Today Planet Fallout put up a new update on mods to their site, so I figured now’s as good a time as ever to update you on some other happenings at their site.
Let’s start with mods. Currently, the most popular mod on the site is eaglechunks01’s Dogmeat Leather Armor. At double its normal cost this week, you can download it free here. Elsewhere, if you’re looking for some ridiculous firepower, generalveggieman has unveiled his Super Fatman — which unleashes 255 mini-nukes with one shot. Finally, if you’re looking to move through the Capital Wasteland a little quicker, check out Clorf’s Sprint Mod — which cleverly uses up AP if you choose to sprint.
Last year I put up this blog post explaining how to transfer content licenses to a new Xbox 360. With the release of Fallout 3 DLC, I’ve seen a number of folks asking whether or not they’re able to play DLC content when they’re NOT signed into Xbox LIVE — so I’ve figured now is a good time for a refresher.
So can you play content downloaded from Xbox LIVE while offline OR when using another user profile on your Xbox 360? The answer is YES, so long as you’re playing the content on the same Xbox 360 you purchased the content on. This is because when you purchase content on your Xbox 360, you’re assigned a license to use it onlythat Xbox 360. If you’re no longer using the Xbox 360 you originally purchased the content on, you’ll want to use the Xbox 360 Content License Transfer Tool.
For more details, including a step-by-step walkthrough video from Xbox’s Major Nelson, head here.
Here’s a look at some online coverage from the past week…
Up on GamaSutra today, there’s a three-page interview with Pete Hines. Among other things, Pete discusses our partnership with Splash Damage and our DLC philosophy. Here’s a snippet of the latter:
As a developer of open-world games, I imagine there is some degree of creative restriction on what Bethesda can do with DLC, in that discrete content has to be integrated in some logical way. You can’t just add another racetrack to the menu, or whatever. How do you approach that?
Pete Hines: It is a constraint from one standpoint, which is that if you’re going to plug it into the existing world then it has to be adaptable for anybody at any level that we discern, at least for the first two [in Fallout 3]. We don’t discern whether you’re level 1, level 10, level 15, or level 20, so we have to allow for all of that.
But in general, no. We like building our games that way. Having the DLC exist within that world allows us to, once we’re done making all the content for the game and we’ve finished the game from that standpoint and then spent lot of time playing it, look for areas that we’d like to do more of — to do something different than when you’re looking at the whole spectrum of content you’ve provided.
If the image above looks blurry, that’s because it pulled from a video taken at this year’s GDC awards. Wanna see the awards with a little more clarity? Tonight’s your chance. At 6:30 p.m. and 8:00 p.m. (EST), G4 is replaying higlights from this year’s award ceremony.
Here in DC (the “real” DC, that is), Spring is definitely in the air. The weather’s warming up, the Cherry Blossoms are in bloom, and the baseball season has started up. For you folks that don’t live in DC, here’s a couple ways to liven up The Capital Wasteland that I found at Fallout 3 Nexus.
A new version of The Pitt is up on Xbox LIVE. If you’re experiencing crashes when trying to access content on The Pitt, delete the content off your hard drive and re-download. If you haven’t experienced any issues with freezing, there’s no need to re-download.
To delete the previous content for The Pitt, follow these steps:
Sign in to Xbox LIVE then press the guide button
Go to Settings->System Settings->Memory.
From here, scroll down to Fallout 3 and press A.
Select Fallout 3: The Pitt (Marketplace Content) press A then choose Delete, then Yes to Delete.
The Game Critics Awards, an independent group of journalists from 36 leading North American media outlets that cover the videogame industry, have Fallout 3 topping their list of the Top Ten Games for 2008. To read the full list, visit here.
Since The Pitt went back up on Xbox LIVE last Wednesday, we’ve received feedback that some folks were experiencing freezing issues while trying to access The Pitt. We’re working with Microsoft to get a version of The Pitt up that corrects the aforementioned freezing issue. Once the content is up and available, we’ll let you know.
We’d like to thank all our fans who generously and methodically reported what they were seeing on our official forums, via email and on this blog. This data was immensely helpful in tracking down these issues.
Thanks again to everyone for their support, patience and feedback.