Today’s Inside the Vault features Gary Noonan, one of our character artists. He does mostly animation, anything from creatures to weapons. However, he’s been here so long he’s done other work including creating character art, building levels, and cranking out sound effects.
Thought I’d share some interesting mentions that I came across today and over the weekend.
Next Generation has put up a retrospective piece on Morrowind that was recently in Edge. It’s crazy to think the game’s been on shelves for nearly six years. Here’s a sampling of the feature:
“The island of Morrowind that exists on the disc can be threadbare and tenuous, but be undeniable and persistent in your mind. Also, even on Xbox, it’s a game that throws up snapshots of austere, worldly beauty, where sunrise and landscape conspire against any shortcomings to provide a memorable montage; again, these moments feel personal in a way few other adventures can match.”
…yeah you, the one that caresses your fancy Apple gadget as if it’s the cure for all the world’s problems, we’ve got another reason for you to keep your head rubbernecked in the direction of your beloved iPhone. Last week, Ash, a member of your obsessive tribe, put together something to feed your never-ending addiction to the iPhone.
Inside the Vault heads back into programmer territory today with a Q&A with Erik Deitrick, our lead interface programmer. He spends his days knee deep in code and XMLs. Every Halloween, Erik is known for creating a costume that incorporates his young son.
I’m not sure what we’ve been experiencing up until now, but it wasn’t really winter. NOW it’s winter. I realize a wind chill in the single digits is pretty paltry compared to what folks are experiencing in other places (like those people freezing their tails off in -24 degree weather in Green Bay last night…the three girls at the game in bikini tops need to seek professional help…it was TWENTY FOUR DEGREES BELOW ZERO), but up until this point it was pretty mild weather here. Now it’s just freezing out there.
Thought I’d point out a couple of interesting tidbits I’ve noticed across the web this week…
Over on Voodoo Extreme, there’s a fan poll titled, “Most Wanted 2008 PC Games.” There’s a lot of good choices to vote for. Currently, Fallout 3 is receiving the second most votes behind Blizzard’s hugely-anticipated Starcraft 2.
So in my travels to London last week I was fortunate enough to get my fill of football in the span of a few short days. First, my colleague Sean was nice enough to take me to see Arsenal host bitter rivals Tottenham in the first leg of the Carling Cup semifinals. Much like my visit to Emirates Stadium last year, Arsenal played pretty poorly but still managed to eek out a tie thanks to a timely goal from my favorite Gunner Theo Walcott (from whom I got a signed soccer card thanks to my another colleague, Greg).
THEN, my buddies Kat and Chris at Lunch PR had a surprise for me as they’d gotten me an Arsenal jersey (if I haven’t mentioned, I’m a big football/soccer fan in general and an Arsenal fan and have several older jerseys, but not the new one). And this was no ordinary Arsenal jersey, but one that they had gotten personalized with my name on the back and the number they felt was most appropriate for me.
Someone email Arsene Wenger and tell him I’d ready to fill in for my boy Theo if needed!
This week I’ve noticed a few interesting articles about Fallout 3 across the information superhighway.
Up first, Kieron Gillen of PC-enthusiast site Rock, Paper, Shotgun has contributed an editorial on Fallout 3 — the latest in their “Games of 2008″ series that has also included Starcraft 2 and Spore. Within the piece, Gillen focuses on why we decided to take on the challenge of making a new Fallout game. Here’s a sample:
“It may just be as simple as plain lust for Fallout, the plain desire to write a sequel to a game they think is brilliant. This sort of things strikes even the brightest creative minds – look over at Comics, where there’s a strata of some of the medium’s brightest minds whose most heartfelt desire is to have a shot at Superman. They’re insane, and if they had any sense they’d be doing their own thing… but that they don’t have that sense means that it’s done as an act of devotion. This is actually a good reason to give a damn about Fallout 3. People working on something that’s genuinely invested in, on average, leads to better work.”
Finally, in the February issue of Electronic Gaming Monthly, the mag previews 2008 with a politically themed feature called “Decision ’08,” which includes more than 60 games that they think folks may elect to purchase.
So to kick off the new year Emil took some time to dive into the question of what, exactly, are the Brotherhood of Steel doing in DC, and what are they up to? Well head over to the Vault on the official site to read his recap of what the Brotherhood of Steel are about, and the answer those questions, or at least as much of an answer as he’s willing to divulge at this time. Here’s an excerpt:
In Fallout 3, the Brotherhood of Steel is one of the most important and influential factions you’ll encounter. And while it’s true they are a military organization, the Brotherhood’s values and command structure are actually more representative of a medieval knightly order. Like the Templars of old, in their own eyes, the members of the Brotherhood of Steel are pure, they are just â€“ they are truly human in a world filled with both physical and moral corruption.
The diary also includes a number of new concept art pieces, including the one pictured above.
We’re hiring for testers in our Quality Assurance department! We tend to favor candidates with programming experience but most importantly, we want people who are fans of our games.Why would you want to work in our QA dept? I’ll give you two reasons.1. We use our QA testers as interns throughout the year. These interns are typically among our top testers, and they sit with the development team, attend meetings, and work on our games directly. So if you kick major ass as a tester here, there is a good chance you’ll be a candidate for one of those intern slots.
2. When we have a job opening on the development team, we look internally first to fill them, so our QA dept gets an inside advantage.