Gun Runners’ Arsenal releases tomorrow on PSN, Xbox LIVE, and Steam. Today Josh Sawyer returns with details on some of the most explosive weapons in the Mojave.
Come back tomorrow to check out the crazy melee weapons available.
Esther, GRA Fat Man – Two new Fat Men (Fat Mans, Fat Man and Fat Lady?) for your consideration. The new GRA Fat Man takes “traditional” Fat Man mods like the Little Boy Kit, but has the added capability of firing our custom Mini-Nukes. If you’d like to go extra-large, pick up Esther (shown above), a unique model. In addition to firing all of our custom Mini-Nukes, it has a built-in blast shield that is surprisingly effective. Use it to march on a small army, or toss Tiny Tots with reckless abandon, allowing the blast shield to soak up most of the collateral damage!
Low Yield, Big Kid, and Tiny Tots Mini-Nukes - The Fat Man. You’ve been carrying that huge lump of meta around for how long, and how many times have you fired it? Once? Twice? Seventeen? Whatever the frequency, it’s still not enough. Trust us, we’re the experts. That’s why we’ve brought you three new Mini-Nuke variants. Low Yield is your “everyday” light payload, good for liquidating irritating raiders or the occasional horde of Nightstalkers on the horizon. Traveling through Quarry Junction? Try our Big Kid variant for extra Deathclaw-eradicating power (warning: range is reduced). Last but certainly not least, the Tiny Tots are the answer to a question no one asked, “What if I want to decorate two city blocks with a scattering of miniature mushroom clouds?” N.B.: requires GRA Fat Man or Esther. Specialized Mini-Nukes cannot be fired from a standard Fat Man.
Read part 3 of Josh Sawyer’s look at Fallout: New Vegas’ upcoming game add-on, Gun Runners’ Arsenal. Featured screens include the Li’l Devil, GRA Anti-Material Rifle, and the Bozar.
Li’l Devil, GRA Hunting Revolver - Like hard-hitting handguns? Then we’ve got a pair of knockouts for you. First up is this unique 12.7mm Pistol called “Li’l Devil”. It may not look like much, but it does more damage than a standard model, fires faster, and is so stubby that we’ve heard you can conceal it quite easily. When we took it to the range, we found that it’s even more accurate! If semi-autos aren’t your style, here’s the GRA take on the mighty Hunting Revolver. How do you improve a scoped hand cannon like this, you might ask? How about a Match Barrel mod, for starters? On top of that, throw in a Six Shot Cylinder for an extra dose of .45-70 Gov’t downrange.
We’re back with more details on Gun Runners’ Arsenal. Once again, here’s project director Josh Sawyer…
GRA Tri-Beam Laser Rifle, Plasma Defender- You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations. We’ve got just the thing you’re looking for. The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look. The High-Capacity Terminal significantly boosts ammo capacity.
Maybe you’ve just started Lonesome Road, but with Gun Runners’ Arsenal releasing next week, it’s time to start sharing details on the many weapons, weapon mods, and ammo types that will be available on Xbox LIVE, PSN, and Steam.
To assist, we enlisted New Vegas’ project director (and office gun guru) Josh Sawyer to share details on the new ways you’ll be able to create mayhem in the Mojave. Read part 1 after the break…
With less than a day until the release of Lonesome Road, we’re sharing one final holotape. After this, you’re on your own to find the rest.
Once more, here’s project director Chris Avellone…
The past can be difficult to escape from. If you’ve played Honest Hearts, not only will you have heard hints of Ulysses’ presence, you will have seen the results of what he’s done in the past that helped shape the White Legs, from their armaments to their rituals. The knowledge your Courier can find in the Divide can help put the tragedies of the past in a larger perspective.
History follows strange roads, and it can follow you no matter how far you walk. This is the third of several holotapes your Courier can discover in Lonesome Road, and helps shed more light on New Canaan, the White Legs, and Graham.
The rest of the holotapes? They are for your Courier to find in the Divide. Perhaps the history within them holds the key to the future.
Watch the newly-released (and awesome) trailer for Lonesome Road — the fourth game add-on pack for Fallout: New Vegas, coming out on September 20th. Props to our very own Salinee Goldenberg for her great work on all the New Vegas DLC trailers!
In Lonesome Road you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. Ulysses promises the answer as to why he didn’t take the job, but only if you make one last journey into the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. It’s up to you whether you take the job or not.
Lonesome Road will be available next week for download on Xbox LIVE, PlayStation Network and Steam (Xbox LIVE for 800 Microsoft points, PlayStation Network and Steam for $9.99).
A week from release, Chris Avellone returns to discuss the second holotape you’ll discover in Lonesome Road…
The Fallout New Vegas DLCs have been a unique opportunity to do short stories in the Fallout universe, and a rare opportunity to know, for certain, you’re going to be able to do a series of adventures, with a clear ending. As a narrative designer that allows you to do something rare in the game industry – foreshadowing across multiple titles.
As an experiment, we decided to use this opportunity to tell an overarching story in the Fallout universe, and let the player see firsthand the wreckage left behind in the tracks of two couriers, from your Courier, to Elijah, to Christine, to the Sierra Madre, to Graham and the White Legs, to the Old World madness of the Big Empty… and lastly, the road that leads into the heart of the Divide and the player’s past through Ulysses’ eyes.
This is the second holotape your Courier can discover in Lonesome Road, and helps put Ulysses’ journey to Big MT in Old World Blues in perspective. It was another accident sparked by what happened at the Divide, with far-ranging consequences.
We’re still two weeks weeks from the release of Lonesome Road. To get you ready, each week we’ll be releasing a new holotape.
To set the stage, here’s Lonesome Road’s project director, Mr. Chris Avellone…
Lonesome Road brings the DLC story arc to a close – events that were first hinted at in New Vegas and Dead Money come to pass, as the last of the DLC cast of characters, Ulysses, reveals himself. For a time, we just introduced him through the perspectives of other characters, a description of another Courier who wore an Old World flag on his back, and in Old World Blues, a mysterious figure who marked his presence through graffiti and holotapes left in the Big Empty.
But those holotapes weren’t the only recordings. Ulysses carried more on his journey back to the Divide, and used them to chronicle his past and yours. As your Courier will discover in Lonesome Road, these recordings of Ulysses are buried in the wreckage and storms of the Divide. As you walk the road, you’ll have a chance to hear the history of the courier who has spent years hunting you down.
This is the first of a series of holotapes your Courier may find in the Divide. While we, as developers only knew a few things for certain about your player character’s history, Ulysses can shed more light on past events – and events to come.