This morning we received the March 2009 issue of PC Gamer, which is announces Fallout 3 as their 2008 Game of the Year. As always, it’s really cool and humbling when you end up winning these awards. In addition to the GOTY, the game also captured awards for Best RPG and the Best Ammo. Apparently the editors at PC Gamer really enjoyed firing Teddy Bears with the Rock-It Launcher.
Elsewhere in the issue, Fallout fan Desslock has a column explaining why Fallout 3 is his personal choice for GOTY. Here’s an excerpt:
“More than any other recent RPG, or computer game, Fallout 3 legitimately gives you the opportunity to roleplay a character who could reflect your actual personality.”
In our last Community Scrapbook, we asked you guys to send along your favorite screens taken while in V.A.TS. I especially enjoyed Electric Messiah’s image from Tranquility Lane (above). Simple, but looks really cool with the B&W background.
For the next edition of Community Scrapbook, we’ll be looking for your favorite celebrity lookalike characters you’ve created – either using the The Elder Scrolls Construction Set or The G.E.C.K. Bonus points for anyone that recreates Dennis Rodman (hair dye/wedding dress era), Bennett (Commando), or Yaddle (creature from the Phantom Menace).
After the break, check out a few more V.A.T.S. screenshots.
“I’m pleased overall with what has been released. The changes in gameplay are refreshing and the challenge level which results from them make it a satisfying experience. It is not painfully difficult, just pleasantly so, and its running time of roughly three hours is long enough to be enjoyable without becoming monotonous. And some of the gear you acquire for having completed it is pretty damn cool too. If you enjoyed Fallout 3, this is a worthwhile investment.”
The Chinese New Year began last week, and to celebrate the Year of the Ox, Game Daily has a feature on Ten of Video Games Most Lovable Lummoxes — with Fallout 3’s Fawkes making their list. By their definition, an Ox is a “big, lovable lummoxes who can take and give out punishment with the best of them.” I’m not sure that Fawkes would want to be put in this list. Sure he’s a Super Mutant, but he does like spending his time reading and visiting the Museum of History.
Finally, if you haven’t already, be sure to check out the video interview shown above that Pete did for HipHopGamer. Pete discusses his gaming roots, DLC, the possible of a “one console future” and more.
Fallout 3’s first DLC, Operation: Anchorage, is now available for download for Games for Windows LIVE and Xbox LIVE users. To celebrate the occasion, we’ve released a new trailer for the content.
On both GFW LIVE and Xbox LIVE, Operation: Anchorage costs 800 points. If you’re looking to purchase the content on PC, make sure you have a GFW LIVE account. For more information on this, head here. Those playing on Xbox 360 can purchase the game via Xbox LIVE, or visit the online marketplace. If you purchase from the latter, your content will be available to download the next time you boot up your Xbox 360.
Once your content has downloaded, you should be able to access Operation: Anchorage from any current save file for Fallout 3 (note: if this is your first time using Games for Windows LIVE, please refer to this blog post). Once you’ve loaded a game save, you should receive a Pip-Boy message stating:
Alert!: A new radio broadcast has been heard across the Capital Wasteland. It sounds like a distress call, but seems meant for certain ears only.
Following this, you’ll get a quest notification for “Aiding the Outcasts.” If you make this your active quest in your Pip-Boy 3000, your World Map will point you to where you need to go.
The Academy of Interactive Arts and Sciences (AIAS) has announced their 2008 Interactive Achievement Award nominees. We were excited to learn that Fallout 3 was nominated in eight categories, including the following:
Outstanding Achievement in Gameplay Engineering
Outstanding Achievement in Original Story
Role-Playing Game of the Year
Computer Game of the Year
Outstanding Achievement in Game Design
Outstanding Achievement in Game Direction
Console Game of the Year
Overall Game of the Year
The AIAS award winners will be announced at this year’s D.I.C.E. Summit on February 19th.
Inauguration here in DC has come and gone, and now our new President is hard at work on making change — both in the real world and in the Capital Wasteland. I had a few community members send me messages about the painting made by Dan Lacy. Speaking for everyone here, we’re speechless.
Moving on, two interesting op/eds you might want to read. First, at NPR, writer Glenn McDonald revisits the often brought up argument of whether games can be considered art. In his piece, he argues in favor of games being art and uses Fallout 3 as apart of his argument. Here’s a snippet:
“The images of the decimated DC skyline are genuinely haunting, and console graphics have now evolved to the point where you’re having a very-near-cinematic experience. The game is scored musically, just as a film would be, and the various cut scenes and combat reenactments follow the tropes of action cinema in a knowing “wink-wink” kind of way.”
The other piece I found interesting is Duncan Fyfe’s column at GameSetWatch comparing Fallout 3 to James Joyce’s collection of short stories — called the Dubliners. Previously unfamilar with the stories, I’ll be checking them out soon.
Also worth checking out at Nexus is Martigen’s Mutant Mod that makes creatures and NPCs more unique throughout the wasteland. Check out some of the features below:
Every creature and NPC is unique with its own stats, size, confidence, health, damage and even skin (texture)
Creatures and NPCs suffer improved wounding effects such as visible bleedng and statistic penalties
Creatures and NPCs can loot the corpses of fallen enemies, after which you can find this loot if you kill them
Creatures and NPCs have improved behavioural AI based on class — in any given group some may be aggressive towards you, some may be ambivalent, and others may avoid you outright.
Configurable increased spawns allow you tailor how many creatures and NPCs spawn in the game at any given spawn point
Improved faction system to better reflect inter-faction relations and ensure the player isn’t the center of the universe
New creatures and NPCs to add variety to the wasteland — all hand-crafted with their own stats, abilities, loot, weapons, textures and in some cases scripted AI behaviour.
Martigen’s Mutant Mod is currently in beta and can be discussed here in our forums. While you’re at it, you might also want to check out his Increased Spawns mod to add a little more challenge to your game.
In our continuing series of tips for using The G.E.C.K., Fallout 3’s PC editor, Level Designer Jeff Browne put together the following video, entitled “Bunker Kit & Snap to Reference.”
Below is a quick note on the video from Jeff about the video:
Because of the scope of our games, it’s necessary for our artists to build robust, flexible kits that allow us to re-use a relatively small number of assets in a wide variety of combinations. Thanks to these kits, level designers can create unique Vaults, offices or utility areas without the need for specialized art.
Learning to work with a new kit can be a time-consuming and sometimes frustrating process. Kits are composed of inter-locking pieces and it can take a while to get accustomed to the nuances of working with each one. The Enclave Bunker Kit is relatively small, but working with it can be as difficult as the larger kits. In this video, I explain the kit and how it’s to be used. This tutorial will also teach you how to work quickly with Reference Snapping.