With the help of the team at Digital Foundry, Eurogamer has posted a new time-lapse video showing off day/night cycles for various areas of the Mojave Wasteland. Sound familiar? You might have seen their previous videos for games like Burnout: Paradise, Red Dead Redemption, and yes, even Fallout 3.
Without an embed link, you’ll need to head here to watch it.
Happy Monday! We’re back to share the latest news from around the web.
While RAGE won’t be hitting PCs and consoles until September of next year, you’ll get a first chance to check out the game’s world and story with an iPhone release later this year. Today Touch Arcade has the first hands-on preview for RAGE on iPhone. Here’s a snippet…
“The graphics of Mutant Bash TV are amazing, and really make me look forward to the future of iOS gaming. The demo we were given was on a 4th generation iPod touch, which consistently ran at a high framerate throughout all parts of the game we had access to regardless of how much was going on at once. Mutant Bash TVlooks so good in motion that the screenshots barely do it justice, especially when you add the pixel density of the Retina Display into the mix.”
If you’ve got questions about RAGE on iPhone, be sure to send them to our RAGE Twitter and Facebook accounts. This week Nick and I will be interviewing John Carmack for an upcoming episode of The Bethesda Podcast.
Elsewhere, don’t miss a chance to see the game in action on The Jace Hall Show. At the end of last week’s episode, there’s a quick shot of Jace previewing the game with id Software’s Jason Kim and Matt Hooper.
We’ll have more details on RAGE on iPhone very soon. And for more on the full release of RAGE, you can read OXM UK’s latest preview — complete with references to Lindsay Lohan.
Annnd after the break, we cover the latest interviews and reviews for Fallout: New Vegas.
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We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.
We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.
We are also looking into the issues people are experiencing with the pre-order DLC, including not being able to access the content.
Updated: The incremental update for PC users (v 1.2.0) is now available for download on Steam. Check out our forums for the issues it covers. As mentioned previously, we still have a comprehensive update coming for PC, 360, and PS3. As we have more info to share, we’ll let everyone know.
Update 12/8: It’s sounding good for a release of the update for PS3 users in Europe tonight — as early as midnight GMT. PS3 users in North America shouldn’t have to wait too much longer… we’ll keep you posted.
We’re also hopeful to have the update available on Steam tomorrow and the update on 360 next week. Once updates are released, we’ll start sharing notes on the update. Stay tuned.
You’re exploring the New Vegas wasteland, and then it hits you: if only there was something that added more grass to the game. You hit a roadblock on the Road, and suddenly find yourself scrambling for a tip to get past those darn Radscorpions. You’ve conquered Caesar, but what you’d really like is some way, any way, to bottle water.
Well, we have the links for you.
First up, the New Vegas Nexus has officially opened, offering a convenient home for many of the game’s modders. The site already features dozens and dozens of files to sample, and only some of them are explicit. Check it out.
In an effort to weed out the best of the best mods, PC Gamer has listed their 25 favorites. Everything from depth-of-field hacks to higher-stakes gambling is featured. If you like one-hit headshots, they have a mod for you.
Ripten also has a list of five essential New Vegas PC mods, including a camera shift for those that like a more centered perspective.
Planet Fallout has their own set of modding guides in the works. Check out their first and second posts offering top-quality mods.
1Up.com shares 10 tips for braving the post-nuclear wilds of the West. Their second tip: become a kleptomaniac. Obviously this guide is good for your cap wallet, but not for the good of heart.
The latest episode of own Bethesda Podcast also has plenty of tips and hints, courtesy New Vegas game guide author David Hodgson. Snowglobe spots and effective builds are discussed.
Finally, let’s say you’re still scraping together the caps to buy New Vegas. No problem: FileBlog has five Fallout 3 mods to keep you busy in the meantime.
The fourth episode of the Bethesda Podcast may not tell you how to beat New Vegas, but it will certainly help a little!
To kick things off, we welcome a new member studio to the growing ZeniMax family. Then it’s on to a long talk with Fallout: New Vegas Official Game Guide writer David Hodgson, who divulges plenty of hints and tips for would-be wastelanders.
You can now grab the podcast via any of the following methods:
Halloween’s not until Sunday, but a number of folks at our office got into the spirit early — dressing up on Fallout: New Vegas’ release date as their favorite characters from the game.
From left to right, we’ve got Sam Berstein as Fantastic, Larry Waldman as a King, Ian Rogers as Mr. House, Joe Mueller (sitting) as a White Glove greeter, Greg Ruddick as President Kimball, Jen Tonon (sitting) as White Glove member, Kurt Weaver as Boone, Christopher Krietz as “Yes Man,” Jason Bergman as a member of the Brotherhood of Steel, Andrew Scharf as Benny, Tihana Tresnjak as Cass, and Marisa Lyon as Rex.
More pics after the break… Happy Halloween!
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What’s your job at Obsidian?
Since joining Obsidian in November 09, I’ve worked on Fallout: New Vegas as an Area Designer.
Area Design involves all sorts of responsibilities, but you can boil it all down to the act of creating a game space, giving it form (geometry, ambiance, lighting, etc), adding its interactive elements (NPCs/Creatures, loot, doors, traps, furniture, etc.), designing its expected gameplay (quests, combat, stealth, dialogue, etc), and then implementing it all in a way that emphasizes consistency, and coherency – areas must belong within the entire game world.
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Wanted to let you guys know that Obsidian and Bethesda are continuing to work to address issues reported with Fallout: New Vegas. Overnight, a new game update went up on Xbox 360, resolving a number of quest and scripting issues — similar to the update we reported on Wednesday for PC players. To get the update, players will want to make sure their Xbox 360 is connected online.
A newer update is up on Steam as well — fixing issues players reported with game saves. In our forums, senior producer Jason Bergman explains the update
“We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won’t turn it back on until we’re absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.”
As we have more details on game updates/patches, we’ll keep you posted.
Update: We’ve received word that the PS3 update for New Vegas is live in both Europe and North America. Make sure your PS3 is connected online to receive the update.
Wanted to let you guys know we’ve put up a set of six new wallpapers for New Vegas on the official site. Download them here.