Concerning The Pitt

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Since The Pitt went back up on Xbox LIVE last Wednesday, we’ve received feedback that some folks were experiencing freezing issues while trying to access The Pitt. We’re working with Microsoft to get a version of The Pitt up that corrects the aforementioned freezing issue. Once the content is up and available, we’ll let you know.

We’d like to thank all our fans who generously and methodically reported what they were seeing on our official forums, via email and on this blog. This data was immensely helpful in tracking down these issues.

Thanks again to everyone for their support, patience and feedback.

Weekend Update

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In case you missed these, here’s plenty of stories you can read up on…

At last week’s GDC, Emil participated in two events. On Wednesday, he joined Shadow of the Colossus/Ico creator Fumito Ueda (Team Ico) and No More Heroes creator Goichi Suda (Grasshopper Manufacture) for the developer panel “Evolving Game Design: Today and Tomorrow, East and West Game Design.” You can check out some of their discussion at Shacknews. Additionally, on Friday, Emil had the keynote for GDC’s Game Career Seminar. There’s a pretty good recap of the address here at Gamespot.

In case you didn’t already know it, The Pitt takes place in a post-apocalyptic version of the Steel City. With the news of a game taking place in their town, Pittsburgh Station KDKA talked with Jeff Gardiner about the game’s take on the city.

Last week IGN Australia held their awards for the best games of 2008 — where Fallout 3 captured the IGN Select Award for Game of the Year, as well as Best PC Game. The game also received Runner Up honors in several categories — including the all-important Best Widow Maker category.

In our final update on the March Mayhem Developers Showdown, we bowed out of the competition after losing a very close matchup (51% to 49% ) to Turbine. You may recall that Turbine ousted us in the Final Four of last year’s showdown.

Fallout 3 wins GOTY, Best Writing at Game Developers Choice Awards

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GDC is currently going on in San Francisco, and at last night’s Game Developers Choice Awards, Fallout 3 came away with two awards — Best Writing and Game of the Year.

If you’d like to watch the awards, check out the video on Gamespot. At the 18:30 mark, Emil accepts the Best Writing award, and several members from the team accept the Game of the Year award at the 47:20 mark.

The Pitt is back up on Xbox LIVE

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The English version of The Pitt is now available for download on Xbox Live. If you downloaded the (corrupted) file that was originally available, you will need to delete it before downloading the new version. If you haven’t deleted DLC content before, here’s the steps you’ll want to take:

  • Sign in to Xbox LIVE then press the guide button
  • Go to Settings->System Settings->Memory.
  • From here, scroll down to Fallout 3 and press A.
  • Select Fallout 3: The Pitt (Marketplace Content) press A then choose Delete, then Yes to Delete (make sure not to delete any of your game saves)

Once the original version is deleted, those that already purchased the content can re-download The Pitt again free of charge.

Thanks to everyone for their patience…we hope you enjoy The Pitt. Above is a picture of a cake former Pittsburgh resident Fred Zeleny brought in to celebrate the release.

Issues with The Pitt (updated again)

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We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.

Update: The Pitt DLC is now uploading and should be available for download sometime this evening. When it is up, we’ll let everyone know.

What we’re playing: Pre-Pitt release edition

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Before The Pitt hits tomorrow, here’s a few bits of coverage you’ll want to check out.

At Major Nelson’s blog, be sure to give his latest podcast a listen, as Todd Howard makes his first ever appearance. Starting 23:02 into the podcast, they discuss Fallout 3 DLC, game demos, and even the games that Todd is currently playing.

Jeff continues to tackle questions on The Pitt. You can find his answers for the XCN here, as well as a new interview at Talking About Games. Here’s a look at the latter:

Can players revisit Pittsburgh once the quests are finished, or will their excursion be a one-time trip?

JG: The players can revisit The Pitt and there are a handful of repeatable quests, unique vendors, and the city will be affected by the decisions the player made to solve the quest.

In non-DLC news, GameBanshee has completed their walkthrough guide for Fallout 3. If you’re finding yourself stuck in the game, be sure to give it a look.

Finally, while the Bethesda Blog editors no longer have a team to root for in the NCAA Tourament, the dev team advanced in The Escapists’ March Mayhem bracket. In the latest matchup, we’re paired against Treasure.

Inside the Vault: Matt Killmon

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After a long hiatus, we’re back. We’re here to talk with Matt Killmon, video producer. His most recent work, the trailer for The Pitt, can be found here.

What’s your job at Bethesda?
I’m the video producer at ZeniMax Media, which means I do all the video work for Bethesda’s internal and external projects, as well as other games published by ZeniMax’s mobile gaming division, Vir2L. Trailers, promo footage, b-roll for news organizations, even in-game video… anything that’s video is my responsibility.

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Around the Web: Erik talks about maturing

No, this isn’t like that episode of the Brady Bunch where Peter sings “Time to Change.” Designer Erik J. Caponi is talking about “mature games” in a new Kotaku feature “Growing Up Games: When Will Mature, Mature?” Here’s a snippet of him discussing different definitions of what a mature game is:

“The word really has two meanings when we apply it to media. One is ‘not appropriate for children’ and the other is ‘exploring subject matter in a sophisticated fashion,'” Caponi explains. “Ironically, the word mature when applied to games tends to have a very childish connotation.”

Elsewhere, be sure to also read CG Society’s new interview with Fallout 3 Environment Artist Rashad Redic — previously featured here for Inside the Vault. Given that the interview comes post-release, you’ll get a chance to learn a little more about Rashad’s role and what he worked on for Fallout 3. Here’s an excerpt:

In what ways did you take Fallout3’s day/night cycle into consideration, so that your work looked consistently good in all the various light models and times of day?

Rashad: We use these full screen image processes similar to how film is tinted to color grade our environments, and we actually spent a lot of time tweaking the day and night cycles along with these image processes to give us the look we wanted. In our editor you can scrub through the different times of day and see how the color shifts affect the art, and we were very mindful of our color palette and art style throughout that process.

I guess I missed it when I put up Pete’s Gametrailers interview from D.I.C.E., but there’s also a new one with Todd. Watch it above.

More news after the break…

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