Gamespot Interview with Todd Howard

microphone.jpg

Gamespot has posted their interview with Todd Howard, following up on the demo presentation with some lingering questions they had, such as:

It’s been said that the first Fallout, rather than Fallout 2, was the model that Fallout 3 was built on. What’s the reasoning for that?“I think the 1st one has the right tone, and the ones after it tend to drift. I liked being a Vault Dweller, searching for water; that was a theme I wanted to pick up on again. Someone who’s lived his whole life in this out-of-touch underground world, who’s thrust suddenly into a wasteland.”

For the rest, head over to Gamespot and read the whole thing.

Update: Play has put up a Q&A with Emil…take a look.

New Official Fallout Site; Todd Howard Team Diary

thoward-08.01.077.jpg

So after, oh, 4 1/2 months of work, we finally got the official Fallout 3 site done and out the door. Todd, Lindsay, Istvan, and I have been working on this thing since March, and finally got it just the way we wanted.

I think it’s a really cool site, probably the best one we’ve ever done. Many thanks to Lindsay for the 10,000 revisions she had to do until everyone was happy, to Istvan for making sure the look and feel was just right, and Natalia for pulling together all the Vault Boy images we needed.

You’ll find lots of links to all the coverage that’s come out so far, screens you’ve probably seen, new wallpapers you probably haven’t, the teaser trailer, etc. The usual stuff, but lots more to come over the coming months.

We wanted Todd to kick off the Diary section with his thoughts on undertaking the task of making Fallout 3 and what that means to him, and us. Here’s a snippit:

The massive expectations of what this game means to everyone who loved Fallout, RPGs, and gaming-in-general is not lost on us. It’s impossible to discuss the game with anyone without them referencing Oblivion and/or the Fallout legacy. In many ways, it’s the sequel to both games. It’s our “next” RPG after Oblivion while also being the sequel to one the greatest games in the history of electronics. No pressure.

Head over to the new site to read the rest. Drop us a line when you’re done and let us know what you think.

Today at E3 — Sunny and a Bit Blurry

bethblog_img064_r1.jpg

So we’ve got one full day of the show under our belts. The demos went well yesterday and we really had a packed room the last showing of the demo as we caught up with people who couldn’t get back in time from the Sony press conference. First demo is ongoing as we type and, despite some rather, shall we say, ‘tired’ people walking around the hotel today (Gatorade is quite the popular beverage this morning), everyone made it and it’s completely packed in there . Every demo today is going to be way, way full (unlike the image below taken while out of session).

Party last night seemed like it was a big hit. Love the Saddle Ranch and the people that run that place. All they really care about is that you have fun, which everyone definitely seemed to be having right up until the point where they had to push quite a few of us out the door at closing.

Continue reading full article ›

There’s a Fallout Shelter Under My Desk

strana_light``.jpg

Late last week I got an interesting e-mail from one die-hard Fallout, Brdar Radosav, showing off his Fallout-inspired PC. I shared the pics with some folks around the office, and I gotta say, we’re quite impressed. I especially enjoy the rusted paint look.

Thanks to Brdar for sending them over. We’re hoping to get more stuff like this up on the blog. Check out more images after the break.

Continue reading full article ›

Eurogamer Interviews Fallout 3 Team Members

euro.jpg

Coverage from our Fallout 3 media event continues to roll out this month. A day or two ago I noticed that the guys over at Eurogamer posted their interview with lead producer, Gavin Carter, and lead designer, Emil Pagliarulo, about working on the development of Fallout 3. Within the interview, the guys sound off on inspirations for creating Fallout 3, past experiences in working on games, and the moral issues that arise in playing Fallout 3.

Here’s a sample of the interview…

Eurogamer: With a background developing the Elder Scrolls games, but taking on an Interplay title, which legacy do you think Fallout 3 follows?

Emil Pagliarulo: Me personally, I really feel like we’re making a game in the legacy of the Fallout games. It’s so different than working with the Elder Scrolls stuff. It’s first-person, and that’s it. Actually it’s interesting for me – it harkens back for me to some of the most enjoyable first-person games I’ve ever played, the Terminator games Bethesda made. Fallout 3 is Bethesda’s triumphant return to gunplay games, after swords and sorcery for so long. For me it’s about bringing back /that/ legacy.

Gavin Carter: I feel like when people see it’s first-person they’re going to say, “Oh, there’s Oblivion. It’s Oblivion with guns.” But honestly there’s not a single thing we didn’t look at and think, how are we going to do this for Fallout? We stripped out our entire character system. It’s all Fallout now, with specials and experience, it’s not skill based. The whole questing system is Fallout. There are different paths to all the quests, you can lock yourself out of quests. It’s not like Oblivion where you can say, “I’ve just started in the Fighter’s Guild, but I’m the Grey Fox.” There’s nothing in the game that we haven’t looked at as its own thing.

MMMMMmmmm…..Caaaaaake

bloodymesscake_small.jpg

So, folks have talked about the Bloody Mess cake we did, and a number of people asked about it and how we did it and so forth, so I figured I’d go ahead and explain how it came to be.

My wife occasionally watches this show ‘Ace of Cakes’ about a company in Baltimore, Charm City Cakes, that makes really cool cakes. (The show largely centers on Duff, who owns the place and is the head chef and so forth.) So one day I’m watching the show with her and Duff is making a cake for his dad’s birthday and it’s this surprise cake he made him that was a rocket, or a plane, or something…it’s not important.

What is important is he had some kind of fireworks in part of it, which he lit at one point to make it look like it was flying, and that’s when I got the idea to do a Bloody Mess cake. Bloody Mess is one of my favorite things about Fallout. It’s just so meaningless; no gameplay purpose whatsoever. Just more bloody deaths than normal, represented by this icon of a smiling Vault Boy casually blowing another guy away…and it’s captured a fraction of a second after he’s pulled the trigger. It’s just genius on every level.

Continue reading full article ›

Fallout 3 Pic Pack/Theme/Trailer on Live

Many of us here have been waiting and wanting Fallout stuff to use for a gamer pics and themes since…forever. Finally today the wait is over as you can now grab a pack of Fallout 3 gamer pics. The pic pack (100 points) features several variations of Vault Boy plus a Brotherhood of Steel image, as well as a theme (150 points) for your Live blades featuring the Craig Mullins concept art you’ve undoubtably seen already.

Finally, a pic to match my motto. And, if you want to see the teaser trailer in full 720p glory, you can download that off of Live as well.