Thought I’d share this video from Fallout fan Jacob Talkington. Entitled “Burning Down – Buffout Remix” the video showcases some pretty spectacular views from the Wasteland. According to Jacob, he did all the video capture, editing and music for the video…nice work.
Wanna know Todd’s ritual on release day? Kotaku’s Brian Ashcraft got answers from Todd, as well as other notable developers for a post titled “What Game Developers Do When Their Games Launch.” You can check it out here.
Finally, of all the Fallout 3 coverage I’ve sifted through, this has got to be the weirdest. At GameGrep, I found this clip where a guy is discussing his dreams on a radio station. Give it a listen, and within a few seconds, you’ll realize he’s pulling the DJ’s leg. I bet Three Dog is having a good laugh about this somewhere.
Ever wondered what it’s like to be a voice actor for a game? A couple of new Fallout 3 stories have popped up that shed some light on the topic.
This week at Planet Fallout, there’s a great interview with Wes Johnson (shown above), known for his memorable voice work in both Oblivion (Lucien) and Fallout 3 (Fawkes and Mr. Burke). Having met Wes at our Best Buy midnight launch event, I can tell you he’s a riot. Here’s a sample from the Planet Fallout interview:
Planet Fallout: Do you have space for ad libing or is everything very strictly scripted?
Wes Johnson: Sometimes. But for the most part, it’s all there in the scripting. Emil Pagliarulo is one of the best writers in games today. He has such a wonderfully dark sense of humor, and he writes games that he HIMSELF would want to play. Now, in regard to how you PLAY those lines, that’s another story. Bethesda has suggestions on how I should approach these characters, but they’re great at letting me experiment, and bring something new to the table. In Oblivion, I was asked to bring a Robin Williams manic quality to Sheogorath. But after thinking about the character, I felt a more Billy Connolly approach might work better. And since he was a schizophrenic character, and a Daedric Mad God to boot, I mixed the accents.
In addition to Planet Fallout, Wes and another Fallout 3 voice actor, Craig Sechler, were featured in a recent story in the Washinton Post entitled, “The Voices of Video Games.” If Sechler isn’t a household name for you, just check out his always-popular Oblivion character, The Adoring Fan.
Recently, I’ve received requests — both from within the community and even at our office — that we should start posting screenshots taken by community members during their adventures playing our games — whether it be from Fallout 3, Oblivion, Morrowind, or another one of our games. So from time to time, we’ll be seeking themed screenshots for our Community Scrapbook.
This week we’re asking that you send along screenshots of the funniest character you’ve created in the game. Additionally, if you’ve got ideas for future editions of the Community Scrapbook, let us know.
With this week’s Elder Scrolls Modding Interview, we’re checking in with UK talent Timeslip…
How did you get involved with the Elder Scrolls modding community?
I have my uncle to blame for that, for leaving his copy out on his desk when I was visiting. I borrowed it for the evening, and a few lost hours later I’d already decided I was going to buy my own copy the next day. As it turned out, I was lucky enough to get the very last copy that my local games store had in stock. On installing it, I spotted the data files option in the launcher, visited the Elder Scrolls website to try and find out what it was for, spotted the modding forums, and things went downhill from there.
Until then I would often pick apart the data files from a game to see what I could change, but this was the first time I’d heard the term ‘modding’, or put any serious effort into it. I have to say that I’ve never regretted it for a second. Modding Bethesda games has become as much a part of the fun as playing them, if not more, and I specifically bought Oblivion and Fallout 3 with modding in mind.
Big news today! In a press release this morning, we announced the official editor for Fallout 3. Called the G.E.CK. (Garden of Eden Creation Kit), PC gamers will be able to mod Fallout 3 to their heart’s content. The G.E.C.K. will be free and available for download next month. More details to come.
We also announced three downloadable content packs for Fallout 3 — beginning with Operation: Anchorage, which will be available for download on Games for Windows LIVE and Xbox LIVE in January. In February and March, we’ll be releasing The Pitt and Broken Steel.
Below are descriptions for all three DLC packs:
Operation: Anchorage — Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.
The Pitt – Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.
Broken Steel — Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.
To read the full press release, head over to the Fallout 3 Official Site.
There’s a new Wasteland Stories diary, entitled On the importance of a keen eye, up today at Planet Fallout. In this entry, Blinzler discusses the benefits of keeping your eyes peeled — cause you never known what you’re going to find if you scour the Capital Wasteland.
To read the other Wasteland Stories, head to Planet Fallout’s editorial page.
Welcome back to another look at Fallout 3 coverage from around the web.
We’ll start with a few interesting articles I’ve read this week. Before reading these, be warned there are spoilers within these articles. Up first, GamesRadar’s Tyler Wilde has a three-page feature detailing how you can become “evil” within the game. Rather than just looking at things from the dark side, D. Riley at The New Gamer discusses morality issues from both sides — focusing on Tenpenny Tower quests. Meanwhile, at GamaSutra, Duncan Fyfe shares his opinion of the game while sharing what he believes the game signifies. Here’s a snippet:
“On your tour of D.C., you’re made to revisit all the initial promise inherent in that document, while you’re picking up the pieces and kicking around the ashes. The buildings stand remarkably intact, frozen in time, for you to look up at and think about how this all went to hell.”
Moving along, last week we let you know that Pete and Emil would be answering questions for their old friends at The Adrenaline Vault. That podcast (#8) is now available here. In other podcast news, there’s a new interview with Pete at Gamers with Jobs. To hear Pete, tune in around the 38-minute mark.