The UK’s biggest gaming awards, The Golden Joysticks, have announced their shortlist nominees. Fallout: New Vegas is nominated for two awards — Ultimate GOTY and Best RPG. Additionally, you can vote for Skyrim in this year’s One To Watch category as well as Brink in the Best Shooter category.
“Rather intriguing, if you don’t mind an old brain for saying so.” - Dr. Mobius
It’s been a little more than a week since the release of Old World Blues, and from the looks of reviews, it seems like everyone’s having a great time with the B-movie, zany fun vibe. Haven’t played it yet? Check out Giant Bomb’s quick look (warning: spoilers) and check out the following reviews…
GamePro (4.5/5) — “Put simply, if you own Fallout: New Vegas, this one’s, well, a no-brainer.”
Gamespot (8.5/10) — The fun and funny Fallout: New Vegas – Old World Blues gushes personality and is the game’s best add-on yet.
Beginning today, you can purchase New Vegas’ latest and greatest DLC, Old World Blues, on Xbox LIVE, Steam, and PSN. To get you ready for all the crazy fun, here’s a short diary from Old World Blues’ lead brain, Chris Avellone.
Take it away, Chris!
There is an expression in the wasteland called “Old World Blues.” It refers to those obsessed with the past they can’t see the present, much less the future for what it is. Their eyes are like pilot lights, guttering and spent, the realities of their world continuing on around them as they stare into the past.
Old World Blues is built around the history of Fallout games we’ve worked on. It’s history-that’s-created-history, with a dash of what might have been from past games, media, and design documents from Fallout 1, 2, and past Fallout projects given new life. From Lobotomites, DNA splicing, Cazadores, Night Stalkers, where-the-hell-did-those-plants-in-the-Mojave-come-from, the scientific enclave of Big MT itself, Proton weapons, and giant robotic scorpions, all of these things formed the nucleus of taking a trip into the past-is-present Fallout universe to see a slice of the Old World that’s been fenced in and feeding on itself for far too long. We wanted you to see the context and homages to the Fallout universe in a scientific preserve, both from the distant Fallout past to more recent adventures in New Vegas and the DLCs. As you’ll discover, Big MT (or the Big “Empty”) is filled with what-might-have-been… and all that was lost that potentially could have made a better world for all. There’s an undercurrent of the blues all around Big MT… but if you’re strong enough, you can change it, and the whole meaning of Old World Blues forever.
Between now and Thursday, the latest title update for Fallout: New Vegas will deploy across Xbox 360, PlayStation 3, and PC. In addition to adding support for New Vegas’ next DLC, Old World Blues, the update will bring improvements to performance and stability, as well as a new feature that automatically creates a save before the endgame sequence.
Old World Blues releases in two weeks on Tuesday, July 19th. For your viewing pleasure check out the latest screenshots above.
Check out the title update changelist after the break…
We’ve received plenty of inquiries asking when we’ll be releasing Fallout: New Vegas’s third DLC, Old World Blues. Today I can confirm the content will release on PC, PlayStation 3, and Xbox 360 on Tuesday, July 19th.
Prior to release, we will release a new title update for New Vegas. Along with adding support for Old World Blues, the update will bring improvements to performance and stability in major areas.
We’ll also be releasing a new trailer for Old World Blues in the coming weeks. I’ve already seen an early version, and it’s crazy awesome. Until then, today we’re releasing new screenshots on our Facebook or Flickr pages.
With Honest Hearts out this week, we had a chance to catch up with Obsidian’s Scott Everts.
What’s your job at Obsidian?
I’m a worldbuilder on both Fallout New Vegas and the DLC’s we are currently developing. My official title is Technical Designer which is kind of a generic title since I’ve done many different jobs over the years. I’ve spent the past 5 years or so focusing on worldbuilding and prop making. I did maps & props for Neverwinter Nights II and the two expansions. Before that I designed the interface screens for Star Wars: Knights of the Old Republic II on PC & Xbox.