Even though it was far less chaotic and stressful than previous years, it’s still good to have E3 wrapped up and behind us. Overall, the show went about as well as we could have hoped. The theater was absolutely packed on the last day of the show. I won’t even give a number for the last demo of the show in case any fire marshals are lurking about.
I hope they make the logistics a little easier for the press to get around. The major complaints I heard from them were about getting from place to place, and the fact that everyone has a news conference and all of them are completely pointless and should be done away with. Other random thoughts and observations from the trip:
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Happy Monday. If you guys haven’t had enough news about Fallout 3 to digest, here’s some more E3 impressions that went up after I left for the weekend.
- GameSpy gives second impressions of the game courtesy of Li C. Kuo.
- USA Today writer Brett Molina calls Fallout 3, “by far the most attractive-looking game of the show.”
- Blogger Terry Terrones’ As the Gaming World Turns blog praises Fallout 3, calling it, “THE best game of E3.”
- Justin Fassino from Games Are Fun declares Fallout 3 the Game of Show.
- Similarly, Blaine Kyllo at myTELUS shares similar Game of Show sentiments.
- Over at Next Generation, Fallout 3 came in at #10 in their staff’s Top 20 Games of E3 list.
- ActionTrip gives Fallout 3 an honorary mention for their “Best RPG of E3 2007″ award.
- Chris Privitere of RPG Gamer sits down for an interview with Emil.
- Gay Gamer summarizes their experience of viewing the game’s demo at the show.
- Aeropause reacts to the three screenshots released on Friday.
- Shawn over at Gaming Today explains how the demo has both a Fallout and Oblivion vibe to it.
- Playfeed’s Edie Sellers lists off details and impressions.
- Infuze Magazine recalls the details of the game’s E3 demo.
- Also, Joe Markert pointed out that I forgot to mention Game Helper’s six pages of coverage.
Back at the office, the folks that headed out to Santa Monica are filing back in today (nope, Todd didn’t get lost at baggage claim). I’ll see about getting some wrap-up impressions from those who were there.
Now that E3 2007 rode off into the sunset, even more coverage is surfacing all over the internets! As more stuff rolls in, I’ll keep you guys updated.
- IGN Insider interviews Lead Designer, Emil Pagliarulo.
- RPG Gamer writer Bryan Boulette discusses talks about what he saw in the demo.
- Gaming Nexus delivers their opinion after screening the game for 45 minutes.
- Will Tuttle of Team Xbox gets a second opportunity to screen the game this week.
- Voodoo Extreme, ActionTrip and IGN are now now hosting three high res screens from the game.
- Slashdot has a short preview of the game on their site (in tandem with a preview for Fable 2).
- Russ Pitts from The Escapist gives his impressions of how the game measures up with past Fallout games.
From the what I’ve read, seems like most everyone was impressed with the game, which is great. Also, I’ll need to talk more with Pete and Co. when they get back, but from what I’m hearing the new look of E3 was a success.
Caught this on G4′s website earlier today. Todd answers some Fallout 3 related questions from gaming goddess Morgan Webb. Pete said Morgan kicked off her very high heels before the interview so she wouldn’t be so much taller than Todd during the interview, so she’s apparently as nice/thoughtful as she is attractive. Good job, Todd, and thank you Morgan for not dwarfing our hobbit….
Catch the video here…
Now that coverage of Microsoft, Nintendo, and Sony’s press conferences are out there, I’m starting to see E3 coverage of Fallout 3 surfacing (I imagine there will be plenty to update in the next few days).
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Well, Ash is right that E3 as we know it is dead, or, as we knew it anyway. No giant convention center with huge, loud booths. No 80K people trying to cram in to see everything. It’s no spectacle, that’s for sure.
But, it is still here. And so far, I love it. It definitely feels smaller and more under control. Some thoughts and highlights so far:
- Really nice hotel in Santa Monica and the beach is just…right there. Emil’s first time seeing the Pacific Ocean.
- Our booth is downstairs from the rooms we’re in, so instead of 45 minutes in a van in LA traffic at some ridiculous hour, we take an elevator two floors to get to our booth. Takes 2 minutes. This, alone, makes this the greatest E3 ever.
- It’s mostly about the press, which is good, because that in and of itself is a huge chore to try to handle. Lot of folks from all over are here and getting them into our limited number of demo slots is no small task without also having to worry about sales folks and so on.
