All of the additions to the gameplay sound exciting and the core of what made Fallout 3 so fantastic is completely intact. Want more of a great thing with plenty of new additions to make it feel fresh all over again? New Vegas has your back.
With most of our department out on travel this week, Nick and I will be heading out in a few. But before we go, here’s some the latest we’ve seen around the web.
Brink Creative Director Richard Ham has been pretty busy with interviews as of late. This week he answered questions from UK site GamesTM, as well as a few community questions from Australian site Games On Net. Here’s an excerpt from the latter:
Otto-matic: If it is P2P, will you implement a strong localisation mechanism that makes it very unlikely for Australian gamers to suffer lag connecting to a US host? Richard: On PC, we’re fully supporting a traditional dedicated server system so connections should be fine and dandy. For consoles, we’re peer-to-peer and are definitely focusing on quality of service for all our matchmaking. We’re also keying our matchmaking on friends, so that should help give console players control over the quality of the connections.
Recently Jason gave out our third ‘Screenshot of the Month Award’ for Fallout: New Vegas. This month, Associate Producer Will Noble came away with the latest crazy trophy concoction — featuring a cop pointing a gun.
Yes, we know there’s no actual screenshots in this post, but we should have more New Vegas goodness for you soon!
Congrats to Will. And if you haven’t read it before, here’s his Inside the Vault from a few years back.
Inside the Vault offers up Jason Bergman for your perusal. Senior Producer at Bethesda Softworks. He works with external developers working on titles that we’re publishing. I’ve known Jason for a while; he used to score me free games when he worked at 2K Games. We’re happy to have him working with us (though, no more free 2K games, hmm…)
What is your job at Bethesda Softworks?
I’m the Senior Producer on Fallout: New Vegas. Which is a fancypants title that means I’m the primary point of contact for Obsidian Entertainment (the external developers working on the game) here at Bethesda.
My job is weird and varied. The easiest oversimplification is that it’s my job to make sure Fallout: New Vegas comes out on time and meets the standards we have for the game. When any of the various departments (QA, marketing, finance, etc.) here at Bethesda needs something, it’s me they go to. And then when Obsidian has issues, they talk to me. And of course I get to raise issues all on my own because I’m a troublemaker and that’s what I do. Plus I get to manage the budget and make sure people get paid, which is easily the most glamorous part of my job.
For this week’s Inside the Vault, we’ve got Obsidian’s Larry Liberty — who serves as a Senior Producer on Fallout: New Vegas. When he’s not working on games, he serves the people as Larry Liberty: Defender of Justice.
What’s your job at Obsidian?
Put simply, I manage the production of Fallout: New Vegas. In practice, that means managing a small team of producers that in turn manage the five cross-discipline teams of developers responsible for creating the game. [We have broken the team into smaller sub-teams, each focused on a specific goal each milestone. Incidentally, these teams are all named after items found in the Fallout universe: Team Buffout, Fancy(lads), Mentats, Nuka, and Psycho.] I manage two of the teams myself and coordinate with the rest of my production crew in a relatively organic manner. My primary job is to see that Josh’s [Josh Sawyer, Project Director/Lead Designer] vision is executed to the fullest extent possible while staying within scope.
Our colleagues at ZeniMax Europe Ltd. sent along this Fallout: New Vegas cover shot for Igromania, a gaming magazine in Russia. For those in the area, the magazine came out on March 28th… pick up your copy before it’s too late.
Back when the Fallout: New Vegas teaser trailer was revealed, we kicked off a contest for folks to have chance to win a New Vegas poster signed by the developers at Obsidian Entertainment. Before we send the posters to the winners (more on that in a second), I thought I’d share how they turned out. The Obsidian team seems to have mastered the art of signing posters — it’s got monsters, Vault Boy, and no smudges. Nice work, guys!
Congrats to Jessica Duncan and Louis Gonzalez on winning via Facebook and Twitter, respectively. Your posters should be on the way soon!
In order to capture the best possible screenshots of Fallout: New Vegas, senior producer Jason Bergman is handing out awards to the person that produces the most impressive in-game image on a monthly basis. And these aren’t just any awards; Bergman has fashioned unique, custom-labeled artworks fit for a king. Of screenshots.
This month, Obsidian Entertainment marketing/PR producer Matthew Rorie took home the grand prize. Who knows — you may be seeing his fine work featured in a future spread.