Thumbing through the April issue of Game Informer (be on the lookout for the Alpha Protocol cover), I was pleasantly surprised to see Emil’s Op/Ed piece entitled, “A Question of Character.” I suppose I should have known it was in there, but it’s hard to be thinking about April when you’re still in March. Anyhow, within the editorial, Emil explains the challenges and importance of creating believable characters in RPGs. Here’s a quick sample:
“If we accept that all video game characters fall under one of three literary classifications — prototype, archetype, and stereotype — it’s easy to see the appeal of the archetype. This is the established, easily-understandable character model. The badass space marine or seductive sorceress. The prototype, while imaginative and interesting, is too easily viewed as ‘weird,’ and that means inaccessible. The stereotype? Overused, oversimplified, and more often than naught, offensive.”
Want more? Keep an eye out for the April issue of Game Informer.
Last night on Gamepro’s website, a new interview went up with Fallout 3 Executive Producer Todd Howard. It’s a short interview, but provides some new insight on the game. Here’s a sample:
GamePro: What’s one particular detail of the game that Bethesda is particularly proud of?
Howard: Right now we’ve got a lot of the world built and we’re excited by how fun it is to explore. I admit we were worried about such a grand world that is completely destroyed and it feeling morbidly depressing and empty. We have a ways to go yet, but it’s looking good and there’s a lot of sandbox gameplay to discover.
Head over to GamePro’s site to check out the rest of the interview.
As we head out for the really, really rainy weekend, I thought I’d share some news coverage from the week.
This afternoon we received some exciting news that Shivering Isles won RPG of the Year over at Gameindustry.com. Pretty cool for a couple reasons. First, in the site’s ten years of doing annual awards, Shivering Isles is the first expansion to win this category. Even better is the fact that the voting came from Gameindustry.com readers. We’re truly honored that our fans came out in large numbers to vote, particularly since it was up against some really great games. Many thanks!
Continue reading full article ›
Thought I’d share this video clip from X-Play’s GDC coverage a few weeks back. During their February 22nd broadcast from the convention, they included us at the top of their “Top 5 Developers to Watch Out for in 2008.” It’s a cool honor, and it’s nice that we were remembered at GDC, despite not really having much of a presence there.
Following up on naming him as one of the Top 25 Developers of 2008, Kris Graft over at Next Gen has put up an article based on an interview he did with Emil recently. The article covers a variety of topics with Emil such as his sources of inspiration, feedback from fans, and a couple other things. Here’s a snippet:
“Life itself is pretty fascinating if you look at it. There’s a lot of inspiration to be drawn out there. I think that people sometimes make a mistake when they limit their inspiration. It’s easy to say, ‘Oh my god, I loved Star Wars and I want to be the next George Lucas,’ and copy what George Lucas did. Why not look at George Lucas’ inspiration? Look at the things that inspired him; look at the Kurosawa films that inspired him and what inspired Kurosawa. There’s a chain there and the further back you go, generally the better the source I think.”
For the full piece, head over to Next Gen.
The April issue of OXM is now making its way to subscribers in the US as we speak. The cover story features a number of new areas and also features a host of new screens from different parts of the game, including new areas, new creatures/NPCs, weapons, etc. We don’t want to give away too much info on what’s in there, except to say it has the best ending line of any Fallout 3 preview thus far, thanks to a quote from Emil.
Look for the issue to be on newsstands the week of March 10 and keep your eyes open for new content coming from those folks in the form of a podcast or something else around that date.
Emil was named one of Next-Gen’s Top 25 Developers for 2008, coming in at #24. Here’s a snippet:
“Before coming to Bethesda, Pagliarulo hung with the greats at the sadly defunct Looking Glass Studios, lending design work to well-respected classics like Thief II: The Metal Age.”
For the rest, head over to Next-Gen and check out the other 99 folks on the list. Also keep your eyes open for an interview Emil did in conjunction with this list that may be popping up one day this week during GDC.
A new interview with our very own Todd Howard has gone up at videogaming247. Among other things, Todd discusses Fallout 3’s cross-platform launch, how decisions you make will help determine the game’s ending, and how Cormac McCarthy’s book, “The Road,” has been an influence on the game’s development. Here’s a sample of what he had to say:
Q: The “post-disaster” genre isn’t particularly well visited in games, certainly not as well as in movies and books. Do you look outside games for inspiration? We’re thinking along the lines of Cormac McCarthy’s “The Road”, and so on.
A: You picked one of the big ones, yes. “The Road” is fantastic and came out in the middle of our design phase, so it became required reading for many of us. We looked at many post nuclear movies, some very disturbing, things that deal with Hiroshima and such, and it gave us a good look at that type of nuclear destruction. Other general ones we looked at were things dealing with survival or how people deal with the effects of any war or rebuilding.
To read the rest of the interview, click here.
As you get ready for the weekend, here’s some of the latest Fallout 3 coverage you can read as you head out for the weekend.
Clint McCredie of Australian gaming site Gameplayer has a five-page piece based on an an interview he did with Pete. After reading it, I realized that I probably need to take some time and refresh myself on the works of Charles Dickens. All I could think of when I read Clint’s intro is, “Where’s the mentions of Tiny Tim and the Ghost of Christmas Past?” Dickens references aside, here’s a snippet from the interview:
“We wander further and come across the settlement of Megaton, one of the larger piles of junk that are called towns in this world, and are allowed in by a security droid. Inside, the city’s grim and dirty, like living inside a drainpipe. We’re a bit perturbed that there’s so many people left alive in the town, especially as we can’t work out what they’re doing to survive. Where do they get their food from? ‘Emil Pagliarulo, the lead designer, had me read Cormac McCarthy’s The Road,’ explains Hines. ‘If you read his take on the post-apocalyptic world, then yes, everything should be absolutely dead, and there’d be nothing left to eat except canned stuff. If you take that view, then in 200 years nobody should still be around.'”
Continue reading full article ›
The March 2008 issue of OXM made its way onto my desk today and thought I’d share some interesting mentions of our games….
In their “2008 Preview” feature, Fallout 3 is among 50 titles they think should be on your radar. Also, on page 21, if you look waaay down at the bottom, you’ll see that they wouldn’t be surprised if Fallout 3 gets pushed to next year. To that, I’ll reference what Pete said here.
The issue also looks back at 2007 with their “Game of the Year Awards,” and we were happy to see Shivering Isles came away with the award for Downloadable Content of the Year, making it the second year in a row we’ve won that award. I’m also happy to learn that Avatar and TMNT are great titles to boost my Xbox Gamerscore. Time to check those ones out. Like some other folks at the office, I’m a sucker for achievement points.
To check out the rest of the previewed games for 2008 and see who the big winners and losers were in 2007, check out the March issue on a newstand near you.