The next chapter of Fallout: New Vegas DLC, Honest Hearts, releases next week on May 17th. To prepare you, check out the official trailer above and visit the official website for Fallout to check out new screenshots.
Today we’re excited to shed light on New Vegas’ upcoming game add-ons: Honest Hearts, Old World Blues, and Lonesome Road.
As a bonus, we’ve got the first officially released screenshot for Honest Hearts. This DLC will be out on Xbox 360, PS3, and PC in two weeks (May 17th), and users should now be able to grab the proper game update to play the content.
Read the press release below and stay tuned for more information on all three add-ons.
BETHESDA SOFTWORKS REVEALS DOWNLOADABLE CONTENT PLANS FOR FALLOUT®: NEW VEGAS™
Three Additional Add-on Packs Releasing in Coming Months
for Xbox 360, PlayStation®3 system and Windows PCs
May 3, 2011 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced three downloadable content packs will be released in the coming months for Fallout®: New Vegas™. The three packs will be released simultaneously for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Windows-based PCs.
Honest Hearts™, Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.
Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.
In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.
Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
Gstaff here with a couple news items for New Vegas.
In other news, be sure to visit our forums for updates on the game from senior producer Jason Bergman. In a post from earlier this month, he gave a status report on New Vegas DLC and incoming game updates. Regarding the latter, today he’s posted details on the balance tweaks being introduced in Monday’s Steam update. For those playing on consoles, we’re still waiting to hear on the exact date it’ll be available for you… stay tuned.
Update (4/30): The update should be available worldwide on PS3, Xbox 360, and PC.
Regarding the Xbox 360 update, the new game update is live for the game.
Thank you for your patience on this matter.
Update: Dead Money is now available on PSN in the US
The adventures of Fallout: New Vegas continue on PC and PS3 today!
New Vegas’ first game add-on, Dead Money, is now available on Steam in North America and Europe. The content is also available on the US PlayStation Store, and on Wednesday it will be available in Europe and other PAL territories. The content is available on both platforms for $9.99.
Welcome to another round of Around the Web… step right up and read the news!
But first, with RAGE’s new trailer unveiled, we thought we share some archived coverage for those of you catching up on the title. Above is a GameTrailers’ interview (featuring gameplay) from QuakeCon last year with creative director Tim Willits. For more of RAGE (and Tim), check out the videos embedded here.
Moving along, one of my favorite stories of the year so far is this one I spotted a week back on Kotaku. It’s about a Fallout fan named Gareth. Unlike most of us, Gareth can’t play games with his hands, but he’s put together a setup that allows him to play games using his chin. Watch a video of him playing New Vegas here… cool, inspiring stuff.
Check out more on New Vegas at these sites…
Skyrim news (and more) after the break…
This morning we’ve announced that Dead Money, the first game add-on for Fallout: New Vegas, is coming to PlayStation 3 (via PSN) and PC (via Steam and Direct2Drive) on Tuesday, February 22nd. Additionally, we will be releasing three additional add-on packs in the coming months. These packs will launch simultaneously on Xbox 360, PlayStation 3, and PC.
More details to come.
The latest issue of PC Gamer (US) has gone out to subscribers and is out on newsstands, and we’re pleased to share news that they’ve named Fallout: New Vegas the Best Roleplaying Game of 2010.
Congrats to all the folks (both here and at Obsidian) that worked on the game.
Since the release of Dead Money in December, we’ve received requests to release an mp3 version of Vera Keyes’ song, “Begin Again.” The track, which you’ll hear while exploring the Sierra Madre Casino, was put together by Obsidian sound designer Justin Bell (music and text setting), creative lead Chris Avellone (lyrics), audio producer Mikey Dowling (lyrics), and art intern Stephanie DeBrule (vocals).
Give it a listen:
For background on the track, check out the short interview below…
What were some of your inspirations for the song?
Mikey Dowling: For me it was how sorrowful Justin’s music was that inspired the tone of the lyrics. I’m sure he could elaborate more on his end, but in terms of the lyrics, I knew Vera’s story and I knew that Chris had wanted the song to contain the words “begin again,” and “to let go,” somewhere within. I ended up listening to Justin’s song on repeat for a bit and came up with lyrics that I felt would not only capture what Chris had been looking for, but also capture something that could feel as though it would fit in an old Hollywood film.
Justin Bell: Easy – Chopin’s prelude in E minor. I was trying to go for an early 20th century post-romantic sound that fit the period. I didn’t want it to sound too modern, which is why I choose to write the piece on the piano as it’s a timeless instrument. When going for the vocal style, I was thinking Judy Garland — someone with clear diction.
Is this the first time your girlfriend, Stephanie, has sung in an Obsidian game?
Yes it is, actually. She just started here at Obsidian in late July of last year and we found out that she used to do musical theatre when she was younger. When it came time to temp out how the song would work in the game, we turned to Steph. We were so happy with how the song turned out that we wanted to keep it in the game and decided to do a “reverse Disney” and cast someone based on Steph’s singing voice so when the player heard Christine talk in the game, then heard Vera’s song it wouldn’t feel disjointed.
Any plans for a duet?
Ha! Depends on the demands of the product and the time available. Until then, Steph and I will continue to rock random karaoke bars.
Kai Norman strikes a pose in his intricate NCR Ranger costume. Check out Norman’s journal detailing the build.