Inside the Vault: Obsidian’s Scott Lawlor

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Hear that? It’s the sound of another Inside the Vault. This week we meet Scott Lawlor, Audio Director for Fallout: New Vegas at Obsidian Entertainment.

What’s your job at Obsidian?

I am the Audio Director at Obsidian Entertainment and I am in charge of the audio for all projects here at the company. This means that anything you hear in any Obsidian game – from music, to sound effects to dialogue comes through me at some point.

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Here’s answers to your Fallout: New Vegas questions, part 1

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See those Super Mutants in the screenshot above? According to Josh Sawyer, Project Director on Fallout: New Vegas, the one’s you’ll see in the game will actually be re-textured, remodeled, and re-animated to more closely resemble the Mariposa Super Mutants. That’s just one of the answers in Part 1 of our Fallout Fan Interview — now up in the Fallout: New Vegas forums.

You guys submitted tons of great questions, and we hope you enjoy some of the answers courtesy of Josh (as well as a cameo from Jason Bergman). Start reading the answers here, and tune in next week for the thrilling conclusion.

Fallout: New Vegas Developer Diary #1 — Feargus Urquhart

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In the first Fallout: New Vegas developer diary, Obsidian CEO Feargus Urquhart gives us the low-down look at the team working on the latest post-apocalyptic RPG odyssey.

As a studio manager that also worked on the original Fallout, Feargus recounts his experience in giving the team a hand:

To help, I ended up polishing up one of the larger areas of the game, the Hub, and also finished up a couple of the later areas – the Boneyard and Adytum. I made some good decisions and some bad ones. My addition of a quest in the Hub to get a special gun turned out to be a fun quest that people liked, while my addition of the Turbo Plasma Rifle unbalanced the game. It was near the end of the game, but it’s still one of those things where I look back and go “Feargus…..”.

We forgive you, Feargus. Check out the full dev diary on the official Fallout site.

New Vegas Gameplay footage at IGN!

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Happy Friday… especially for those looking for new details on Fallout: New Vegas!

Just a little bit ago, IGN released an exclusive first look at gameplay footage. Watch it here or after the break below. Elsewhere, Xbox 360 Achievements has a new interview up with Project Director Josh Sawyer, while Front Towards Gamer Radio interviews Senior Producer Larry Liberty in a recent podcast.

Also worth checking out, Planet Fallout received a New Vegas-themed makeover today. Check out their New Vegas page (which you can contribute to), and be on the lookout for new stuff in the coming months.

And remember, E3 is right around the corner, so we’ll have plenty more to share on New Vegas soon.

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The Bethesda E3 2010 Lineup: We’re going to need a bigger booth

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E3 is the biggest gaming showcase of the year, and as that headline suggests, our just-announced 2010 lineup is appropriately loaded with big video games.

Brink, RAGE, Hunted and Fallout: New Vegas will all be making appearances during this year’s show, set to run from June 15-17 at the Los Angeles Convention Center.

Of course, we’ll be there bringing you every inside scoop we can get our hands on. Expect a steady stream of behind-the-scenes blogs, and maybe even a few interviews. Stay tuned for more details in the coming days.

Weekend Update

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Hope everyone is enjoying their weekend. Before heading out, I thought I’d share some previews, reviews, and more for our titles.

The latest edition of online magazine PCGZine features previews for Hunted, RAGE, Fallout: New Vegas and Brink. In addition to the previews, they also caught up with Brink’s Creative Director, Richard Ham, for a three-page interview.

For more with Richard Ham, head to Sarcastic Gamer. Here’s a quick look…

SG: I like Brink’s art style, it has a familiar look while still looking distinctive. What made you choose this art style?

Richard Ham: Olivier, our Art Director, had actually experimented with Hyperrealism (a modern art movement) in a title he’d previously worked on. His idea, when he started at Splash, was that since you’re so often shooting at guys from a distance, why not exaggerate features of the characters so they really “pop”.

Earlier this week we let you know that DOOM II is now available on Xbox LIVE Arcade. You can purchase the game for 800 Microsoft points, or download the demo for free. For more on the game, check out reviews at IGN and Game.Shard — as well as 10 minutes of gameplay footage at Eurogamer.

In Fallout: New Vegas news, Gamers’ Guide to Life has announced they’re taking your questions for an upcoming community interview. And if you’re wondering, we haven’t forgotten about the questions you’ve submitted to us… more on that in the coming weeks.

If you’re wondering where the above image of Vault Boy came from, it was created by CreativeRhino for Sony’s kart racer — ModNation Racers. See more of the cool characters created by community members at IGN.

Around the web: Countdown edition (Updated)

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Time runs out on Jack Bauer tonight in the series finale of 24, but you’ve still got three days to place your votes on the longlist for this year’s Golden Joysticks. To recap, in the “One to Watch” category, three of our upcoming titles (Brink, Fallout: New Vegas, and RAGE) are nominated. Meanwhile, you can still vote for Splash Damage (Brink) for UK Developer of the Year.

