This week, a couple of sites, Shack News and Team Xbox, have started making lists of games to look forward to in 2008.
In Nick Breckon’s article for Shack News titled, “The Year Ahead: PC Gaming in 2008,” Fallout 3 leads off the list, where the Fallout franchise is compared to the Star Wars saga with the burning question, “Will it (Fallout 3) be the Phantom Menace that taints the franchise, or the Empire Strikes Back that only enhances it?” I suppose only time will tell, but I’m glad we dropped the planned pod race sequence (*rimshot*).
At Team Xbox, the staff has compiled their “Most Anticipated RPGs of 2008,” where Fallout 3 rounds out the list. Talking about what to expect from the game, they write:
“We’re also expecting that Fallout 3 will have hybrid gameplay elements, such as combat that resembles a first-person shooterâ€”though with more intricacies and nuances. And the little bits we’ve seen reveal character dialogue that could actually be as entertaining as the gameplay. Imagine, a smart, sassy and challenging RPG….”
As we discover new coverage on Fallout 3, we’ll continue to keep you guys updated.
Before heading out for our annual Holiday Party last Friday, folks around the office were surprised by a special gift…one of these new Vault Boy Fallout 3 T-shirts. Since we’re already in the holiday spirit, we thought it might be nice to give you guys the opportunity to get one.
So here’s the deal. Send us a picture of your best Fallout-related holiday “thing” to email@example.com. That should give you plenty of options — maybe a nuked gingerbread house, an ornament, or any holiday decoration of your choice. If we pick your submission, you’ll win your very own Vault Boy shirt.
If you can’t think of anything, maybe consult Emil. And please, don’t send us any food in the mail.
Yesterday GamePro put up a feature called “The 48 Best Games of 2008,” which lists the games they’re most anticipating for next year. On the list, Fallout 3 came in as the #3 most anticipated title with Metal Gear Solid 4 and GTA IV being #’s 2 and 1, respectively. To see what they had to say about Fallout 3, jump here.
1Up announced their nominees for their 2007 awards and Shivering Isles was included on the list for Best RPG along with, uh, everything else even remotely RPG-like. Bring a snack before you start to read the list for Game of the Year. You’ll probably need some kind of intermission. I’d put Carcassone ahead of more than half of the 30 games on that list and not think twice about it, but that’s just me. Head over and cast your vote today for your favorites.
Also worthy of mention is the fact that the folks over at ShackNews have started up a blog of their own. Their news site is somewhat blog-like, but I guess this will be a place where they can inject more of their own opinions and commentary than they might normally. Plus, they can curse on the blog, and never underestimate how liberating that can be. I’m green with envy. Anyway, I’ve been reading ShackNews for as long as I can remember, so felt like it was worth pointing it out.
Update: I noticed over on Kotaku that X-Play has Shivering Isles nominated for “Best DLC”
Noticed that yesterday CVG put up part two of their interview with me over on their site. Here’s an excerpt:
How many hours will Fallout 3 take to finish in the first play through?
Pete Hines: That’s a play-style thing. It’s probably about 20 good hours for the main quest and all of the side quest stuff is probably at least another 20 hours. Then there’s all the miscellaneous freeform stuff, the exploring.
Head over to CVG for the rest of part two. If you missed it before, you can find part one of the interview here.
In addition, if you’re located here in the U.S. you’ll see the next issue of Games for Windows magazine (image above) features Fallout 3 on the cover as part of their cover story on the Top 10 PC Games of 2008.
It’s no small thing to enter a contest and beat out thousands upon thousands of entries to be named the winner. So having risen to the top we thought we’d have a brief chat with the grand prize winner of the Fallout 10th Anniversary contest to find out more about Marc-AndrÃ© from MontrÃ©al, the guy behind Grim Reaper’s Sprint:
How long have you been playing games?
Wow, I’d say around 20 years. I got a NES system back when I was in kindergarten and I’ve been playing ever since.
What’s your gaming platform(s) of choice?
