Around the web…

Rage2010BFG07.jpg

Here’s a quick look at some new coverage from our press event, as well as some other bits from around the web…

As reported on Kotaku, the 2010 Guinness Book of World Records Gamer’s Edition features a list of the Top 50 video game series as voted by the gaming public. The list includes both Fallout (#13) and The Elder Scrolls (#29) on their list. You can order the book at Amazon.com here.

PSX Extreme has their Gamer’s Day preview for RAGE up — here’s a snippet from

“When you step back and view it all as one project, Rage really looks very, very promising, and we should also mention that those who have seen it in action say it looks gorgeous. Lastly, the game has finally reached the point where it evidently runs just as well on the PS3 as it does on the 360 and PC…”

In other RAGE-related news, Chris Faylor at Shacknews talked with team members at id Software about cutscenes and the opening for RAGE, working with ZeniMax, the game’s post-apocalyptic setting, and more.

Meanwhile, new coverage for Fallout: New Vegas is up at IGN and MTV Multiplayer. The former shares five reasons to be excited about the game, while the latter features new tidbits revealed by Josh Sawyer.

Out of our European press event, we’ve got a pair of new Brink interviews for you to read. Games On Net chats with Senior Game Designer Ed Stern, while Paul Wedgwood is featured in an exclusive interview up at NowGamer. Additionally, you can read Inc Gamer’s preview here.

Rounding things out, Digitial Spy reveals that Rubi Malone was considered the Most Fanciable Female character in gaming — based on a survey My Voucher Codes. If you’re wondering why Raul the Ghoul from Fallout: New Vegas didn’t make the cut for the Most Fanciable Male character, it’s worth noting that only characters from released games were included.

Inside the Vault: Obsidian’s Josh Sawyer

josh_sawyerITV.jpg

Let’s meet another member of Obsidian’s team — currently hard at work on Fallout: New Vegas. Today we’ve got Josh Sawyer, the game’s Project Director. Learn about his responsibilities on the project (they’re pretty important), highlights of his career, and and some of his passions outside of the office.

What’s your job at Obsidian?
I’m the project director and lead designer on Fallout: New Vegas. I am responsible for the overall vision of the game, high-level content design, and all of the system design. I help coordinate the production and lead team and generally just help people stay on track with the project as a whole.

Continue reading full article ›

New Vegas impressions and interviews (Updated)

Hooverdam-Final.jpg

While Nick’s been tracking down coverage for RAGE and Hunted: The Demon’s Forge, I’ve been working through all the coverage out of our Paris/Las Vegas press events for Fallout: New Vegas.

Below is a video from G4TV.com, where Abbie Heppe and Adam Sessler discuss seeing New Vegas in action at our Gamers’ Day event.

For more preview coverage, hit the jump below…

Continue reading full article ›

Fallout: New Vegas First Look on IGN

FNV_logo_wsky-sm.jpg

IGN just posted a fresh First Look preview of Fallout: New Vegas. There are new screenshots, and new impressions. What more do you need to know?

Here’s a quote:

All of the additions to the gameplay sound exciting and the core of what made Fallout 3 so fantastic is completely intact. Want more of a great thing with plenty of new additions to make it feel fresh all over again? New Vegas has your back.

Give it a read.

In addition to the preview, check out their video interview with Josh Sawyer — Project Director on New Vegas.

Inside the Vault: Obsidian’s Joe Sanabria

IMG_4152a.jpg

Welcome back for another edition of Inside the Vault. This week we meet Fallout New Vegas Senior Artist Joe Sanabria.

What’s your job at Obsidian?

I’m a Senior Artist here at the studio, which is what they call you when you get gray hairs and have been doing this for a few years.

My job in a nutshell is to make Fallout: New Vegas look good. I focus on the visual development of the game and define the artistic direction.

Continue reading full article ›

Around the web

outnumbered.jpg

With most of our department out on travel this week, Nick and I will be heading out in a few. But before we go, here’s some the latest we’ve seen around the web.

Brink Creative Director Richard Ham has been pretty busy with interviews as of late. This week he answered questions from UK site GamesTM, as well as a few community questions from Australian site Games On Net. Here’s an excerpt from the latter:

Otto-matic: If it is P2P, will you implement a strong localisation mechanism that makes it very unlikely for Australian gamers to suffer lag connecting to a US host?
Richard: On PC, we’re fully supporting a traditional dedicated server system so connections should be fine and dandy. For consoles, we’re peer-to-peer and are definitely focusing on quality of service for all our matchmaking. We’re also keying our matchmaking on friends, so that should help give console players control over the quality of the connections.

More after the break…

Continue reading full article ›

Will whips up some mean screens

canon pics 009.JPG

Recently Jason gave out our third ‘Screenshot of the Month Award’ for Fallout: New Vegas. This month, Associate Producer Will Noble came away with the latest crazy trophy concoction — featuring a cop pointing a gun.

Yes, we know there’s no actual screenshots in this post, but we should have more New Vegas goodness for you soon!

Congrats to Will. And if you haven’t read it before, here’s his Inside the Vault from a few years back.

Inside the Vault: Jason Bergman

Jason_Bergman 001.jpg

Inside the Vault offers up Jason Bergman for your perusal. Senior Producer at Bethesda Softworks. He works with external developers working on titles that we’re publishing. I’ve known Jason for a while; he used to score me free games when he worked at 2K Games. We’re happy to have him working with us (though, no more free 2K games, hmm…)

What is your job at Bethesda Softworks?
I’m the Senior Producer on Fallout: New Vegas. Which is a fancypants title that means I’m the primary point of contact for Obsidian Entertainment (the external developers working on the game) here at Bethesda.

My job is weird and varied. The easiest oversimplification is that it’s my job to make sure Fallout: New Vegas comes out on time and meets the standards we have for the game. When any of the various departments (QA, marketing, finance, etc.) here at Bethesda needs something, it’s me they go to. And then when Obsidian has issues, they talk to me. And of course I get to raise issues all on my own because I’m a troublemaker and that’s what I do. Plus I get to manage the budget and make sure people get paid, which is easily the most glamorous part of my job.

Continue reading full article ›

Inside the Vault: Obsidian’s Larry Liberty

IMG_3999a.jpg

For this week’s Inside the Vault, we’ve got Obsidian’s Larry Liberty —  who serves as a Senior Producer on Fallout: New Vegas. When he’s not working on games, he serves the people as Larry Liberty: Defender of Justice.

What’s your job at Obsidian?

Put simply, I manage the production of Fallout: New Vegas. In practice, that means managing a small team of producers that in turn manage the five cross-discipline teams of developers responsible for creating the game. [We have broken the team into smaller sub-teams, each focused on a specific goal each milestone. Incidentally, these teams are all named after items found in the Fallout universe: Team Buffout, Fancy(lads), Mentats, Nuka, and Psycho.] I manage two of the teams myself and coordinate with the rest of my production crew in a relatively organic manner. My primary job is to see that Josh’s [Josh Sawyer, Project Director/Lead Designer] vision is executed to the fullest extent possible while staying within scope.

Continue reading full article ›