Speaking of Splash Damage, Paul Wedgwood, CEO and Game Director on Brink, recently took time to answer questions on Brink with Game Reactor. Here’s a snippet:

You’re focusing a lot on the story. How will it work in an online shooter, where there’s usually not a lot of room for storytelling?

The most important thing for us that no matter how you choose to play, online or offline, there’s a reason why you are fighting against the others in the game. It starts when you create your character and choose which side to play on: Resistance or Security? Resistance are refugees that believe in a society where everything shared by everyone, and that the Security people are violent dictators.

Elsewhere, on the heels of their Fallout: New Vegas preview, Game Revolution’s Blake Morse shares impressions of RAGE after seeing it our Gamers’ Day event.

Finally, with the countdown clock to E3 right around three weeks, Gamespot is already looking ahead to the madness. Currently Fallout: New Vegas ranks among the most anticipated in their Readers’ Choice vote, while Senior News Editor Tor Thorsen lets us know he’s ready for more Fallout in their Editors’ Choice feature.

Update: We’ve spotted a new Hunted interview at GameZone with with inXile Entertainment’s Brian Fargo. Read it here.

Around the Web: Feelin’ a bit Brinkish

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I’m feeling a bit Brinkish today. Must be the weather — I heard the forecast was calling for parkour-packed action. In any case, around the web we go.

The fellas over at BRINKish.eu have a massive community Q&A with Brink creative director Richard Ham and lead game designer Neil Alphonso. If you ever wondered about anything from bullet penetration to turret deployments, that’s your interview. David Lynch of NowGamer (and Eraserhead) also got a chance to query Richard Ham, resulting in an equally monstrous four-page interview.

All the buzz on Brink has translated into some pretty exciting expectations. GamerZines is calling it the top shooter of 2010, saying: “It’s time for a new king at the top of the mountain, and we’re putting our weight behind Brink.”

And before the Fallout fans get antsy, MSN has a lengthy look at Fallout: New Vegas, providing a preview based on the recent press tour. “If you’ve played Fallout 3 and its accompanying hours of DLC to death, New Vegas looks just the ticket,” they say.

Finally, don’t forget to send us your Fallout: New Vegas questions for our own Q&A, which should kick off sometime in the near future.

Around the web: On the Brink of new coverage (Updated)

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It’s Friday, so this is the last web roundup of the week.

Videogamer.com has new articles up from their Gamers’ Day visit. Wesley Yin Poole interviewed Senior Gamer Designer Ed Stern, and also posted his impressions of seeing the game in action. On top of his Brink coverage, he’s also written a new preview for Hunted. Here’s a snippet:

“Caddoc, on the other hand, moves his planet-sized frame with a Hercules-like gravitas. His attack style combines sword swipes with shield bashes; he’s a tank in the most traditional fantasy sense. And unlike E’lara, Caddoc’s execution moves are all about being up in his enemies’ faces. One sees him rip a skeleton’s arm off and knock its head clean off with it. Nice.”

Elsewhere, The Guardian has previews up for all four titles shown in Paris: Brink and RAGE, as well as Hunted and Fallout: New Vegas.

For more on New Vegas, The BitBag has their preview online — complete with every bit of concept art and screenshots we recently released.

Moving along, GameSpy’s Will Tuttle and Ryan Scott interrogate each other while discussing RAGE. It’s nothing like what you’d see from Jack Bauer, but the segment is still called The Interrogation Room. Here’s an excerpt from Mr. Tuttle (not to be confused with the teacher from Bayside High)…

“The animations are remarkably smooth and realistic, even at this early stage (did we mention the game’s not out until next year?). I’m not typically the type of person who oohs and ahhs over shiny graphics, but I’ll be damned if this isn’t one of the finest-looking games I’ve seen in all of my years.”

Over at GoFanBoy, there’s a feature on the top franchise revivals in this generation of gaming. Among the five, Fallout makes their list.

Wrapping up this update, if you’re looking at doing space travel anytime soon, Armadillo Aerospace, founded by John Carmack, have a new deal with Space Adventures that will send folks out of this world for around five minutes. Read the MSNBC article here. Here’s hoping there’s a company discount :) !

Updates: Previously, I missed an interview with id Software’s Tim Willits discussing RAGE at Xbox 360 Achievements. Additionally, Inc Gamers has their impressions of the game.

Here’s the final Fallout: New Vegas box art

Its seal of approval still fresh, the final Fallout: New Vegas box art has now made its way here to be officially inducted into the Bethblog gallery.

The lone New California Republic Ranger stands tall above the foreboding New Vegas skyline, daring you to enter his domain and play his video game for 300 hours. We can’t wait to meet him — hopefully while armed with some kind of grenade launcher. A golf club at the very least.

Mysterious as it is, remember to submit your burning New Vegas questions in our ongoing fan Q&A. They might just be answered by the developers behind the game. Note: “What is the ending to the game?” may not be answered.