- Weather in Santa Monica in July vs. DC — 75 degrees and sunny with a breeze off the ocean vs. 98 degrees with unbearable humidity….hmmm, tough call there.
- Brilliant cupcake place around the corner from our hotel. Apparently this is the new thing in California, or at least, in LA. Somebody needs to start this in DC. Like, now.
- The poster I wanted to do for our little party tomorrow is pretty brilliant. Will post an image of it sometime later this week.
- Todd was looking for new sunglasses while he, Emil, and I took a walk down the the pier/boardwalk. Unfortunately, we were not able to convince him to buy the glasses in the photo. At least we’ll always have the photo.
E3 is dead.
This week is E3. But its not E3. The mammoth, sweaty monster of a trade show is gone. I had gone to E3 for the past 5 years, but didn’t make the cut this year – just Todd and Emil from the development side.
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So PC Gamer UK has unveiled their cover story on Fallout 3, which should be out now pretty much everywhere you would normally find it. Editor-in-chief Ross Atherton himself came out to see the game and write the article, and I think you’ll find it’s a pretty informative look at what we’re doing. Clearly Ross liked the game…a lot…so it’s hard for us not to be enthusiastic about the story.
And if you’re not able to get your hands on the Game Informer story, nor the PC Gamer UK issue, fear not, for there are plenty of other features coming out in the weeks in countries around the world. A short list of mags we’re allowed to talk about includes:
- Level â€“ Czech Republic
- Pelaaja â€“ Finland
- PC Jeux â€“ France
- PC Action â€“ Germany
- PC Guru â€“ Hungary
- Giochi per il mio computer- Italy
- 360 Gamer â€“ UK
I’ll update the list with all of the other countries as soon as I get the ok from the various magazines.
Coverage from our Fallout 3 media event continues to roll out this month. A day or two ago I noticed that the guys over at Eurogamer posted their interview with lead producer, Gavin Carter, and lead designer, Emil Pagliarulo, about working on the development of Fallout 3. Within the interview, the guys sound off on inspirations for creating Fallout 3, past experiences in working on games, and the moral issues that arise in playing Fallout 3.
Here’s a sample of the interview…
Eurogamer: With a background developing the Elder Scrolls games, but taking on an Interplay title, which legacy do you think Fallout 3 follows?
Emil Pagliarulo: Me personally, I really feel like we’re making a game in the legacy of the Fallout games. It’s so different than working with the Elder Scrolls stuff. It’s first-person, and that’s it. Actually it’s interesting for me – it harkens back for me to some of the most enjoyable first-person games I’ve ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda’s triumphant return to gunplay games, after swords and sorcery for so long. For me it’s about bringing back /that/ legacy.
Gavin Carter: I feel like when people see it’s first-person they’re going to say, “Oh, there’s Oblivion. It’s Oblivion with guns.” But honestly there’s not a single thing we didn’t look at and think, how are we going to do this for Fallout? We stripped out our entire character system. It’s all Fallout now, with specials and experience, it’s not skill based. The whole questing system is Fallout. There are different paths to all the quests, you can lock yourself out of quests. It’s not like Oblivion where you can say, “I’ve just started in the Fighter’s Guild, but I’m the Grey Fox.” There’s nothing in the game that we haven’t looked at as its own thing.
So, folks have talked about the Bloody Mess cake we did, and a number of people asked about it and how we did it and so forth, so I figured I’d go ahead and explain how it came to be.
My wife occasionally watches this show ‘Ace of Cakes’ about a company in Baltimore, Charm City Cakes, that makes really cool cakes. (The show largely centers on Duff, who owns the place and is the head chef and so forth.) So one day I’m watching the show with her and Duff is making a cake for his dad’s birthday and it’s this surprise cake he made him that was a rocket, or a plane, or something…it’s not important.
What is important is he had some kind of fireworks in part of it, which he lit at one point to make it look like it was flying, and that’s when I got the idea to do a Bloody Mess cake. Bloody Mess is one of my favorite things about Fallout. It’s just so meaningless; no gameplay purpose whatsoever. Just more bloody deaths than normal, represented by this icon of a smiling Vault Boy casually blowing another guy away…and it’s captured a fraction of a second after he’s pulled the trigger. It’s just genius on every level.
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