Outside of an excellent Brink interview over at Game Informer, this week’s roundup covers a diverse range of news pertaining to Sin City and Hell.
id Software’s DOOM II RPG hit the iPhone last week, and IGN Wireless and Touch Arcade both gave the portable dungeon romp great reviews. Head over to iTunes to pick it up. It’s only $3.99, after all; less than the price of your average fast food hamburger, and likely less hellish in the end.
On the id side of things, be sure to check out page 28 of the new Texas-specific Edge e-zine, which features a short-but-sweet interview with Todd Hollenshead.
With titles like “An Evening with Mr. Manchester” and “To Sleep, perchance to dream,” Dustin Jackson’s Fallout 3 mods immediately stand out from the pack. Creating quests that take players on a story-driven ride through hand-crafted puzzles, Jackson — who goes by the handle “Puce Moose” — has gained a steady stream of followers eager to play through his next adventure.
A resident of Eastern Tennessee, the 35-year-old Jackson recently finished up his latest accomplishment — a Masters degree in Biology. We dissected his modding experience in the following interview, which also includes a number of excellent Fallout 3 mod recommendations, and a tease of his next project.
How did you get started modding? Can you talk about your first project?
Fallout and Fallout 2 are two of my favorite games; I eagerly anticipated Fallout 3, though I had my concerns that the incorporation of real-time combat would be a tragic mistake for the series. Thankfully this turned out not to be the case, and I dove into the game with relish. With any game that I enjoy I generally look around and see if any modding capabilities exist; it didn’t take me long to start sniffing around the GECK to see if I could carve out a few changes in the bleak wasteland.
In the past couple weeks, IGN has recounted their top games of the past decade. Within the lists, Oblivion made their top 10 list for 2006 (at #4), while Fallout 3 took the top spot for 2008. In addition to a year-by-year countdown, they also put together their overall top 10 for the decade — naming Fallout 3 to the list at #7.
Head to IGN to read the full list for each year for both movies and games.
As I prepare to watch the season premiere of Lost, I’ve found myself looking at various fan videos, and found this one particularly cool. This video doesn’t come from Fallout 3, rather it’s a user-generated level from Sony’s LittleBigPlanet. In this video, watch as Sack Boy makes his way from Vault 101 to Megaton.
Enjoy, and if there’s a fan video you’ve seen that you think we should be sharing, shoot us an email.
Thought I’d share the latest from Drakortha — creator of the Fallout 3 videos, The DC Chronicles. Check out episode #6, Vault Troubles, above. And if you’ve missed any of the previous videos, head here.
Cube Experimental is one of the more impressive mods you’ll play for Fallout 3. Even more impressive, it was created entirely by one man: Dennis Weich, a member of acclaimed modding group SureAI.
In this week’s modding interview, we had a chance to fire some questions his way on the topic of his labyrinthine Cube, a work that took him 5 months and some 500 scripts to complete.
Can you briefly introduce yourself, Dennis?
I’m 22 years old and come from a town called Starnberg, which is situated on lake Starnberg not far from the Alps and south of lovely Munich, Germany. When I’m not staring at the mountains, I’m a commercial assistant for processing information. And for sure I’ve been a modding enthusiast for the past seven years.