Right now I’d say my Xbox360 and my PSP. Whenever I’m at home, I like to play on my PC or my console, but since I move around a lot, I like to keep my PSP with me (and sometimes my DS, but not so much lately).
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After plowing through more entries than we ever thought possible, we whittled the list of over 17,000 entries down to the 12 finalists and picked a winner for the Fallout 10th Anniversary Contest. The entry that came out on top was ‘Grim Reaper’s Sprint,’ which restores all your action points whenever you kill an opponent. Congratulations to Marc-AndrÃ© Deslongchamps from Montreal for his winning entry. He selected the PC Grand Prize and takes home a boatload of goodies in addition to getting his Perk in Fallout 3. We’ll have a little interview up with Marc-AndrÃ© today or tomorrow.
But Marc-AndrÃ© wasn’t the only winner, and a lot of folks won some pretty cool stuff for their creative entries, as well as a few lucky folks who were selected at random just for entering the contest: ATI and NVIDIA cards, and an Xbox 360 from Microsoft, keyboards and mice from Logitech, Logitech PS3 controllers, bobbleheads, lunchboxes, etc. If you’re one of the lucky winners, you’ll be hearing from me shortly about your prize(s). Hit the jump for the list of winners and the Perk they submitted.
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This week Pete’s been in London showing Fallout 3 to some press guys that haven’t had a chance to see the game in action. One of his stops was over to the IGN UK office, where he took some time to answer questions following the demo.
Here’s a sample:
IGN: Can you talk a bit more about the melee system in the game?
Pete Hines: We’re still working on and sorting out the melee system. The gist of it is that it works just like ranged combat using a gun. You can use VATs [targeting system] using a melee weapon and the idea is that when you get up close with someone with a melee weapon you do pretty significant amounts of damage, because it’s more than likely you’ll be shot at when you’re running towards the enemy. So the idea is that when you get up close you can do serious damage, providing you’re any good with that weapon. The reverse of that is true as well, that if someone with a melee weapon gets close to you then you can take a lot of damage. In fact, it’s viable to play the whole game using only a melee weapon – you can do it and be really good at it. It’s another class of weapon that has its own custom weapon that you can make and it fits into the mould of all the other weapons in terms of being a viable choice to play through the whole game with.
Head over to IGN to read the full interview.
I guess that was a trick rather than a treat :). Anyways, I was downstairs this afternoon, and I was told I needed to check out Ricky Gonzalez’s “Vault 101″ costume. It doesn’t look like he needed to go overboard to create a proper costume (that Pip-Boy 3000 seems even more primitive than what Istvan talking about), but nevertheless, he did a great job capturing the look of a Vault 101 inhabitant.
After the break, check out more Halloween screenshots, um, I mean photos.
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This week there’s some more coverage out there on Fallout 3 you can read/listen to at your leisure. The 1Up Yours podcast, which goes up on every Friday, includes a segment early on where Shane Bettenhausen and James Mielke share their impressions upon watching the “E3 Demo” last week. The podcast is a long one at over two and a half hours, so if you’re just looking for the Fallout discussion, join in on the podcast about twenty minutes in. Download it here, or subscribe via iTunes.
In other coverage, Gwynne Dixon of TVG shares impressions after watching Pete preview the game previously. Here’s an excerpt:
“We’ve also been promised a wide variety of possible endings to Fallout 3 and a quest system that focuses more on player choice, rather than sheer volume. ‘The quest system is actually very different. Rather than having lots and lots of quests where you can do any of them that you want without being locked out, Fallout has a much smaller number of quests and how you do one may lock you out of doing other stuff,’ Pete told us.”
Click here to check out the rest of the preview.
The Fallout 10th Anniversary contest is coming to a close. Tomorrow, just before the stroke of midnight, we will close the contest and then figure out which of the gazillion entries is the big
weiner winner. There have been quite a few terrific entries, and numerous noble efforts. We’ll get into our favorites and all of that once it’s all said and done, but thanks to everyone that entered.
If you’ve been brainstorming for that one brilliant idea, I’d go ahead and put fingers to keys and submit your entry before it’s too late.