout Print Campaign: Fallout 3 DC Metro Takeover
- Best Online Advertising Campaign: Fallout 3 Online Advertising Campaign
- Sharpest Pen Award — Best Copywriting/Print: Fallout 3 Vault Dweller’s Survival Guide
- Sharpest Eye Award — Best Directing: Fallout 3 “E3 Trailer”
- Best Use of Music: Fallout 3 “E3 Trailer”
- Outstanding Overall Marketing Campaign: Fallout 3
- Outstanding Promotional Trailer: Fallout 3 “E3 Trailer”
Huge shout out to Pete and the rest of the marketing team, AKQA, The Ant Farm, Tangible Media, the developers, and everyone else that helped these ideas come to fruition.