Inauguration here in DC has come and gone, and now our new President is hard at work on making change — both in the real world and in the Capital Wasteland. I had a few community members send me messages about the painting made by Dan Lacy. Speaking for everyone here, we’re speechless.
Moving on, two interesting op/eds you might want to read. First, at NPR, writer Glenn McDonald revisits the often brought up argument of whether games can be considered art. In his piece, he argues in favor of games being art and uses Fallout 3 as apart of his argument. Here’s a snippet:
“The images of the decimated DC skyline are genuinely haunting, and console graphics have now evolved to the point where you’re having a very-near-cinematic experience. The game is scored musically, just as a film would be, and the various cut scenes and combat reenactments follow the tropes of action cinema in a knowing “wink-wink” kind of way.”
The other piece I found interesting is Duncan Fyfe’s column at GameSetWatch comparing Fallout 3 to James Joyce’s collection of short stories — called the Dubliners. Previously unfamilar with the stories, I’ll be checking them out soon.
Also worth checking out at Nexus is Martigen’s Mutant Mod that makes creatures and NPCs more unique throughout the wasteland. Check out some of the features below:
Every creature and NPC is unique with its own stats, size, confidence, health, damage and even skin (texture)
Creatures and NPCs suffer improved wounding effects such as visible bleedng and statistic penalties
Creatures and NPCs can loot the corpses of fallen enemies, after which you can find this loot if you kill them
Creatures and NPCs have improved behavioural AI based on class — in any given group some may be aggressive towards you, some may be ambivalent, and others may avoid you outright.
Configurable increased spawns allow you tailor how many creatures and NPCs spawn in the game at any given spawn point
Improved faction system to better reflect inter-faction relations and ensure the player isn’t the center of the universe
New creatures and NPCs to add variety to the wasteland — all hand-crafted with their own stats, abilities, loot, weapons, textures and in some cases scripted AI behaviour.
Martigen’s Mutant Mod is currently in beta and can be discussed here in our forums. While you’re at it, you might also want to check out his Increased Spawns mod to add a little more challenge to your game.
In our continuing series of tips for using The G.E.C.K., Fallout 3’s PC editor, Level Designer Jeff Browne put together the following video, entitled “Bunker Kit & Snap to Reference.”
Below is a quick note on the video from Jeff about the video:
Because of the scope of our games, it’s necessary for our artists to build robust, flexible kits that allow us to re-use a relatively small number of assets in a wide variety of combinations. Thanks to these kits, level designers can create unique Vaults, offices or utility areas without the need for specialized art.
Learning to work with a new kit can be a time-consuming and sometimes frustrating process. Kits are composed of inter-locking pieces and it can take a while to get accustomed to the nuances of working with each one. The Enclave Bunker Kit is relatively small, but working with it can be as difficult as the larger kits. In this video, I explain the kit and how it’s to be used. This tutorial will also teach you how to work quickly with Reference Snapping.
Yesterday our office was closed in celebration of (and to avoid a chaotic travels due to) President Obama’s Inauguration. While around 2 million people watched from the National Mall, MTV Multiplayer’s Stephen Totilo decided to visit what’s left of the Mall playing Fallout 3. A cool idea, but maybe he needed a modder to add a couple million Super Mutants.
I wish I could find a good pic of the Mall after the two million people left. Might look closer to the image from Fallout 3.
One of our forum moderators, Rohugh, brought to my attention an interesting thread for all of you that get into cosplay or dressing up for Halloween. BGS forum member MightyJohn has begun work on a Brotherhood of Steel costume for Halloween this year.
If you click on the links in the thread, you’ll see he’s only posted shots of the helmet, which looks amazing. Should be interesting to see what he’s got put together come October.
As reported last week, for an Operation: Anchorage Q&A with DLC Producer Jeff Gardiner, GameSpy called on forum members to do their dirty work — designating a thread for submitting questions. Over the weekend, GameSpy selected many of the questions and Jeff answered them. Here’s one of the questions that Jeff answered:
GSpy Reader: Will the Operation: Anchorage content be open-ended like in Shivering Isles, or will it be a wholly linear experience akin to not-so-notable downloadable content we’ve seen from other games?
Jeff Gardiner: Operation: Anchorage is a more linear experience. However, there are decisions to be made within the scope of the content itself. The player has the choice on how to outfit their strike team. They also get to decide how to approach and subdue the Chinese Stronghold, as well as how and if they’ll help the Brotherhood Outcasts. Subsequent DLC, The Pitt and Broken Steel, will contain more open-world gameplay.
You can find the rest of the Q&A here. And if you missed it, Operation: Anchorage will be released on Games for Windows LIVE and Xbox LIVE next Tuesday, Jan. 27.
This evening we received excited news: IGN announced their Overall Game of the Year Award for 2008 — selecting Fallout 3. Above you can check out the video they made paying tribute to the game (and Megaton).