For those of you in the greater Las Vegas area, wanted to give you a head’s up that Channel 8 News NOW (KLAS) will be doing a feature on Fallout: New Vegas during their 11 PM newscast (that’s PST). The newscast will feature gameplay footage, as well as the game’s Project Director, Josh Sawyer.
After the story airs, we’ll try to see if we can get our hands on the footage to share with all of you. And don’t forget, at 12:30 AM EST (check your local listings for more details), GameTrailers TV will be sharing details on the Brotherhood of Steel’s involvement in the game.
Welcome back to another roundup. This week we start with the latest coverage on Hunted: The Demon’s Forge to share. PC Games Hardware has an interview with inXile President, Matt Findlay. Here’s an excerpt from PC-oriented interview…
PCGH: Assuming that you develop a special PC built of Hunted: The Demon’s Forge what features can only be realized with the PC as technical platform? Are there technical/visual differences between the PC and the console version of the game?
Matt Findlay: Although Hunted looks great on the console, there is a general upgrade of texture resolutions and shading that can occur on the PC because of the ability to scale performance based on hardware. We plan on taking every advantage of that.
For more details on Hunted, check out the following sites:
As Feargus Urquhart mentioned in his Developer Diary, Brian Menze has done plenty of Vault Boy drawings in his day. Find out about some of his favorite creations for Fallout, as well as other games he’s worked on, in our latest Inside the Vault…
What’s your job at Obsidian?
I’m a senior conceptual artist. I also provide other 2D in-game assets as well. For example, in Fallout: New Vegas, I painted many of the billboards and posters and designed some logos found throughout the game.
“Finally, we asked Avellone if gamers who read the comic can expect its characters to appear and its events to be referenced. He said, “If you read the graphic novel, you’ll see the results of many of the events, locations, and fates of the characters in the comic in primary and secondary locations in the game – as well as characters you’ll encounter in these locations.”
In addition to the interview, IGN also have your first look at the full cover for “All Roads“. Don’t forget, if you’re attending San Diego Comic-Con, you’ll have a chance to get an “All Roads” lithograph — signed by Avellone and cover artist Geof Darrow.
The Collector’s Edition of Fallout: New Vegas will come packed with all kinds of excellent extras — not the least of which is “All Roads,” a hardcover graphic novel written by New Vegas creative director Chris Avellone that acts as a prequel to the game.
Today we’re announcing that comic icon Geof Darrow — best known for contributing art to Hard Boiled, Big Guy and Rusty the Boy Robot and The Matrix films — has put his considerable talents to work on a cover for “All Roads,” with Peter Doherty providing colors. The graphic novel also features art by Jean Diaz (Incorruptible) and Wellinton Alves (Marvel’s Shadowland: Blood on the Streets, Nova).
You can check out a small slice of Darrow and Doherty’s large-scale, dual-page piece above. For a closer look at the bigger picture, you’ll need to head down to Comic-Con, where Darrow and Avellone will be handing out signed “All Roads” lithographs at the Dark Horse Comics booth. Here are all the relevant details:
Both Geof Darrow and Chris Avellone will be signing special lithographs featuring the full cover art at the Dark Horse booth (Booth #2615) at Comic-Con International in San Diego on Saturday, July 24 from 5:00pm to 6:00pm.
The Fallout: New Vegas collector’s edition, which is available available for Xbox 360, PlayStation 3, and Games for Windows, can be pre-ordered now through participating retailers. Fallout: New Vegas will be released in North America on October 19, 2010 and across Europe on October 22, 2010.
Update: In other New Vegas news, there’s a new preview for the game up at CBS News, of all places. Here’s an excerpt:
New Vegas will also contain challenges that the player can accomplish. “We also have a challenge system set up too in the game,” Avellone said. “So not only will you get perks for various achievements and things you do in the game, you’ll also have challenges like how many quests you complete, how many headshots you do, how many limbs shot, and it encourages you to try out weapons just for the fun of it.”
Since announcing the Collector’s Edition and digital pre-order packs for Fallout: New Vegas, we’ve received questions here at Bethesda Blog and within our forums about both. Today we’re answering some of the most commonly asked questions.
If I already pre-ordered the game, will I still get the content offered by that store?
If you’ve already pre-ordered your copy of the game, you’ll receive whatever pre-order digital pack that store is offering. For instance, if you had already pre-ordered from Gamestop, you’ll receive the Classic Pack when you purchase and pick up the game upon it’s release.
A legion of Imperial Stormtroopers? Check. Rorschach wannabes? Of course. Fallout: New Vegas and developers from Obsidian?? WHO…. WHA???
In less than two weeks, Fallout: New Vegas will make its way to San Diego Comic-Con with Fallout: New Vegas Senior Designer Chris Avellone and New Vegas Creative Lead John Gonzalez (as well as George Ziets — Creative Lead on Neverwinter Nights 2: Mask of the Betrayer and the upcoming Dungeon Siege III) participating in a special panel called Fallout: Game Writing in Evolving Franchises. The panel takes place on Friday, July 23rd from 4:30-5:30 in Room 9.
All very good news, right? Well, the bad news is that San Diego Comic-Con is already sold out. If you are interested in attending, you might want to check out their site for information on returned memberships.