Knowing Will Porter as I do, I don’t think he’ll take offense to being labelled as a Fallout Geek. More like praise, or some sort of a badge of honor. I mean, the picture says plenty.
He’s made it well known how much he loves the Fallout series, so I was curious to read his take on what we showed in the demo. I got to chat with him briefly at E3 after the demo and he seemed to like it, but he’s now posted his lengthy preview over at CVG to give his more complete thoughts. It’s worth a read for what he thought, what he liked, as well as his cavaets.
Plus, the first two paragraphs are hilarious. And yes, Chevy Chase is a real place Will, we promise. He posts fairly regularly over at PC Zone’s blog as well if you enjoy reading his stuff.
Next week I’ll be returning to Leipzig for the games convention, this time to show off Fallout 3 over on that side of the pond. So I’m sure more previews are going to be coming out of that. Should be an interesting show.
Today’s Inside the Vault is with programmer, Brendan Anthony. He’s not responsible for any specific area or systems, per se – its more like we give him a list of cool stuff we want in the game and he makes it happen.
What’s your job at Bethesda?
The standard job description is “I make things blow up.” I’m a programmer and I work with physics, magic, special effects, and lots of general gameplay code. I’m very lucky in that I’ve been able to implement some pretty sweet features over the years — some days, if you were to hang around outside my cube, you would just hear bursts of laughter erupting over and over as I “test” explosions or crazy physics effects.
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So we’ve let the journalists do the talking through their articles, but now we’d like to field some of your questions. That’s right, Todd and Co. are going to be willing to talk about more than Batman and their favorite color. If you’ve got something you’re dying to know about Fallout 3, take your suggestion to the forums here. If you want to send them directly to us via the blog, that’s fine too.
In addition to pulling together a list of questions that covers all the things people want to know about, we’ll keep an eye on other questions that get sent to us and pull in a developer every now and then to answer a few questions. You never know when a dev may stop by to answer a question or two from the mailbag, so send in your questions about Fallout, The Elder Scrolls, Star Trek Conquest, or whatever it is you want to know and we’ll get to work.
Today we talk with Grant Struthers, the artist responsible for my favorite location in Oblivion – Cloud Ruler Temple. And, of course, these days, he is hard at work on Fallout 3. If I could pick any cubicle to visit on the team, I would pick Grant’s. He always has the most crazy looking stuff on his monitors — his test areas are always fun to look at. (Grant and his wife, Clara – who also works here – just adopted a new kitten who had been abandoned at Craig “Claff” Lafferty’s – a producer here – doorstep. Leaving a kitten at someone’s doorstep and running away – who does that? Anyhoo…)
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On Friday, the latest Official Xbox Magazine podcast went up featuring an interview with Todd. During the podcast Todd discusses Fallout 3, Oblivion Game of the Year and more.
To listen to the podcast, visit here or download it on iTunes…
UPDATE: In other podcasting news, PSM 3 Blog talks about Fallout 3 in their most recent podcast. You can hear what they have to say about the game about 15 minutes into the podcast. It’s a good show though, so don’t skip ahead
Gamespot has posted their interview with Todd Howard, following up on the demo presentation with some lingering questions they had, such as:
It’s been said that the first Fallout, rather than Fallout 2, was the model that Fallout 3 was built on. What’s the reasoning for that?“I think the 1st one has the right tone, and the ones after it tend to drift. I liked being a Vault Dweller, searching for water; that was a theme I wanted to pick up on again. Someone who’s lived his whole life in this out-of-touch underground world, who’s thrust suddenly into a wasteland.”
For the rest, head over to Gamespot and read the whole thing.
Update: Play has put up a Q&A with Emil…take a look.
So after, oh, 4 1/2 months of work, we finally got the official Fallout 3 site done and out the door. Todd, Lindsay, Istvan, and I have been working on this thing since March, and finally got it just the way we wanted.
I think it’s a really cool site, probably the best one we’ve ever done. Many thanks to Lindsay for the 10,000 revisions she had to do until everyone was happy, to Istvan for making sure the look and feel was just right, and Natalia for pulling together all the Vault Boy images we needed.
You’ll find lots of links to all the coverage that’s come out so far, screens you’ve probably seen, new wallpapers you probably haven’t, the teaser trailer, etc. The usual stuff, but lots more to come over the coming months.
We wanted Todd to kick off the Diary section with his thoughts on undertaking the task of making Fallout 3 and what that means to him, and us. Here’s a snippit:
The massive expectations of what this game means to everyone who loved Fallout, RPGs, and gaming-in-general is not lost on us. It’s impossible to discuss the game with anyone without them referencing Oblivion and/or the Fallout legacy. In many ways, it’s the sequel to both games. It’s our “next” RPG after Oblivion while also being the sequel to one the greatest games in the history of electronics. No pressure.
Head over to the new site to read the rest. Drop us a line when you’re done and let us know what you think.
For those that don’t know, the Golden Joystick Awards is an award show out of the UK that honors the best games of the year — as voted by gamers. Last year Oblivion took home three Golden Joysticks: Best PC Game, Best Xbox Game, and Ultimate Game of the Year. Even though none of us were able to attend, it’s still very cool to win and we were all excited.
We got a five nominations this year. Fallout 3 received a nomination for the “Ones To Watch” category, Shivering Isles received two nominations (Best Xbox Game and Best PC Game), and the PS3 release of Oblivion received two nods as well (Best Playstation Game and Soundtrack of the Year).
Want your favorite game to take home a Golden Joystick on October 26? Visit here to vote.
A couple more industry sites have added some coverage for Fallout 3…
Sliver Rose Studios, a community devoted to modding for Oblivion, put up an interview with Lead Level Designer Joel Burgess. For the interview, community members on the site compiled questions for Joel to field. In the interview, among other things, Joel discusses modding, downloadable content and Bethesda office culture. Here’s an excerpt: Continue reading full article ›