Around the web and on newsstands

Welcome to another round of Around the Web… step right up and read the news!

But first, with RAGE’s new trailer unveiled, we thought we share some archived coverage for those of you catching up on the title. Above is a GameTrailers’ interview (featuring gameplay) from QuakeCon last year with creative director Tim Willits. For more of RAGE (and Tim), check out the videos embedded here.

Moving along, one of my favorite stories of the year so far is this one I spotted a week back on Kotaku. It’s about a Fallout fan named Gareth. Unlike most of us, Gareth can’t play games with his hands, but he’s put together a setup that allows him to play games using his chin. Watch a video of him playing New Vegas here… cool, inspiring stuff.

Staying in the Mojave, last month we blogged about an ambitious mod project for New Vegas called Project Nevada. Those interested in checking out the mod can download it now at New Vegas Nexus.

Check out more on New Vegas at these sites…

  • British Academy of Film and Television Arts (that’s BAFTA) has announced their GAME British Academy Video Games Awards’ nominees with New Vegas receiving nominations for Best Strategy Game and Best Story
  • Game Industry News has nominated the game for Best RPG
  • GamePro includes New Vegas (and Oblivion) in a feature on the 10 Best RPGs you should be playing

Skyrim news (and more) after the break…

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Dead Money coming to PS3 & PC, more content on the way

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This morning we’ve announced that Dead Money, the first game add-on for Fallout: New Vegas, is coming to PlayStation 3 (via PSN) and PC (via Steam and Direct2Drive) on Tuesday, February 22nd. Additionally, we will be releasing three additional add-on packs in the coming months. These packs will launch simultaneously on Xbox 360, PlayStation 3, and PC.

More details to come.

Listen again to “Begin Again”

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Since the release of Dead Money in December, we’ve received requests to release an mp3 version of Vera Keyes’ song, “Begin Again.” The track, which you’ll hear while exploring the Sierra Madre Casino, was put together by Obsidian sound designer Justin Bell (music and text setting), creative lead Chris Avellone (lyrics), audio producer Mikey Dowling (lyrics), and art intern Stephanie DeBrule (vocals).

Give it a listen:

For background on the track, check out the short interview below…

What were some of your inspirations for the song?

Mikey Dowling: For me it was how sorrowful Justin’s music was that inspired the tone of the lyrics. I’m sure he could elaborate more on his end, but in terms of the lyrics, I knew Vera’s story and I knew that Chris had wanted the song to contain the words “begin again,” and “to let go,” somewhere within. I ended up listening to Justin’s song on repeat for a bit and came up with lyrics that I felt would not only capture what Chris had been looking for, but also capture something that could feel as though it would fit in an old Hollywood film.

Justin Bell: Easy – Chopin’s prelude in E minor. I was trying to go for an early 20th century post-romantic sound that fit the period. I didn’t want it to sound too modern, which is why I choose to write the piece on the piano as it’s a timeless instrument. When going for the vocal style, I was thinking Judy Garland — someone with clear diction.

Is this the first time your girlfriend, Stephanie, has sung in an Obsidian game?

Yes it is, actually. She just started here at Obsidian in late July of last year and we found out that she used to do musical theatre when she was younger. When it came time to temp out how the song would work in the game, we turned to Steph. We were so happy with how the song turned out that we wanted to keep it in the game and decided to do a “reverse Disney” and cast someone based on Steph’s singing voice so when the player heard Christine talk in the game, then heard Vera’s song it wouldn’t feel disjointed.

Any plans for a duet?

Ha! Depends on the demands of the product and the time available. Until then, Steph and I will continue to rock random karaoke bars.

Fan-made Mojave Map

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Cute isn’t usually the word that comes to mind when I think of Fallout*. And definitely not when I think of Lily from New Vegas. Yet that’s the first thing that comes to mind when I look at this cartoon-styled Mojave Wasteland map. Thanks to sandyklep for sending it to our Bethesda Twitter account. We shared the map with the team at Obsidian and they were really impressed.

If you’ve got a fan creation to share, feel free to send it to us on Twitter, or just shoot us an email at bethblog@bethsoft.com

Mod in progress: Project Nevada

The video above is for Project Nevada, a work-in-progress New Vegas mod that includes plenty of nice features — including unique HUD visors, enhanced vision modes, new scopes, dynamic crosshairs, and even the ability to sprint and tackle (don’t miss the hilarious tackle at the 3:25 mark of the video).

Project Nevada is brought to you by the same guys that created Fallout 3 Wanderers Edition (FWE) — a project we showcased a couple years back. To learn more about Project Nevada, visit the current discussion thread in our New Vegas forums.

Roundup: New Vegas awards & Dead Money reviews

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While you’ve probably already thrown away those ridiculous 2011 glasses from New Year’s Eve, the internet is still working on naming their favorites from 2010. Favorite songs? Check! Top Movies? Done! Best Interactive Dog Toys? For my money, you can’t beat Nina Ottosson’s Trubble Dog Puzzle Toy!!

And as you’d expect, there’s plenty of talk on the best games of 2010. Fallout New Vegas is definitely getting attention, including Game of the Year honors from Softpedia, Beefjack, Wikia, and GameBosh/Mirror.co.uk. The game also received honors at:

In other New Vegas news, new reviews for the game’s first DLC, Dead Money are available. Check them out at the following sites…