Vote for your favorite PC games of all time

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Earlier this month, PC Gamer (UK) revised their Top 100 list of the greatest games of all time. On the list, it’s worth noting that the original Fallout cracked the list at #21, and Oblivion found its way into the top ten at #7.

With their list out of the way, they now want folks like you to help compile the Readers’ Top 100. If you’re interested, simply register here, and then compile your top 10 list. Amongst the list of games, you can vote for games from The Elder Scrolls series (Arena, Daggerfall, Morrowind, Oblivion), Fallout series (Fallout 1 and 2), and Call of Cthulhu: Dark Corners of the Earth made the cut. Of course you can vote for plenty of other great games — from Half Life 2 to Peggle.

Compiling your top 10 list has an incentive as well as one lucky participant will get a new PC. For more details, head over to the Top 100 page.

Preparing for the future…

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While reading through the forums today, I came across an interesting post from LateWhiteRabbit. While reading Paleo-Future, he came across a blog post discussing an old newspaper article titled, “Will War Drive Civilization Underground?” The article, as well as the illustration shown above, dates back to December of 1943 — where it was featured in the Montana Standard. As the title indicates, the article suggests the possibility of humans moving underground to avoid the perils of war. Hmm, sound familiar?

Here’s an excerpt from the article:

Deep underground, vast chambers will have to be excavated. Families can keep together in cubicles designed for the purpose. Single men will sleep in tiers in bunks 15 or 20 high; single women will sleep in similar accommodations.

No mention of blue vault suits, but it’s still an interesting read. If you’d like to further your retro-future reading, be sure to check out some of the other stuff on Paleo-Future.

Around the web and on newsstands

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Here’s a few interesting mentions that I thought I’d share.

Starting on the print side, there’s a special issue of PC Gamer out now called “How To: The Ultimate Guide to DIY Gaming” that provides some cool stuff for Oblivion and Fallout 3. For Oblivion, they have a walkthrough called “Create your own zombie massacre,” that offers a 12-step process for creating your own zombie-fest with the PC version of the game. As for Fallout 3, there’s a section at the back of the magazine called “Gaming Papercraft!” that includes a cut out version of our Vault Boy bobblehead. I’m not the best with arts and crafts, so I haven’t yet assembled one, but the final product as it’s shown on the cover of the magazine looks like it’s worth the effort.

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Happy Valentine’s Day!

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This morning Fred sent me an email with this Fallout-themed Valentine he made last year — just in case we were planning a Valentine’s Day blog post. I didn’t really have one planned, but it DOES seem appropriate for today.

I hope you’re all having a lovely Valentine’s Day. If you’re not, check our blog poll (wink wink).

Around the Web – It’s a party!!

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Happy Mardi Gras to everyone! We hope that anyone celebrating today has a great time, but also remembers to stay safe. If you’re like me, and don’t really have the time to parade in the streets, here’s some new Fallout coverage we spotted that you can read up on while working, studying, or doing anything else that doesn’t involve drinking, wearing beads, or dressing up in ridiculous costumes…

Destructoid’s Reverend Anthony put together a list of “The ten most meaningful videogame quotes of all-time” that includes Ron Perlman’s famous first words, “War. War Never Changes.” It’s a pretty good list with a mix of older (Zork, Super Mario Bros.) and newer (Portal, Bioshock) memorable quotes. Discussing Fallout, he writes:

“Fallout may be one of the most cynical, nihilistic game franchises in existence, which also makes it one of my personal favorites. Rather than half-assedly cultivating a world-weary tone through a sepia color scheme and needlessly gruff-sounding protagonists (I’m looking at you, Gears of War), the Fallout series tells the tale of some people who try to act with common decency in a world utterly lacking in it, and who are subsequently tortured and killed and exiled for their troubles. Cormac McCarthy would be proud.”

Continue reading full article ›

Recent Fan Art

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It’s been awhile since the last time we highlighted some new fan art on the blog, so I thought I’d give some shout outs to a few of our regular contributors.

Above you’ll find one of two Brotherhood of Steel 3D models that Rob Overall recently contributed to our Fan Art page. Having spoke to Rob, it sounds like he’s recently had a lot of free time, and it shows in his work. To see his work in motion, you can check out some videos he’s made using these models over on YouTube.

Ali Tunç sent us another one of his fantastic Fallout-inspired concept drawings. This one, called “The Reactor’s Defender,” is probably one of my favorite submissions to date. As always, you can find Ali’s work on his website.

Lastly, not too long ago, we got several Elder Scrolls-inspired artwork from Maya. All of the art is impressive, but this one, entitled Demented, I find particularly hypnotizing. For more of Maya’s work, check out her page here.

As always, if you’re interested in having your art up on the blog, send your submissions to bethblog@bethsoft.com.

Morrowind Speed Run

I’ve been meaning to share this one for awhile. This YouTube video from Luke Harris shows him doing a speed run through Morrowind in about 14 minutes. On the video’s page, it sounds like there’s been some debate as to whether or not the video is legit or not. I’m willing to give him the benefit of the doubt, as I’ve seen some pretty impressive speed runs in the past (like this Fallout speed run in under 10 minutes).

Luke feel free to share how you did it in our comments section. As for everyone else, I challenge any of you to do it in a faster time :)

Student project “Closer to God” reminiscent of Fallout

Within our Fallout Series Discussion board on the BGS forums, I noticed a post from Alkar, who was sharing a post-apocalyptic cartoon he created with two other students in Germany. The short animation film, “Closer to God,” is an introduction to a fictitious film, and draws inspiration from some of their favorite post-apocalyptic works — including Fallout (just check out the billboards).

For more details on the project, check out the thread Alkar started. It’s great work…you guys deserve an “A” in my book.

Holiday T-Shirt Giveaway Winner #3

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Before we ring in the New Year, I thought we’d pick one more winner for our holiday t-shirt giveaway. This one comes from Ramon Alvarez. With his submission, he gave a short description of the image, so I’ll let Ramon take it from here:

This piece may require a bit of an explanation my my behalf. As you can see Santa is delivering the G.E.C.K (Garden of Eden Creation Kit) from Fallout 2 to this poor fellow but his time has passed on. Santa is wearing a special suit to fight back the radiation, almost everything in the room is burned or destroyed except for a small silhouette where a man was standing which is at the right of the picture. The silhouette is the Bad Karma perk that you can get in all the Fallout games (though maybe not Fallout 3…thats up to you guys).

If this image doesn’t sum up the holidays, I don’t know what does. Congrats on winning one of our new Vault Boy shirts!

Fallout “Defines” PC RPGs

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This morning I noticed that over at GamerHelp, they have a feature called “Pinnacle Games: 18 Games That Define Their Genre.” Of these 18 games, Fallout is considered the defining PC RPG game. Here’s a sample of what they said about it:

Most RPG titles have you duking it out as a knight or a mage in a fantasy setting rife with clichéd monsters like dragosn and orcs and trolls, oh my! But not so in Interplay’s Fallout, a breakthrough RPG title that was set in a memorable setting: post-nuclear holocaust Earth. The narrative dirve of the story was nothing new — a ‘chosen one’ ventures forth to save the world — but the presentation was something else: dark, gritty and visceral, the stark landscape of the atomically cleansed landscape was as inhospitable as it was compelling.

In addition to Fallout, there’s some pretty solid choices for other genres: Street Fighter II for fighting games, Ikaruga for the shooting genre, and of course Pete’s probably happy to see that Company of Heroes was their defining RTS game (Pete: I probably would have argued C&C or Warcraft is what got the genre started and established, but COH has changed what they’re about and what they can be).